0.8 Forgotten Lore is now available!
and a quest that goes with it. You can receive it in a location of questionable repute after reaching level 14.
13 high level Proselytes.
Added the House of the Azure Thread, the Bank, the Golden Grain Inn, the Cathedral, the University, the Printing House, the Alchemical Emporium of Curious Goods, a dockside store, the Close Harbor Tavern, and the Fences hideout - each new location has its own characters and gameplay function.
It will wrap up the introduction sequence and prepare you for the sandbox part of the game.
It comes with access to a sizable storage. This location becomes available after arriving to Brynn and completing Gwynnels Answers
Using abilities and performing various actions will now generate Fatigue, which lowers your characters Max Energy. Fatigue can be kept at bay with regular sleep, quality food, and some consumables.
The character can now only sleep for a limited amount of time that depends on how long they spend awake and their Fatigue.
Added several new magic-related stats and a Backfire mechanic that causes reckless mages to take damage from their own spells.
11 unique books that provide information about the games lore and grant some experience when read for the first time.
1 new sword, 7 new necklaces (including a unique one), 3 new artifacts, 12 new valuables, crabs, crab meat, and shells.
- New camp types. - Changes to some of the existing Proselyte abilities. - Added a few unique interactions with Brynn guards. - Changed Jonnas starting Affinities: instead of Daggers and Dual Wielding she now has access to Electromancy and Magic mastery. Also changed her starting inventory and unique trait. - Added an option to fill various vessels with water. - Added a system that lets time pass in locations even if the character isnt present there. - Its now possible to read signs and comment on certain important items. - Damage Reflection now returns damage before the application of Protection and Resistances. - Added Armor Penetration to the majority of spells. - Armor Penetration gained from Perception now also applies to spells. - Changes to the Curses mechanic. Removed Curses of Goldhoarder and Loudmouth from the game. - Starting from 2 stacks, the effect of Wetness will increase Backfire Chance for Electromancy spells. - Some merchants are now willing to purchase artifacts. - The Witchs Hat will have a few things to say about your Miraculous and Backfired spells. -- Hunger and Thirst gain from using abilities now scales with their Energy cost. - Walking through shallow waters will now slowly drench the character until a certain threshold. - Walking through shallow waters now takes 2 turns instead of 1. - Changed some of the existing interiors and Points of Interest. - Removed thyme from the Herbalists request. - Reading treatises now awards you with experience.
- Reduced the distances between settlements and dungeons. - Greatly reduced experience and loot gains in the Prologue to be more in line with the Adventure Modes gameplay. - Reduced spawn rates for the Brigands and Wolves you meet in the wilderness. - Max Health no longer increases with level. - Major buffs to most 5+ lvl enemies to improve scaling of mid and late game content. - Increased the difficulty of Brynn and distant dungeons. - Reduced the impact of Willpower on Cooldowns Duration and Abilities Energy Cost. - Numerous tweaks to the Survival tree. - Buffed the bedroll: removed the chance of Body Aches after using it and reduced its price. Investing a point into Make a Halt will now completely offset most of the bedrolls downsides and grant it additional bonuses. - Increased base damage of all maces. Reduced base damage of most two-handed weapons (with the exception of spears and staves). - Nerfed bonuses granted by Dash. Buffed Adrenaline Rush. - Reduced bonuses from Runic Empowerment. Rune of Fortifying now allows adjacent boulders to quicken the decay of Backfire Damage. - Swapped Crit Chance and Fumble Chance for Miracle Chance and Backfire Chance on magic abilities and equipment. - Reduced the starting Block Power Recovery by 10%. - Shields now grant less Block Power - Rest Mode no longer replenishes Morale. - Changes to dual wielding penalties: reduced the penalty to Abilities Energy cost and Cooldowns Duration and added a penalty to Backfire Chance. - Increased Immunity gain from vegetables, fruit, and certain other foods. - Immunity now has a 25% stronger effect on Intoxication decay. - Greatly increased the duration of most drugs. The duration of an Aftermath is now equal to half the base duration of a drug. - Reduced the chance to vomit from Hornet Honeys Aftermath. - Reduced the Ancient Trolls Health and some Resistances. - While in jail, the character will only be fed gruel. - Enemies will now be less eager to occupy burning tiles. - Most effects that used to increase Fumble Chance now also increase Backfire Chance. - Added new effects to exquisite foods.
- Removed the option to choose your reward after killing the Ancient Troll - it was a placeholder that was only meant to exist while the Troll was the only boss in the game. Now youll be rewarded with gold and a unique cloak. The unique items, which were previously awarded for completing this quest, were relocated to distant dungeons and high level secret rooms. - Changed the repair cost formula: the base cost was reduced, but it now increases with an items level. Starting with level 24, the cost will be the same as it was before the update. - Reduced Durability loss from both delivering and taking hits. - Increased Brynn bailiffs stock size. - Reduced the initial level range of the equipment sold by Brynn bailiffs. - Bailiffs will no longer sell magic gear - it was moved to Renod Kanns Alchemical Emporium of Curious Goods. - Increased the impact of Brynn reputation on the level range of sold items. - Doubled the chance of receiving unique items from distant dungeons' final chests. - Raised the selling price of pelts to be roughly equal to common loot in terms of value per cell. - NPCs will now purchase treatises at a better price. - The Brynn quartermaster now sells lockpicks. - Brigands now have a chance to drop high value rings and necklaces. - Increased the price of most valuables.
- Numerous fixes to map generation. - Fixed the bug causing major categories of damage Resistance (Physical, Magic, Nature) to not be taken into account when attacking enemies. - Fixed the bug with the incorrect Wetness duration when entering deep waters. - Fixed the bug preventing the loss of Block Power when blocking Nature and Magic damage. - Reduced the frequency of the character and NPCs speech popups. - Fixed the bug causing damage to enemies Armor to be applied twice.
[ 2022-08-05 16:59:56 CET ] [ Original post ]
IMPORTANT: this is a major update that includes changes to the global map generation, so it requires you to start a new game. If you want to continue your old playthrough, it can be done by rolling back to the previous version in the games Steam options
MAIN ADDITIONS
- New boss
and a quest that goes with it. You can receive it in a location of questionable repute after reaching level 14.
- New magic school: Electromancy.
- New ability tree: Magic Mastery.
- New enemies
13 high level Proselytes.
- Brynn content
Added the House of the Azure Thread, the Bank, the Golden Grain Inn, the Cathedral, the University, the Printing House, the Alchemical Emporium of Curious Goods, a dockside store, the Close Harbor Tavern, and the Fences hideout - each new location has its own characters and gameplay function.
- Next stage of the main quest: Gwynnels Answers.
It will wrap up the introduction sequence and prepare you for the sandbox part of the game.
- Stationary Caravan Camp
It comes with access to a sizable storage. This location becomes available after arriving to Brynn and completing Gwynnels Answers
- New system: Fatigue
Using abilities and performing various actions will now generate Fatigue, which lowers your characters Max Energy. Fatigue can be kept at bay with regular sleep, quality food, and some consumables.
- Changes to the Sleep System
The character can now only sleep for a limited amount of time that depends on how long they spend awake and their Fatigue.
- Changes to the Magic System
Added several new magic-related stats and a Backfire mechanic that causes reckless mages to take damage from their own spells.
- New loot type: Folios
11 unique books that provide information about the games lore and grant some experience when read for the first time.
- New items
1 new sword, 7 new necklaces (including a unique one), 3 new artifacts, 12 new valuables, crabs, crab meat, and shells.
- New Points of Interest.
- New biom: Seashore.
- 4 new achievements.
GAMEPLAY AND CONTENT
- New camp types. - Changes to some of the existing Proselyte abilities. - Added a few unique interactions with Brynn guards. - Changed Jonnas starting Affinities: instead of Daggers and Dual Wielding she now has access to Electromancy and Magic mastery. Also changed her starting inventory and unique trait. - Added an option to fill various vessels with water. - Added a system that lets time pass in locations even if the character isnt present there. - Its now possible to read signs and comment on certain important items. - Damage Reflection now returns damage before the application of Protection and Resistances. - Added Armor Penetration to the majority of spells. - Armor Penetration gained from Perception now also applies to spells. - Changes to the Curses mechanic. Removed Curses of Goldhoarder and Loudmouth from the game. - Starting from 2 stacks, the effect of Wetness will increase Backfire Chance for Electromancy spells. - Some merchants are now willing to purchase artifacts. - The Witchs Hat will have a few things to say about your Miraculous and Backfired spells. -- Hunger and Thirst gain from using abilities now scales with their Energy cost. - Walking through shallow waters will now slowly drench the character until a certain threshold. - Walking through shallow waters now takes 2 turns instead of 1. - Changed some of the existing interiors and Points of Interest. - Removed thyme from the Herbalists request. - Reading treatises now awards you with experience.
BALANCE
- Reduced the distances between settlements and dungeons. - Greatly reduced experience and loot gains in the Prologue to be more in line with the Adventure Modes gameplay. - Reduced spawn rates for the Brigands and Wolves you meet in the wilderness. - Max Health no longer increases with level. - Major buffs to most 5+ lvl enemies to improve scaling of mid and late game content. - Increased the difficulty of Brynn and distant dungeons. - Reduced the impact of Willpower on Cooldowns Duration and Abilities Energy Cost. - Numerous tweaks to the Survival tree. - Buffed the bedroll: removed the chance of Body Aches after using it and reduced its price. Investing a point into Make a Halt will now completely offset most of the bedrolls downsides and grant it additional bonuses. - Increased base damage of all maces. Reduced base damage of most two-handed weapons (with the exception of spears and staves). - Nerfed bonuses granted by Dash. Buffed Adrenaline Rush. - Reduced bonuses from Runic Empowerment. Rune of Fortifying now allows adjacent boulders to quicken the decay of Backfire Damage. - Swapped Crit Chance and Fumble Chance for Miracle Chance and Backfire Chance on magic abilities and equipment. - Reduced the starting Block Power Recovery by 10%. - Shields now grant less Block Power - Rest Mode no longer replenishes Morale. - Changes to dual wielding penalties: reduced the penalty to Abilities Energy cost and Cooldowns Duration and added a penalty to Backfire Chance. - Increased Immunity gain from vegetables, fruit, and certain other foods. - Immunity now has a 25% stronger effect on Intoxication decay. - Greatly increased the duration of most drugs. The duration of an Aftermath is now equal to half the base duration of a drug. - Reduced the chance to vomit from Hornet Honeys Aftermath. - Reduced the Ancient Trolls Health and some Resistances. - While in jail, the character will only be fed gruel. - Enemies will now be less eager to occupy burning tiles. - Most effects that used to increase Fumble Chance now also increase Backfire Chance. - Added new effects to exquisite foods.
ECONOMY AND PROGRESSION
- Removed the option to choose your reward after killing the Ancient Troll - it was a placeholder that was only meant to exist while the Troll was the only boss in the game. Now youll be rewarded with gold and a unique cloak. The unique items, which were previously awarded for completing this quest, were relocated to distant dungeons and high level secret rooms. - Changed the repair cost formula: the base cost was reduced, but it now increases with an items level. Starting with level 24, the cost will be the same as it was before the update. - Reduced Durability loss from both delivering and taking hits. - Increased Brynn bailiffs stock size. - Reduced the initial level range of the equipment sold by Brynn bailiffs. - Bailiffs will no longer sell magic gear - it was moved to Renod Kanns Alchemical Emporium of Curious Goods. - Increased the impact of Brynn reputation on the level range of sold items. - Doubled the chance of receiving unique items from distant dungeons' final chests. - Raised the selling price of pelts to be roughly equal to common loot in terms of value per cell. - NPCs will now purchase treatises at a better price. - The Brynn quartermaster now sells lockpicks. - Brigands now have a chance to drop high value rings and necklaces. - Increased the price of most valuables.
FIXES
- Numerous fixes to map generation. - Fixed the bug causing major categories of damage Resistance (Physical, Magic, Nature) to not be taken into account when attacking enemies. - Fixed the bug with the incorrect Wetness duration when entering deep waters. - Fixed the bug preventing the loss of Block Power when blocking Nature and Magic damage. - Reduced the frequency of the character and NPCs speech popups. - Fixed the bug causing damage to enemies Armor to be applied twice.
Stoneshard
Ink Stains Games
HypeTrain Digital
2020-02-06
Indie Strategy RPG Singleplayer EA
Game News Posts 142
🎹🖱️Keyboard + Mouse
Mostly Positive
(25515 reviews)
http://stoneshard.com/
https://store.steampowered.com/app/625960 
Stoneshard Linux [245.94 M]
Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
EXPLORE THE RAVAGED LANDS
- Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters and old roads are abandoned. Travel across Aldor and learn more about its past. - Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods and travel the land to earn your fortune.
CHOOSE YOUR PATH
- Character Development
Experiment with 100+ abilities and 200+ equipment pieces without any class or level restrictions. Create your very own playstyle! - Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach. - Tactical Battles
There is no hand-holding. Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings and fully utilize your character’s strengths.
SURVIVE AGAINST THE ODDS
- Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions. - Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia. - Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
PLANNED UPDATES
- New Content
New settlements, including three majestic cities. New enemy factions: the mysterious Deep Dwellers and the ruthless Hive. Even more activities, equipment, enemies and abilities. - Caravan
Gather your caravan: upgrade it, find new routes and recruit followers - their skills and abilities will surely come in handy. Feeling tired? Return to your camp to hear fresh stories or just rest by the fire. - Devotion
Devote yourself to one of the aspects of the enigmatic deity. But remember: every blessing has
its price. Are you ready to make a pact? - Campaign
To solve the mystery of the Stoneshards, you’ll have to visit dozens of exciting locations, make decisions with long-lasting consequences and slay a number of ferocious bosses. - Alchemy & Cooking
Discover new recipes and experiment with potions and dishes by combining different ingredients.
MINIMAL SETUP
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
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