
Hello everyone!
The City of Gold update is soon to be released: the approximate time is 21:00 MSK, November 18th. Right now is a good moment to give a summary of the progress weve made, talk about the updates new features and what will be added to the game until the end of the year, and also discuss our plans for the future development of Stoneshard.
Global Map and Rumor System
The City of Gold update will feature the long-awaited expansion of the games world: the old 17x11 map will be replaced with a 40x40 one - therell also be a new menu for navigating it. This map will be filled with numerous Points of Interest, including monster dens and some new unique locations.

As for finding these locations, youll need to make use of the new Rumor System - chatting with NPCs will occasionally provide you with valuable (and sometimes not so valuable) hints about places that are worth checking out.

Paper maps will be reintroduced into the game at a later date as an alternative way of finding Points of Interest and all kinds of treasures and hidden stashes.
Brynn
The first major city will open its gates before you. Its composed of four separate districts, each having its own vibe and special merchants.
Saving on Exit
After the update is released, youll no longer need to rush to a nearby tavern or camp when you need to urgently exit the game - your progress will be automatically saved on exit. Its worth mentioning that saving on exit isnt the same as quick saves - exit saves are deleted upon loading, so in case of your characters death, the game will continue from the closest hard save made by sleeping.
On top of that, the new system will preserve information on lots of variables, including the state of tiles and the fog of war, dungeons layout, and more. This means that you wont have to re-explore locations upon loading the game.
New Fauna
Expect to encounter three new dangerous enemy types that come with their own nests: deathstinger swarms, crawlers, and harpies. Each of these enemies will require a special approach, so make sure to exercise caution while hunting them!

Youll also be able to hunt birds!
New Items
Expand your arsenal with throwable bombs: fire, acid, and the one that unleashes a swarm of enraged deathstingers.

And after you survive a difficult fight, treat yourself to some new dishes.
New Loot Type: Artefacts

Artefacts are incredibly valuable relics of the past that possess various unique properties. Some of them grant passive bonuses while occupying your inventory, and others require activation.
Youll have a certain chance to discover them in distant dungeons - hidden locations inhabited by the most dangerous enemies. These dungeons dont have contracts associated with them, so youll need to find them first...
Changes to Combat
The Combat System received many important changes: lets start with the most prominent ones - changes to armor. In City of Gold the Protection value from every equipped item will no longer stack. Instead, armor will only affect the body part its equipped on - this will make combat even deadlier, and therell be much more strategy involved in gearing up.
We also reworked two key defensive stats: Dodge and Block Chances. Dodge Chance now transforms successful attacks into fumbles, and fumbles - into misses. Block Chance received an additional mechanic: successful blocking now spends some Block Power, which takes time to recover, so if you want to use shields to their full potential, make sure to check out the corresponding Ability Tree!
Improved Leveling and Trainers
The Attribute System was reworked as well: Attributes now grant different, more powerful bonuses, but youll be getting less Stat Points upon leveling up. In addition, every 5 points invested into an Attribute will grant you a major bonus to certain stats.

The Ability Trees structure was affected too. In order to make leveling more engaging and fluid, each Ability Tree now has multiple starting paths, and reading treatises will no longer be the only way to unlock higher tier Abilities - it can also be done by meeting Attribute requirements. In addition to that, it will be possible to unlock initially unavailable Ability Trees with the help of trainers, which will give you access to the first tier of them.
New Achievements

This update will feature the first batch of 40 Steam achievements. A large portion of them will be awarded for maxing out Ability Trees, but some will require you performing unorthodox feats. For instance:
Leechfeast have leeches applied on six Injured body parts at the same time.
Shovel Knight kill the Ancient Troll with a shovel.
What A Time to be Alive experience 4 Deadly effects at the same time.
Totally Bear-able kill a bear with a level one character.
Dr. Phlogiston, I Presume have 7 enemies on fire at the same time.
I Have No Arms And I Must Kill kill an enemy with a melee attack while both your arms are Severely Injured.
Whats next?
We plan to release a series of patches and small updates over the course of December and January to polish the existing content and add some new stuff. This will mostly affect Brynn: we want to introduce interiors to every house and add at least half a dozen extra buildings. In February you can also expect a small surprise on the second anniversary of the games Early Access release - but more about it later...
After we finish all that, well start working on the
Rags to Riches update, which will flesh out the global map and introduce two new Ability Trees to the game - Armor and one of the magic schools (we'll share the details later).
Wizards Fate, the update coming after Rags to Riches, will almost be entirely dedicated to magic - other than new magic schools, Wands, and Magic Mastery, well also implement new systems that will make playing as a sorcerer not as easy and serve as a foundation for the full-fledged character generator.

An important mention: we will no longer be giving approximate release dates. The updates will be released only after we are sure that everything is ready. Exact release dates will be announced during the final stages of development and testing - one month before a patchs release or so.
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Thats all for now. See you in the lands of Aldor on November 18th!
[ 2021-11-17 13:02:52 CET ] [ Original post ]