0.7.0.0 City of Gold is out!
The size of the games world has grown almost 10 times - from 17x10 tiles to 40x40. Youll be able to track your journey across it with a new global map menu that will also feature a character marker. In your travels youll have a chance to encounter many Points of Interest, including monster dens and a handful of new unique locations.
The first major city will open its gates before you. It consists of four separate districts, each with their own vibe and special traders.
Your progress is now saved automatically upon exiting the game. However, these saves are deleted upon loading, so in case of your characters death, youll be brought to the latest hard save made by sleeping.
Instead of being marked on the map from the get-go, Points of Interests are now discovered by learning rumors about them. Youll be able to learn gossip and news from certain characters - some of it will end up leading you to an interesting location.
Theft, assault, and disturbing order within settlements is now a punishable offense. The punishment includes fines, jail time, and being executed on the spot.
The games world will now feature rivers, allowing you to fill a waterskin in the wild or just take a dip.
- Protection values from different items no longer stack, instead affecting only the body parts they are actually equipped on. - Fumbled attacks now have their Stun, Daze, Knockback, Immobilization, and Bleed Chance set to zero. - Dodge Chance now turns successful melee attacks into fumbles, and fumbles - into misses. - Block Chance received an additional sub-system: successful blocking now costs some Block Power, which takes time to recover. - Changes to the Accuracy formula: Accuracy and Dodge Chance now have two separate rolls, but their extreme values (Accuracy over 100% and Dodge Chance below 0%) will still have an effect on each other.
- Decreased Stat Point gain per level to 1. Main Attributes cap at 30 points. - Attributes grant larger bonuses to a smaller number of stats. - Each 5 points invested into an Attribute grant a special bonus to three additional stats. - Reworked the structure of every Ability Tree: each of them received more starting paths. Unlocking powerful spells and skills will now require you to first learn all the abilities connected to them. - Abilities now have Attribute requirements as an alternative way of unlocking them. - You can now learn the first tier of Ability Trees from trainers - for the right price.
These are powerful relics of the past that possess unique properties - some of them require activation, while others grant their boon directly from your inventory. Youll have a chance to acquire them from distant dungeons - particularly dangerous locations, situated far from the settlements.
Encounter three new enemy types: Crawlers, Harpies, and Deathstinger Swarms.
Three new bombs: Nistrian Flame Flask, Spider Blood Flask, and Deathstinger Jar.
Recreate your favourite songs!
Will you be able to earn them all?
- A special quest in the beginning of the game. - Reworked dungeon progression. - Most dungeons wont have a fixed difficulty level - it can shift back and forth during subsequent repopulations. - Added special distant dungeons: there are no roads or contracts leading to them. They have the most dangerous enemies and the most valuable loot.
- Rebalanced most passives and some active abilities. - Rebalanced all Injuries and Conditions. - Being Knocked into an occupied tile now applies Daze instead of Stun. - Fixed and rebalanced Durability - it now functions as intended. - Bows now have an Accuracy penalty when shooting at targets within 1 or 2 tiles. - Ranged weapons receive Accuracy penalty for shooting at distant targets: -2% Accuracy for each tile beyond half the maximum Range. - Sudden Lunge and Seize the Initiative have an increased Range when used with a spear. - Seize the Initiative now properly works with bows and crossbows, using the Range of an equipped weapon. - Each firebolt from Fire Barrage now has a separate chance to hit. - Petrification will now remove Bleeding. - Ensnarement and Immobilization will either decrease Dodge Chance by 25% or set it to zero, whichever is more impactful. - Tweaked caps of many secondary stats. - Abilities hovers now properly display the Attributes that modify them. - Increased damage from Knockback. - Decreased the chance for curses to trigger their effect. - Shouting now generates less noise. - Stun will also grant Stun Resistance to reduce the possibility of stunlocks. - Wetness now has stacks, the number of which depends on the duration of the effect. - Dungeons will take twice as long to repopulate.
- Birds can now be hunted. - Rebalanced the Troll: decreased its Resistances and increased its Max Health. The Troll also gets weaker when low on Energy. - The Restless received higher Bleed Resistance. - Archers can now drop their melee weapons on death. - Rebalanced the chance of enemy spawns - it now depends on the nearby dungeons, hunting grounds, and the hidden wilderness factor.
- Rebalanced prices for most items. - Increased the amount of valuables inside NPCs' homes. - Rebalanced the price of arrows and bolts. - Rebalanced money and reputation rewards for completing contracts. - Tweaked reputation values. - Rebalanced merchants stock. - You can now request a starting weapon from the sergeant in Osbrook. - Added 2 Catacomb and 3 Brynn-specific contracts. - Changed rewards for completing tasks. - Reduced the Mannshire scribes stock. - Changes to the Troll quest: it can now be accessed only after reaching level 10.
- Added lots of new dishes. - Added new items. - Increased the base chance of triggering Battle Rage with Henbane. - Antitoxin no longer completely removes Aftermaths from drugs, now only reducing them by half. - Mindwort no longer completely removes Drunkenness, only decreasing its duration by a few turns. - Increased the spawn chance for herbs. - Added spoiled milk.
- Added pop-up speech lines for casting spells. - Ability trees now have hovers with a short list of their strengths and effects. - Numerous changes to in-game texts: item descriptions, characters bio, contents of treatises, etc. - You no longer need to earn entrance to the Mannshire castle.
[ 2021-11-18 18:20:19 CET ] [ Original post ]
MAIN ADDITIONS
- Global Map and Rumor System
The size of the games world has grown almost 10 times - from 17x10 tiles to 40x40. Youll be able to track your journey across it with a new global map menu that will also feature a character marker. In your travels youll have a chance to encounter many Points of Interest, including monster dens and a handful of new unique locations.
- Brynn
The first major city will open its gates before you. It consists of four separate districts, each with their own vibe and special traders.
- Saving on Exit
Your progress is now saved automatically upon exiting the game. However, these saves are deleted upon loading, so in case of your characters death, youll be brought to the latest hard save made by sleeping.
- Rumor System
Instead of being marked on the map from the get-go, Points of Interests are now discovered by learning rumors about them. Youll be able to learn gossip and news from certain characters - some of it will end up leading you to an interesting location.
- Crime System
Theft, assault, and disturbing order within settlements is now a punishable offense. The punishment includes fines, jail time, and being executed on the spot.
- Bodies of Water
The games world will now feature rivers, allowing you to fill a waterskin in the wild or just take a dip.
- Changes to Combat
- Protection values from different items no longer stack, instead affecting only the body parts they are actually equipped on. - Fumbled attacks now have their Stun, Daze, Knockback, Immobilization, and Bleed Chance set to zero. - Dodge Chance now turns successful melee attacks into fumbles, and fumbles - into misses. - Block Chance received an additional sub-system: successful blocking now costs some Block Power, which takes time to recover. - Changes to the Accuracy formula: Accuracy and Dodge Chance now have two separate rolls, but their extreme values (Accuracy over 100% and Dodge Chance below 0%) will still have an effect on each other.
- Improved Leveling and Trainers
- Decreased Stat Point gain per level to 1. Main Attributes cap at 30 points. - Attributes grant larger bonuses to a smaller number of stats. - Each 5 points invested into an Attribute grant a special bonus to three additional stats. - Reworked the structure of every Ability Tree: each of them received more starting paths. Unlocking powerful spells and skills will now require you to first learn all the abilities connected to them. - Abilities now have Attribute requirements as an alternative way of unlocking them. - You can now learn the first tier of Ability Trees from trainers - for the right price.
- Artefacts
These are powerful relics of the past that possess unique properties - some of them require activation, while others grant their boon directly from your inventory. Youll have a chance to acquire them from distant dungeons - particularly dangerous locations, situated far from the settlements.
- New Enemies
Encounter three new enemy types: Crawlers, Harpies, and Deathstinger Swarms.
- New Throwables
Three new bombs: Nistrian Flame Flask, Spider Blood Flask, and Deathstinger Jar.
- Playable Lute
Recreate your favourite songs!
- 41 Steam Achievement
Will you be able to earn them all?
AND ALSO
- A special quest in the beginning of the game. - Reworked dungeon progression. - Most dungeons wont have a fixed difficulty level - it can shift back and forth during subsequent repopulations. - Added special distant dungeons: there are no roads or contracts leading to them. They have the most dangerous enemies and the most valuable loot.
MECHANICS
- Rebalanced most passives and some active abilities. - Rebalanced all Injuries and Conditions. - Being Knocked into an occupied tile now applies Daze instead of Stun. - Fixed and rebalanced Durability - it now functions as intended. - Bows now have an Accuracy penalty when shooting at targets within 1 or 2 tiles. - Ranged weapons receive Accuracy penalty for shooting at distant targets: -2% Accuracy for each tile beyond half the maximum Range. - Sudden Lunge and Seize the Initiative have an increased Range when used with a spear. - Seize the Initiative now properly works with bows and crossbows, using the Range of an equipped weapon. - Each firebolt from Fire Barrage now has a separate chance to hit. - Petrification will now remove Bleeding. - Ensnarement and Immobilization will either decrease Dodge Chance by 25% or set it to zero, whichever is more impactful. - Tweaked caps of many secondary stats. - Abilities hovers now properly display the Attributes that modify them. - Increased damage from Knockback. - Decreased the chance for curses to trigger their effect. - Shouting now generates less noise. - Stun will also grant Stun Resistance to reduce the possibility of stunlocks. - Wetness now has stacks, the number of which depends on the duration of the effect. - Dungeons will take twice as long to repopulate.
ENEMIES
- Birds can now be hunted. - Rebalanced the Troll: decreased its Resistances and increased its Max Health. The Troll also gets weaker when low on Energy. - The Restless received higher Bleed Resistance. - Archers can now drop their melee weapons on death. - Rebalanced the chance of enemy spawns - it now depends on the nearby dungeons, hunting grounds, and the hidden wilderness factor.
ECONOMY
- Rebalanced prices for most items. - Increased the amount of valuables inside NPCs' homes. - Rebalanced the price of arrows and bolts. - Rebalanced money and reputation rewards for completing contracts. - Tweaked reputation values. - Rebalanced merchants stock. - You can now request a starting weapon from the sergeant in Osbrook. - Added 2 Catacomb and 3 Brynn-specific contracts. - Changed rewards for completing tasks. - Reduced the Mannshire scribes stock. - Changes to the Troll quest: it can now be accessed only after reaching level 10.
ITEMS
- Added lots of new dishes. - Added new items. - Increased the base chance of triggering Battle Rage with Henbane. - Antitoxin no longer completely removes Aftermaths from drugs, now only reducing them by half. - Mindwort no longer completely removes Drunkenness, only decreasing its duration by a few turns. - Increased the spawn chance for herbs. - Added spoiled milk.
OTHER CHANGES
- Added pop-up speech lines for casting spells. - Ability trees now have hovers with a short list of their strengths and effects. - Numerous changes to in-game texts: item descriptions, characters bio, contents of treatises, etc. - You no longer need to earn entrance to the Mannshire castle.
Stoneshard
Ink Stains Games
HypeTrain Digital
2020-02-06
Indie Strategy RPG Singleplayer EA
Game News Posts 142
🎹🖱️Keyboard + Mouse
Mostly Positive
(25515 reviews)
http://stoneshard.com/
https://store.steampowered.com/app/625960 
Stoneshard Linux [245.94 M]
Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
EXPLORE THE RAVAGED LANDS
- Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters and old roads are abandoned. Travel across Aldor and learn more about its past. - Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods and travel the land to earn your fortune.
CHOOSE YOUR PATH
- Character Development
Experiment with 100+ abilities and 200+ equipment pieces without any class or level restrictions. Create your very own playstyle! - Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach. - Tactical Battles
There is no hand-holding. Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings and fully utilize your character’s strengths.
SURVIVE AGAINST THE ODDS
- Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions. - Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia. - Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
PLANNED UPDATES
- New Content
New settlements, including three majestic cities. New enemy factions: the mysterious Deep Dwellers and the ruthless Hive. Even more activities, equipment, enemies and abilities. - Caravan
Gather your caravan: upgrade it, find new routes and recruit followers - their skills and abilities will surely come in handy. Feeling tired? Return to your camp to hear fresh stories or just rest by the fire. - Devotion
Devote yourself to one of the aspects of the enigmatic deity. But remember: every blessing has
its price. Are you ready to make a pact? - Campaign
To solve the mystery of the Stoneshards, you’ll have to visit dozens of exciting locations, make decisions with long-lasting consequences and slay a number of ferocious bosses. - Alchemy & Cooking
Discover new recipes and experiment with potions and dishes by combining different ingredients.
MINIMAL SETUP
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
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