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Devlog: Final Preparations
The City of Gold update will feature the long-awaited expansion of the games world: the old 17x11 map will be replaced with a 40x40 one - therell also be a new menu for navigating it. This map will be filled with numerous Points of Interest, including monster dens and some new unique locations.
As for finding these locations, youll need to make use of the new Rumor System - chatting with NPCs will occasionally provide you with valuable (and sometimes not so valuable) hints about places that are worth checking out.
Paper maps will be reintroduced into the game at a later date as an alternative way of finding Points of Interest and all kinds of treasures and hidden stashes.
The first major city will open its gates before you. Its composed of four separate districts, each having its own vibe and special merchants.
After the update is released, youll no longer need to rush to a nearby tavern or camp when you need to urgently exit the game - your progress will be automatically saved on exit. Its worth mentioning that saving on exit isnt the same as quick saves - exit saves are deleted upon loading, so in case of your characters death, the game will continue from the closest hard save made by sleeping. On top of that, the new system will preserve information on lots of variables, including the state of tiles and the fog of war, dungeons layout, and more. This means that you wont have to re-explore locations upon loading the game.
Expect to encounter three new dangerous enemy types that come with their own nests: deathstinger swarms, crawlers, and harpies. Each of these enemies will require a special approach, so make sure to exercise caution while hunting them!
Youll also be able to hunt birds!
Expand your arsenal with throwable bombs: fire, acid, and the one that unleashes a swarm of enraged deathstingers.
And after you survive a difficult fight, treat yourself to some new dishes.
Artefacts are incredibly valuable relics of the past that possess various unique properties. Some of them grant passive bonuses while occupying your inventory, and others require activation. Youll have a certain chance to discover them in distant dungeons - hidden locations inhabited by the most dangerous enemies. These dungeons dont have contracts associated with them, so youll need to find them first...
The Combat System received many important changes: lets start with the most prominent ones - changes to armor. In City of Gold the Protection value from every equipped item will no longer stack. Instead, armor will only affect the body part its equipped on - this will make combat even deadlier, and therell be much more strategy involved in gearing up. We also reworked two key defensive stats: Dodge and Block Chances. Dodge Chance now transforms successful attacks into fumbles, and fumbles - into misses. Block Chance received an additional mechanic: successful blocking now spends some Block Power, which takes time to recover, so if you want to use shields to their full potential, make sure to check out the corresponding Ability Tree!
The Attribute System was reworked as well: Attributes now grant different, more powerful bonuses, but youll be getting less Stat Points upon leveling up. In addition, every 5 points invested into an Attribute will grant you a major bonus to certain stats.
The Ability Trees structure was affected too. In order to make leveling more engaging and fluid, each Ability Tree now has multiple starting paths, and reading treatises will no longer be the only way to unlock higher tier Abilities - it can also be done by meeting Attribute requirements. In addition to that, it will be possible to unlock initially unavailable Ability Trees with the help of trainers, which will give you access to the first tier of them.
This update will feature the first batch of 40 Steam achievements. A large portion of them will be awarded for maxing out Ability Trees, but some will require you performing unorthodox feats. For instance: Leechfeast have leeches applied on six Injured body parts at the same time. Shovel Knight kill the Ancient Troll with a shovel. What A Time to be Alive experience 4 Deadly effects at the same time. Totally Bear-able kill a bear with a level one character. Dr. Phlogiston, I Presume have 7 enemies on fire at the same time. I Have No Arms And I Must Kill kill an enemy with a melee attack while both your arms are Severely Injured.
We plan to release a series of patches and small updates over the course of December and January to polish the existing content and add some new stuff. This will mostly affect Brynn: we want to introduce interiors to every house and add at least half a dozen extra buildings. In February you can also expect a small surprise on the second anniversary of the games Early Access release - but more about it later... After we finish all that, well start working on the Rags to Riches update, which will flesh out the global map and introduce two new Ability Trees to the game - Armor and one of the magic schools (we'll share the details later). Wizards Fate, the update coming after Rags to Riches, will almost be entirely dedicated to magic - other than new magic schools, Wands, and Magic Mastery, well also implement new systems that will make playing as a sorcerer not as easy and serve as a foundation for the full-fledged character generator.
An important mention: we will no longer be giving approximate release dates. The updates will be released only after we are sure that everything is ready. Exact release dates will be announced during the final stages of development and testing - one month before a patchs release or so. ======= Thats all for now. See you in the lands of Aldor on November 18th!
[ 2021-11-17 13:02:52 CET ] [ Original post ]
Hello everyone!
The City of Gold update is soon to be released: the approximate time is 21:00 MSK, November 18th. Right now is a good moment to give a summary of the progress weve made, talk about the updates new features and what will be added to the game until the end of the year, and also discuss our plans for the future development of Stoneshard.
Global Map and Rumor System
The City of Gold update will feature the long-awaited expansion of the games world: the old 17x11 map will be replaced with a 40x40 one - therell also be a new menu for navigating it. This map will be filled with numerous Points of Interest, including monster dens and some new unique locations.
As for finding these locations, youll need to make use of the new Rumor System - chatting with NPCs will occasionally provide you with valuable (and sometimes not so valuable) hints about places that are worth checking out.
Paper maps will be reintroduced into the game at a later date as an alternative way of finding Points of Interest and all kinds of treasures and hidden stashes.
Brynn
The first major city will open its gates before you. Its composed of four separate districts, each having its own vibe and special merchants.
Saving on Exit
After the update is released, youll no longer need to rush to a nearby tavern or camp when you need to urgently exit the game - your progress will be automatically saved on exit. Its worth mentioning that saving on exit isnt the same as quick saves - exit saves are deleted upon loading, so in case of your characters death, the game will continue from the closest hard save made by sleeping. On top of that, the new system will preserve information on lots of variables, including the state of tiles and the fog of war, dungeons layout, and more. This means that you wont have to re-explore locations upon loading the game.
New Fauna
Expect to encounter three new dangerous enemy types that come with their own nests: deathstinger swarms, crawlers, and harpies. Each of these enemies will require a special approach, so make sure to exercise caution while hunting them!
Youll also be able to hunt birds!
New Items
Expand your arsenal with throwable bombs: fire, acid, and the one that unleashes a swarm of enraged deathstingers.
And after you survive a difficult fight, treat yourself to some new dishes.
New Loot Type: Artefacts
Artefacts are incredibly valuable relics of the past that possess various unique properties. Some of them grant passive bonuses while occupying your inventory, and others require activation. Youll have a certain chance to discover them in distant dungeons - hidden locations inhabited by the most dangerous enemies. These dungeons dont have contracts associated with them, so youll need to find them first...
Changes to Combat
The Combat System received many important changes: lets start with the most prominent ones - changes to armor. In City of Gold the Protection value from every equipped item will no longer stack. Instead, armor will only affect the body part its equipped on - this will make combat even deadlier, and therell be much more strategy involved in gearing up. We also reworked two key defensive stats: Dodge and Block Chances. Dodge Chance now transforms successful attacks into fumbles, and fumbles - into misses. Block Chance received an additional mechanic: successful blocking now spends some Block Power, which takes time to recover, so if you want to use shields to their full potential, make sure to check out the corresponding Ability Tree!
Improved Leveling and Trainers
The Attribute System was reworked as well: Attributes now grant different, more powerful bonuses, but youll be getting less Stat Points upon leveling up. In addition, every 5 points invested into an Attribute will grant you a major bonus to certain stats.
The Ability Trees structure was affected too. In order to make leveling more engaging and fluid, each Ability Tree now has multiple starting paths, and reading treatises will no longer be the only way to unlock higher tier Abilities - it can also be done by meeting Attribute requirements. In addition to that, it will be possible to unlock initially unavailable Ability Trees with the help of trainers, which will give you access to the first tier of them.
New Achievements
This update will feature the first batch of 40 Steam achievements. A large portion of them will be awarded for maxing out Ability Trees, but some will require you performing unorthodox feats. For instance: Leechfeast have leeches applied on six Injured body parts at the same time. Shovel Knight kill the Ancient Troll with a shovel. What A Time to be Alive experience 4 Deadly effects at the same time. Totally Bear-able kill a bear with a level one character. Dr. Phlogiston, I Presume have 7 enemies on fire at the same time. I Have No Arms And I Must Kill kill an enemy with a melee attack while both your arms are Severely Injured.
Whats next?
We plan to release a series of patches and small updates over the course of December and January to polish the existing content and add some new stuff. This will mostly affect Brynn: we want to introduce interiors to every house and add at least half a dozen extra buildings. In February you can also expect a small surprise on the second anniversary of the games Early Access release - but more about it later... After we finish all that, well start working on the Rags to Riches update, which will flesh out the global map and introduce two new Ability Trees to the game - Armor and one of the magic schools (we'll share the details later). Wizards Fate, the update coming after Rags to Riches, will almost be entirely dedicated to magic - other than new magic schools, Wands, and Magic Mastery, well also implement new systems that will make playing as a sorcerer not as easy and serve as a foundation for the full-fledged character generator.
An important mention: we will no longer be giving approximate release dates. The updates will be released only after we are sure that everything is ready. Exact release dates will be announced during the final stages of development and testing - one month before a patchs release or so. ======= Thats all for now. See you in the lands of Aldor on November 18th!
[ 2021-11-17 13:02:52 CET ] [ Original post ]
Stoneshard
Ink Stains Games
Developer
HypeTrain Digital
Publisher
2020-02-06
Release
Game News Posts:
149
🎹🖱️Keyboard + Mouse
Mostly Positive
(26119 reviews)
Public Linux Depots:
- Stoneshard Linux [245.94 M]
Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
EXPLORE THE RAVAGED LANDS
- Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters and old roads are abandoned. Travel across Aldor and learn more about its past. - Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods and travel the land to earn your fortune.
CHOOSE YOUR PATH
- Character Development
Experiment with 100+ abilities and 200+ equipment pieces without any class or level restrictions. Create your very own playstyle! - Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach. - Tactical Battles
There is no hand-holding. Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings and fully utilize your character’s strengths.
SURVIVE AGAINST THE ODDS
- Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions. - Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia. - Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
PLANNED UPDATES
- New Content
New settlements, including three majestic cities. New enemy factions: the mysterious Deep Dwellers and the ruthless Hive. Even more activities, equipment, enemies and abilities. - Caravan
Gather your caravan: upgrade it, find new routes and recruit followers - their skills and abilities will surely come in handy. Feeling tired? Return to your camp to hear fresh stories or just rest by the fire. - Devotion
Devote yourself to one of the aspects of the enigmatic deity. But remember: every blessing has
its price. Are you ready to make a pact? - Campaign
To solve the mystery of the Stoneshards, you’ll have to visit dozens of exciting locations, make decisions with long-lasting consequences and slay a number of ferocious bosses. - Alchemy & Cooking
Discover new recipes and experiment with potions and dishes by combining different ingredients.
MINIMAL SETUP
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
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