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Hotfix 0.7.0.16 - Custom Map Markers & More Fast Travel Destinations
- Verren can now give you a ride to some additional destinations: the Ralph & Sons Inn, the Rotten Willow Tavern and the Oaken Barrel Brewery. Youll need to discover these places first though. - Added an option to place markers on the global map. - Its now possible to use a waterskin to pour water over yourself or surrounding tiles. This feature can be used to extinguish flames and reduce the duration of Burning.
- Traveling with Verren now skips time in the same manner as does sleeping in a tavern: it will increase Hunger and Thirst, improve Bodypart Condition, although it wont grant Vigor or improve Morale and Sanity. The amount of skipped time depends on the travelled distance. - The composition of ambushes and random brigand groups is now more diverse. - Block Power now scales with Strength rather than the characters level. Starting Block Power was reduced. - Tweaked Pyromancy spells damage in accordance with the updated armor system. - Rebalanced secret rooms: their loot now scales with a dungeons level. Overall theyll provide you with much more money and valuables. High tier unique items no longer spawn in low level dungeons secret rooms. - Rebalanced Hunger and Thirst: reduced Hunger and Thirst gain from traversing tiles, skipping a turn, and attacking. Increased Hunger and Thirst gain from the Rest mode and casting spells. Reduced Thirst gain from shouting. - Reduced items Durability loss from Wetness by 25%. - All characters start the game with Peasant Shoes instead of Travelling Shoes. - The Hazzun Celestial Sphere no longer grants the effects of Elusiveness and Vigor. - Reduced the chance to ruin a pelt with Slashing Damage (slightly), Piercing Damage (significantly), and Crushing Damage (significantly). - Reduced the influence of the wilderness factor on enemy and animals spawn rates: very low wilderness will no longer result in completely empty tiles. - The duration of Burning can now be reduced by skipping a turn (the same mechanic as with freeing yourself from Ensnarement). - The speed of reducing the duration of Ensnarement by skipping a turn is now also affected by Agility.
- Removed the possibility of finding additional copies of already acquired artifacts. - Fixed the error in the fog of war calculations that sometimes allowed revealing tiles through walls upon entering a dungeon. - Fixed the incorrect trajectory for chopped heads. - Fixed the combination of Saiga Horns and Lentil Soup appearing in containers more often than it should. - Fixed Seize the Initiative always hitting its target when used with a ranged weapon. - Fixed Endurance Training not triggering under certain circumstances. - Removed the possibility of selling unidentified and cursed items to regular traders. Cursed items can still be sold to a certain NPC that was added in one of the previous hotfixes. - Fixed enemies abandoning the chase quicker than expected. - Increased the number of turns required for transitioning from the Territorial state to Hostile. - Fixed incorrect formatting of the pawnbroker's opening line. - Fixed Magic Resistance affecting Rending Resistance. - Traders should no longer move around while you trade with them. - Removed the possibility of repeating the dialogue about the brewery with Odar, preventing repeated Reputation loss from choosing certain lines. - The dog at the mill no longer complains about the weather or tells you to move out of the way. - Birds will now fly away if you miss a shot at them. - Fixed some containers in houses not having an owner. - Fixed the crash caused by opening a new container without closing the previous one. - Fixed the possibility of moving around while sleeping. - Fixed Two-Handed Swords treatises unlocking incorrect passives.
[ 2021-12-06 19:33:46 CET ] [ Original post ]
THIS UPDATE IS SAVE-COMPATIBLE
MAIN CHANGES
- Verren can now give you a ride to some additional destinations: the Ralph & Sons Inn, the Rotten Willow Tavern and the Oaken Barrel Brewery. Youll need to discover these places first though. - Added an option to place markers on the global map. - Its now possible to use a waterskin to pour water over yourself or surrounding tiles. This feature can be used to extinguish flames and reduce the duration of Burning.
BALANCE
- Traveling with Verren now skips time in the same manner as does sleeping in a tavern: it will increase Hunger and Thirst, improve Bodypart Condition, although it wont grant Vigor or improve Morale and Sanity. The amount of skipped time depends on the travelled distance. - The composition of ambushes and random brigand groups is now more diverse. - Block Power now scales with Strength rather than the characters level. Starting Block Power was reduced. - Tweaked Pyromancy spells damage in accordance with the updated armor system. - Rebalanced secret rooms: their loot now scales with a dungeons level. Overall theyll provide you with much more money and valuables. High tier unique items no longer spawn in low level dungeons secret rooms. - Rebalanced Hunger and Thirst: reduced Hunger and Thirst gain from traversing tiles, skipping a turn, and attacking. Increased Hunger and Thirst gain from the Rest mode and casting spells. Reduced Thirst gain from shouting. - Reduced items Durability loss from Wetness by 25%. - All characters start the game with Peasant Shoes instead of Travelling Shoes. - The Hazzun Celestial Sphere no longer grants the effects of Elusiveness and Vigor. - Reduced the chance to ruin a pelt with Slashing Damage (slightly), Piercing Damage (significantly), and Crushing Damage (significantly). - Reduced the influence of the wilderness factor on enemy and animals spawn rates: very low wilderness will no longer result in completely empty tiles. - The duration of Burning can now be reduced by skipping a turn (the same mechanic as with freeing yourself from Ensnarement). - The speed of reducing the duration of Ensnarement by skipping a turn is now also affected by Agility.
FIXES
- Removed the possibility of finding additional copies of already acquired artifacts. - Fixed the error in the fog of war calculations that sometimes allowed revealing tiles through walls upon entering a dungeon. - Fixed the incorrect trajectory for chopped heads. - Fixed the combination of Saiga Horns and Lentil Soup appearing in containers more often than it should. - Fixed Seize the Initiative always hitting its target when used with a ranged weapon. - Fixed Endurance Training not triggering under certain circumstances. - Removed the possibility of selling unidentified and cursed items to regular traders. Cursed items can still be sold to a certain NPC that was added in one of the previous hotfixes. - Fixed enemies abandoning the chase quicker than expected. - Increased the number of turns required for transitioning from the Territorial state to Hostile. - Fixed incorrect formatting of the pawnbroker's opening line. - Fixed Magic Resistance affecting Rending Resistance. - Traders should no longer move around while you trade with them. - Removed the possibility of repeating the dialogue about the brewery with Odar, preventing repeated Reputation loss from choosing certain lines. - The dog at the mill no longer complains about the weather or tells you to move out of the way. - Birds will now fly away if you miss a shot at them. - Fixed some containers in houses not having an owner. - Fixed the crash caused by opening a new container without closing the previous one. - Fixed the possibility of moving around while sleeping. - Fixed Two-Handed Swords treatises unlocking incorrect passives.
[ 2021-12-06 19:33:46 CET ] [ Original post ]
Stoneshard
Ink Stains Games
Developer
HypeTrain Digital
Publisher
2020-02-06
Release
Game News Posts:
149
🎹🖱️Keyboard + Mouse
Mostly Positive
(26119 reviews)
Public Linux Depots:
- Stoneshard Linux [245.94 M]
Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
EXPLORE THE RAVAGED LANDS
- Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters and old roads are abandoned. Travel across Aldor and learn more about its past. - Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods and travel the land to earn your fortune.
CHOOSE YOUR PATH
- Character Development
Experiment with 100+ abilities and 200+ equipment pieces without any class or level restrictions. Create your very own playstyle! - Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach. - Tactical Battles
There is no hand-holding. Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings and fully utilize your character’s strengths.
SURVIVE AGAINST THE ODDS
- Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions. - Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia. - Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
PLANNED UPDATES
- New Content
New settlements, including three majestic cities. New enemy factions: the mysterious Deep Dwellers and the ruthless Hive. Even more activities, equipment, enemies and abilities. - Caravan
Gather your caravan: upgrade it, find new routes and recruit followers - their skills and abilities will surely come in handy. Feeling tired? Return to your camp to hear fresh stories or just rest by the fire. - Devotion
Devote yourself to one of the aspects of the enigmatic deity. But remember: every blessing has
its price. Are you ready to make a pact? - Campaign
To solve the mystery of the Stoneshards, you’ll have to visit dozens of exciting locations, make decisions with long-lasting consequences and slay a number of ferocious bosses. - Alchemy & Cooking
Discover new recipes and experiment with potions and dishes by combining different ingredients.
MINIMAL SETUP
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
GAMEBILLET
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GAMERSGATE
[ 3464 ]
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