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Devlog: Changes to the Leveling System


Hello everyone! In todays devlog well tell you about changes to the leveling system that will be introduced with the City of Gold update.

ATTRIBUTES


As we observed choices made by players when building their characters, we found out the following things:
  • Players rarely spread points between multiple Attributes - both stat points gained upon leveling up are usually invested into a single Attribute to receive a more noticeable increase in power.
  • Primary Attributes affect too many secondary stats: its difficult to keep track of them for most players, and leveling usually comes down to focusing on 1 or 2 build-defining stats.
  • Some primary Attributes are way too important for certain archetypes while being pretty much ignored by others.
Thats why we decided to revise our old Attributes system:
  • All Attributes are now capped at 30 points.
  • Each Attribute governs only two secondary stats.
  • You only gain one stat point upon leveling up, but its impact is now much more noticeable.
  • Each primary Attribute now also has thresholds - upon reaching them your character will receive a powerful bonus to 3 additional stats. Each Attribute has 4 thresholds that you can reach - 15, 20, 25, and 30 points. We noticed that many players enjoy investing into Perception for much-desired Bonus Range breakpoints - its one of the reasons why were introducing a similar twist to other Attributes, making leveling more engaging and providing players with goals to pursue.
  • The bonuses to characters starting Attributes were reduced.

Full Size Image All these changes will require you to put more thought into building your characters - many important stats are only increased upon reaching an Attribute threshold, so youll have a lot of things to consider: shall you put your precious SP into Vitality to gain bonus Health? Perhaps its more worthwhile to invest into Perception for Accuracy and Crit Chance? Or maybe the best course of action is to continue pushing Strength, hoping that its bonus Damage will offset the characters shortcomings? The decision is yours to make.

LEARNING ABILITIES


We closely monitor our communitys feedback, and its apparent that many players consider the existing treatise system to be way too restrictive and irritating. Unsurprisingly, many people try to circumvent it by resetting traders stock or even by editing save files. Its not the most desirable outcome, so thats why were also making important changes to another key mechanic - how Abilities are learned.
Full Size Image
Full Size Image This example is WIP and is subject to change. To better understand the context make sure to read the final paragraph of the list below.
  • Weve reworked the structure of every Ability tree in the game. They now look cleaner and should provide better indication about which tier each Ability belongs to.
  • Most Ability trees now have significantly more starting paths. This should make early combat more fun and reduce the frequency of situations when players are forced to stockpile points because they run out of Abilities to invest them into.
  • Some Ability trees have a new type of link - a node. Nodes indicate that in order to unlock Abilities below them, youll first have to unlock every Ability linked to them. This change will reduce highly prominent power spikes that are detrimental to the overall balance - you will no longer be able to quickly cherry-pick active abilities while ignoring everything else. Before the rework, the deadly combo of Incineration and Melting Ray could be unlocked just after putting 2 points into Pyromancy, but now youll have to learn all 8 prerequisite Abilities before you gain access to it. To sum it up, expect mages to become less overpowered.
  • At the same time, the opening tiers are much more flexible - the new system will provide you with more opportunities to grab a few starting Abilities to round up your build, but if you plan to gain access to high-level Abilities, youll need to actually invest.
  • With the exception of the first tier, Abilities now have Attribute requirements as an alternative to learning them from treatises. Still, we dont want the system to be too restrictive, so the requirements are fairly adaptable: as a general rule, youll have to invest a certain amount of points into a combined sum of relevant Attributes in any combination you want. For instance, if an Ability requires 6 points invested into Strength or Agility, you can unlock it by putting all 6 points into either Strength or Agility, by putting 2 points into Strength and 4 into Agility, and so on. To put it simply, you have a choice between unlocking Abilities on your own by fulfilling their Attribute requirements and searching for a treatise if you want to unlock them earlier or plan to forego Attribute requirements entirely (in case they arent supported by your build)
  • In addition to treatises, starting Abilities can also be unlocked by trainers - for a price, of course. Most trainers are Osbrook and Mannshire NPCs whom youre already familiar with, which means that youll be able to unlock all Ability trees (except for magic and Dual Wielding, the trainers for which are located in Brynn) right from the beginning without specifically looking for a relevant treatise.
  • These changes will elevate treatises back to their intended place as rare and valuable loot. In addition to that, treatises are no longer sold by village merchants - youll have to search for them in dungeons, points of interest, or buy them from designated traders in Brynn. The Mannshire scribes stock was also reduced: instead of selling every single book in Aldor, hell only have a small selection of tomes that survived the siege.
  • Many passives (as well as some active Abilities) were massively reworked to increase their usefulness and versatility, making them a better fit for the reworked Ability trees, so dont be too swift to judge the presented changes.
=============================== Until the next devlog!


[ 2021-10-10 13:16:36 CET ] [ Original post ]



Stoneshard
Ink Stains Games
  • Developer

  • HypeTrain Digital
  • Publisher

  • 2020-02-06
  • Release

  • Indie Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 142  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (25515 reviews)


  • Review Score

  • http://stoneshard.com/
  • Website

  • https://store.steampowered.com/app/625960 
  • Steam Store



  • Stoneshard Linux [245.94 M]

  • Public Linux depots



  • Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.

    EXPLORE THE RAVAGED LANDS



    • Open World
      War always leaves its mark: villages lie in ruins, dungeons are infested with monsters and old roads are abandoned. Travel across Aldor and learn more about its past.
    • Economy
      The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods and travel the land to earn your fortune.

    CHOOSE YOUR PATH



    • Character Development
      Experiment with 100+ abilities and 200+ equipment pieces without any class or level restrictions. Create your very own playstyle!
    • Enemy Variety
      Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach.
    • Tactical Battles
      There is no hand-holding. Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings and fully utilize your character’s strengths.

    SURVIVE AGAINST THE ODDS



    • Health System
      Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.
    • Psyche
      Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.
    • Permadeath
      Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.

    PLANNED UPDATES



    • New Content
      New settlements, including three majestic cities. New enemy factions: the mysterious Deep Dwellers and the ruthless Hive. Even more activities, equipment, enemies and abilities.
    • Caravan
      Gather your caravan: upgrade it, find new routes and recruit followers - their skills and abilities will surely come in handy. Feeling tired? Return to your camp to hear fresh stories or just rest by the fire.
    • Devotion
      Devote yourself to one of the aspects of the enigmatic deity. But remember: every blessing has
      its price. Are you ready to make a pact?
    • Campaign
      To solve the mystery of the Stoneshards, you’ll have to visit dozens of exciting locations, make decisions with long-lasting consequences and slay a number of ferocious bosses.
    • Alchemy & Cooking
      Discover new recipes and experiment with potions and dishes by combining different ingredients.
    MINIMAL SETUP
    • OS: Ubuntu 18.04.2
    • Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 18.04.2
    • Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space
    GAMEBILLET

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