
FIXES
- Fixed the NPC in the Orders Prison not appearing on some saves.
- Fixed the inability to interact with the Boulder Circle on some saves even after performing all the prerequisite actions.
- Fixed Deathstinger Swarms having 100% Piercing Resistance.
- Fixed tier 4 Electromancy and Magic Mastery treatises spawning only in one specific distant dungeon.
- Fixed Piercing Shot not benefiting from Taking Aim.
- Fixed magic missiles being affected by the same close range Accuracy penalty as bows.
- Fixed Agility not affecting Backfire Chance.
- Dirwins unique trait should now work as intended.
- Fixed Anmarraks not spawning in distant Catacombs.
- Fixed Keep Them Coming instantly removing the effect of Mighty Swing granted for killing enemies.
- Fixed the incorrect loot in some secret rooms. Increased the amount of loot spawning in secret rooms chests and sarcophaguses. Added guaranteed loot to certain secret rooms.
- Fixed the incorrect loot in the Catacombs containers. Church-themed valuables should now appear more frequently.
- Fixed Brigand Geomancers and Electromancers dropping incorrect treatises.
- Fixed the occasional crash caused by using Chain Lightning in certain circumstances.
- Fixed the occasional crash caused by Harpies Peck.
- Fixed the crash caused by moving to another location while under the effects of Will to Survive.
- Fixed Will to Survive checking for incorrect conditions.
- Fixed Recharge granting its bonuses before its actually learned.
- Fixed Pathfinder granting its bonuses before its actually learned.
- Fixed the duration and stacks of Maneuver not adding up as intended.
- Fixed Offensive Tactic being able to indefinitely stack Crit Efficiency.
- Fixed the incorrect duration of the Damage Taken debuff applied to the Ancient Troll upon interrupting its Troll Regeneration.
- Fixed Coordinated Advance reapplying its bonuses each time the character enters the same location, potentially resulting in enemies receiving a massive damage boost.
- Fixed the effect of No Retreat not being removed when moving to a different tile.
- Fixed the possibility of stacking the effect of Taking Aim with Precision.
- Fixed War Cry receiving bonuses for every object and piece of furniture within its area of effect. Fixed the abilitys missing damage.
- Fixed the glitches occurring with the Servant in the Golden Grain when she delivers breakfast.
- Fixed the Tanat's Skull raising Fumble Chance instead of lowering it.
- Fixed the occasional crash caused by purchasing rumors from the Fence.
- Fixed some of the Restless being able to feel pain.
- Fixed Rotten Boiled Eggs incorrect sprite.
- Fixed the inability to eat or cook Harpy Eggs.
- Fixed some treatises granting incorrect amounts of XP when read.
- Fixed some high tier Geomancy spells having incorrect Attribute requirements.
- Fixed the incorrect price of renting a room in the Rotten Willow when attempting to pay for it on the second floor of the tavern.
- Fixed the inability to reduce the duration of Ensnarement by skipping a turn when its applied by Crawlers.
- Fixed the bug allowing extreme Intoxication to drop Immunity below zero (which then prevented it from being raised).
- Fixed the inability to swap between loadouts while interacting with a Backpack or the Caravan Storage.
- Fixed the bug which, upon loading a save, spawned incorrect loot in graves.
- Fixed the possibility of placing a Backpack inside another Backpack.
- Fixed the missing rotten state of Gray Crabs.
- Fixed enemies not having a cap on their Weapon Damage and Damage Taken.
- Fixed issues with the barrels in the Rotten Willow.
- Fixed issues with abandoned carts generation.
- Fixed issues with some of the Restless shadows.
- Fixed various visual bugs in Brynn.
- Fixed the sprite of one of the Craftsmen in the Guild Quarter repeatedly flickering as he attempted to enter the building.
- Fixed Brynn guards being able to sometimes step inside walls.
- Incense now counts as a Valuable.
BALANCE
- Numerous tweaks to various items stats*.
- Reduced most weapons Armor Penetration - this change affects enemies as well*.
- Reduced most weapons penalty to Skills Energy Cost*.
- Rather than being an universal stat, Bleed Resistance from armor now works as it was originally supposed to, providing its benefits only to specific body parts.
- Added Bleed Resistance to most pieces of armor*.
- Certain stats are now less impacted by the Dual-Wielding penalty.
- Magehunters now spawn in higher tier dungeons.
- Magehunters no longer have access to Against the Odds and Seize the Initiative.
- Added new abilities to some Proselytes.
- Increased the amount of loot in distant dungeons boss chests.
- Reduced the effectiveness of most Staff passives.
- Rebalanced One-Handed Axes passive abilities.
- Rebalanced Two-Handed Axes passive abilities.
- Tweaked Two-Handed Axes and Two-Handed Maces abilities to smoothen the difference in their impact and efficiency.
- Reduced the minimal possible value of Block Power Recovery to 1% (from 5%).
- Fixed the overly high chance of Petrification to apply its effects. As a baseline, a character with unmodified stats will need a buff from three runic boulders to raise the Petrification chance to 100%. This chance can now be decreased by the targets Magic Resistance. Also increased the spells Damage over time and its Cooldown, but decreased its Energy Cost.
- Numerous tweaks to the AIs usage of abilities.
- Casting spells now increases Backfire Damage by 30% instead of 20%.
- Tweaked the effects of some enchantments and curses.
- Perception now has 50% higher impact when passively discovering secret rooms.
- Changed the loot-generating algorithm for distant dungeons' boss chests: rather than performing two separate 35% rolls to spawn a Unique and an Artifact, chests will have 50% chance to spawn a Unique. If this roll fails, you'll be guaranteed to find an Artifact instead.
* - these changes wont affect already saved items.
UI & UX
- Maneuver now correctly grants the bonuses listed in its hover.
- Removed the mention of a non-existing Aftermath from Stardusts hover.
- No Mercy now correctly grants the bonuses listed in its hover.
- Updated the hover of Claw Swipe - it now has a description of the skills hidden mechanic.
- When interacting with a Lute, the Use line in its context menu will now appear as Play.
- Rather than recover Reputation incrementally with each day spent in jail, youll now instantly receive the full amount once youre done serving your sentence.
- Learning Austerity now changes the debuff thresholds listed in the hovers of Thirst, Hunger, and Intoxication.
- The Hostess in the Close Harbor should now have her role correctly displayed.
- Fixed the Mindwort dialogue option being displayed incorrectly during From the Cradle to the Grave quest.
- Made some improvements to the camera edge panning option.
- The Turkish localization is now up to date.
[ 2022-11-20 14:05:05 CET ] [ Original post ]