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Devlog: Survival


Hello everyone! Over the last couple months, weve received a lot of feedback and justified criticism about drastically increased travel times and long distances between Points of Interest. Wed like to assure you that the current version of the global map is far from final. In addition to obvious tweaks to distances between locations, which will happen in the next major update along with the saves wipe, we also plan to implement a number of systems and mechanics focused on making the open world exploration less time-consuming and tedious. One of these additions is the Survival tree that will soon be introduced to the game. The main purpose of this ability tree is to help your character weather the hardships of mercenary life, giving them a better chance of surviving the wilderness without a sizable stash of supplies. Its worth mentioning that over the course of development Survival and Medicine ability trees were merged together, allowing us to remove unnecessary fluff and fully focus on the synergy between some of their skills. Lets start with the ability trees overall structure. It consists of 6 active and 5 passive skills:
Survival skills are acquired in the usual manner - first, you need to unlock them by finding a corresponding treatise or improving relevant Attributes, then you purchase whatever you need with Ability Points. There is a caveat though: the first tier of Survival is unlocked for every character by default. On top of that, Survival skills have much lower Attribute requirements than other ability trees: in order to unlock the second tier, youll only need to invest 3 Stat Points into relevant Attributes, and the third tier becomes available right after you spend 5 SP.

Active Abilities


  • Skinning was moved to the Survival tree where it belongs, and youll need to spend an Ability Point before you can use it. At the same time, we greatly increased the price of most pelts, making hunting so much more profitable. With the exception of these tweaks, the skill remains the same - the chance to harvest a pelt still relies on the damage type you kill a creature with.
  • Campfire allows you to start a fire at any suitable location. To do so, youll need four sticks - a new item that is aplenty in the woods. This campfire has the same functionality as the ones you find when exploring the world: it can be used for cooking, drying your clothes, and to empower some of the ability trees skills. The campfires you make only exist for a limited amount of time: they go out after 6 in-game hours. Its the only skill in the ability tree that doesnt need to be purchased with Ability Points - all characters start with Campfire already learned.
  • Make a Halt allows you to combine a pelt, a length of rope, and some straw to craft a new single-use consumable - a sleeping bag. Sleeping bags give you an option to sleep and save your progress in suitable locations far enough from dungeons, settlements, and points of interest. Sleeping this way is rather uncomfortable and doesnt provide the benefits of resting in an actual bed: youll suffer a penalty to Health Restoration, wont replenish Morale and Sanity, and wont receive the Vigor effect. Additionally, theres always a distinct possibility of being ambushed by brigands or wild animals that can stumble onto you while you're asleep Investing into this skill is completely optional, and it is possible to purchase sleeping bags from some traders. Still, being able to craft them yourself will save you money and inventory space - its fairly easy to find the required items while exploring, and the materials themselves dont take as much space as an actual sleeping bag.
  • Cauterize Wounds is great for emergencies: this skill allows you to instantly stop all Bleedings, suffering some Pain and slightly damaging affected body parts in the process. Using this skill will also temporarily increase your Bleed Resistance. This bonus becomes stronger and has a longer duration if theres a lit campfire nearby.
  • First Aid'' teaches your character the procedures necessary to set a dislocated limb or clean a wound without outside help. This skill stabilizes all your Injuries, but raises Pain and reduces Morale. If theres a lit campfire nearby, this skill slightly improves the condition of Injured body parts.
  • Will to Survive replenishes a small amount of Health and removes all physical and mental debuffs. This skill also affects persistent Conditions (effects caused by Hunger, Thirst, Pain, Injuries, etc), removing them for 10 turns. If theres a lit campfire nearby, using this skill additionally replenishes some Health for every removed negative effect.

Passive Abilities



  • Pathfinder improves the Examine Surroundings basic skill, granting it new functionality. Firstly, when used on the surface, it allows you to spot tracks left by beasts and other enemy types, making it much easier to locate them on the map tile. Secondly, Examine Surrounding lets your character to closely listen to whats happening around them, displaying hidden creatures as question marks in a large radius. This skill works in dungeons as well, allowing you to better prepare for dangers that lurk behind closed doors. And finally, Pathfinder greatly increases your characters passive chance to hear nearby creatures. Passive bonus: +1 Vision
  • Huntmaster significantly improves the chance to successfully harvest a pelt. In addition to this bonus, it allows your character to extract rare ingredients that can later be sold at a high price (in the future they will have alchemical uses). Right now there are three rare ingredients: Bear Fat, Crawler Eyes, and Harpy Stomachs. Huntmaster also grants your attacks +15% Weapon Damage and 10% Crit Chance when fighting beasts. As a side note, the Ancient Troll counts as a beast. Passive bonus: +3% Accuracy
  • Adaptability is a skill for those who want to shrug off anything that life throws at them. It passively improves the rate at which you recover from Pain and Intoxication, decreases the duration of Poisonings, Bad Trips, and Drug Aftermaths, while also removing Restoration penalties when using a sleeping bag. Other than that, Adaptability improves your Morale when resting near lit campfires. Passive bonus: +10% Fortitude and 10% Intoxication Resistance
  • Austerity makes your character less reliant on food and water, raising the thresholds for negative Conditions caused by Hunger, Thirst, and Pain by 10% (these Conditions will activate only upon reaching 35% / 60% / 85% thresholds rather than 25% / 50% / 75% ). This skill also decreases Hunger and Thirst gain by 20% and makes resting near campfires more beneficial, granting Healing Efficiency and restoring Sanity. Passive bonus: +15% Pain Resistance
  • Ever Vigilant is perhaps the most combat-oriented skill of the Survival tree. Once learned, it lowers the Accuracy of enemy attacks by 5% and halves their Crit Chance (this is particularly useful when hunting bears). It also halves the chance of ambush when using a sleeping bag, doubles the chance of evading a trap instead of activating it, and reduces the Vision penalty while in the Rest Mode. Passive bonus: +5% Dodge Chance
========== Thats all for now. As mentioned above, the Survival tree will be added with the next intermediate patch, so youll soon have a chance to test it out for yourself!


[ 2022-01-28 14:49:03 CET ] [ Original post ]



Stoneshard
Ink Stains Games
  • Developer

  • HypeTrain Digital
  • Publisher

  • 2020-02-06
  • Release

  • Indie Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 142  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (25515 reviews)


  • Review Score

  • http://stoneshard.com/
  • Website

  • https://store.steampowered.com/app/625960 
  • Steam Store



  • Stoneshard Linux [245.94 M]

  • Public Linux depots



  • Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.

    EXPLORE THE RAVAGED LANDS



    • Open World
      War always leaves its mark: villages lie in ruins, dungeons are infested with monsters and old roads are abandoned. Travel across Aldor and learn more about its past.
    • Economy
      The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods and travel the land to earn your fortune.

    CHOOSE YOUR PATH



    • Character Development
      Experiment with 100+ abilities and 200+ equipment pieces without any class or level restrictions. Create your very own playstyle!
    • Enemy Variety
      Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach.
    • Tactical Battles
      There is no hand-holding. Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings and fully utilize your character’s strengths.

    SURVIVE AGAINST THE ODDS



    • Health System
      Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.
    • Psyche
      Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.
    • Permadeath
      Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.

    PLANNED UPDATES



    • New Content
      New settlements, including three majestic cities. New enemy factions: the mysterious Deep Dwellers and the ruthless Hive. Even more activities, equipment, enemies and abilities.
    • Caravan
      Gather your caravan: upgrade it, find new routes and recruit followers - their skills and abilities will surely come in handy. Feeling tired? Return to your camp to hear fresh stories or just rest by the fire.
    • Devotion
      Devote yourself to one of the aspects of the enigmatic deity. But remember: every blessing has
      its price. Are you ready to make a pact?
    • Campaign
      To solve the mystery of the Stoneshards, you’ll have to visit dozens of exciting locations, make decisions with long-lasting consequences and slay a number of ferocious bosses.
    • Alchemy & Cooking
      Discover new recipes and experiment with potions and dishes by combining different ingredients.
    MINIMAL SETUP
    • OS: Ubuntu 18.04.2
    • Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 18.04.2
    • Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 512 Mb or equivalent
    • Storage: 500 MB available space
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