Hotfix 0.8.0.18 - Changelog
- Fixed the NPC in the Orders Prison not appearing on some saves. - Fixed the inability to interact with the Boulder Circle on some saves even after performing all the prerequisite actions. - Fixed Deathstinger Swarms having 100% Piercing Resistance. - Fixed tier 4 Electromancy and Magic Mastery treatises spawning only in one specific distant dungeon. - Fixed Piercing Shot not benefiting from Taking Aim. - Fixed magic missiles being affected by the same close range Accuracy penalty as bows. - Fixed Agility not affecting Backfire Chance. - Dirwins unique trait should now work as intended. - Fixed Anmarraks not spawning in distant Catacombs. - Fixed Keep Them Coming instantly removing the effect of Mighty Swing granted for killing enemies. - Fixed the incorrect loot in some secret rooms. Increased the amount of loot spawning in secret rooms chests and sarcophaguses. Added guaranteed loot to certain secret rooms. - Fixed the incorrect loot in the Catacombs containers. Church-themed valuables should now appear more frequently. - Fixed Brigand Geomancers and Electromancers dropping incorrect treatises. - Fixed the occasional crash caused by using Chain Lightning in certain circumstances. - Fixed the occasional crash caused by Harpies Peck. - Fixed the crash caused by moving to another location while under the effects of Will to Survive. - Fixed Will to Survive checking for incorrect conditions. - Fixed Recharge granting its bonuses before its actually learned. - Fixed Pathfinder granting its bonuses before its actually learned. - Fixed the duration and stacks of Maneuver not adding up as intended. - Fixed Offensive Tactic being able to indefinitely stack Crit Efficiency. - Fixed the incorrect duration of the Damage Taken debuff applied to the Ancient Troll upon interrupting its Troll Regeneration. - Fixed Coordinated Advance reapplying its bonuses each time the character enters the same location, potentially resulting in enemies receiving a massive damage boost. - Fixed the effect of No Retreat not being removed when moving to a different tile. - Fixed the possibility of stacking the effect of Taking Aim with Precision. - Fixed War Cry receiving bonuses for every object and piece of furniture within its area of effect. Fixed the abilitys missing damage. - Fixed the glitches occurring with the Servant in the Golden Grain when she delivers breakfast. - Fixed the Tanat's Skull raising Fumble Chance instead of lowering it. - Fixed the occasional crash caused by purchasing rumors from the Fence. - Fixed some of the Restless being able to feel pain. - Fixed Rotten Boiled Eggs incorrect sprite. - Fixed the inability to eat or cook Harpy Eggs. - Fixed some treatises granting incorrect amounts of XP when read. - Fixed some high tier Geomancy spells having incorrect Attribute requirements. - Fixed the incorrect price of renting a room in the Rotten Willow when attempting to pay for it on the second floor of the tavern. - Fixed the inability to reduce the duration of Ensnarement by skipping a turn when its applied by Crawlers. - Fixed the bug allowing extreme Intoxication to drop Immunity below zero (which then prevented it from being raised). - Fixed the inability to swap between loadouts while interacting with a Backpack or the Caravan Storage. - Fixed the bug which, upon loading a save, spawned incorrect loot in graves. - Fixed the possibility of placing a Backpack inside another Backpack. - Fixed the missing rotten state of Gray Crabs. - Fixed enemies not having a cap on their Weapon Damage and Damage Taken. - Fixed issues with the barrels in the Rotten Willow. - Fixed issues with abandoned carts generation. - Fixed issues with some of the Restless shadows. - Fixed various visual bugs in Brynn. - Fixed the sprite of one of the Craftsmen in the Guild Quarter repeatedly flickering as he attempted to enter the building. - Fixed Brynn guards being able to sometimes step inside walls. - Incense now counts as a Valuable.
- Numerous tweaks to various items stats*. - Reduced most weapons Armor Penetration - this change affects enemies as well*. - Reduced most weapons penalty to Skills Energy Cost*. - Rather than being an universal stat, Bleed Resistance from armor now works as it was originally supposed to, providing its benefits only to specific body parts. - Added Bleed Resistance to most pieces of armor*. - Certain stats are now less impacted by the Dual-Wielding penalty. - Magehunters now spawn in higher tier dungeons. - Magehunters no longer have access to Against the Odds and Seize the Initiative. - Added new abilities to some Proselytes. - Increased the amount of loot in distant dungeons boss chests. - Reduced the effectiveness of most Staff passives. - Rebalanced One-Handed Axes passive abilities. - Rebalanced Two-Handed Axes passive abilities. - Tweaked Two-Handed Axes and Two-Handed Maces abilities to smoothen the difference in their impact and efficiency. - Reduced the minimal possible value of Block Power Recovery to 1% (from 5%). - Fixed the overly high chance of Petrification to apply its effects. As a baseline, a character with unmodified stats will need a buff from three runic boulders to raise the Petrification chance to 100%. This chance can now be decreased by the targets Magic Resistance. Also increased the spells Damage over time and its Cooldown, but decreased its Energy Cost. - Numerous tweaks to the AIs usage of abilities. - Casting spells now increases Backfire Damage by 30% instead of 20%. - Tweaked the effects of some enchantments and curses. - Perception now has 50% higher impact when passively discovering secret rooms. - Changed the loot-generating algorithm for distant dungeons' boss chests: rather than performing two separate 35% rolls to spawn a Unique and an Artifact, chests will have 50% chance to spawn a Unique. If this roll fails, you'll be guaranteed to find an Artifact instead. * - these changes wont affect already saved items.
- Maneuver now correctly grants the bonuses listed in its hover. - Removed the mention of a non-existing Aftermath from Stardusts hover. - No Mercy now correctly grants the bonuses listed in its hover. - Updated the hover of Claw Swipe - it now has a description of the skills hidden mechanic. - When interacting with a Lute, the Use line in its context menu will now appear as Play. - Rather than recover Reputation incrementally with each day spent in jail, youll now instantly receive the full amount once youre done serving your sentence. - Learning Austerity now changes the debuff thresholds listed in the hovers of Thirst, Hunger, and Intoxication. - The Hostess in the Close Harbor should now have her role correctly displayed. - Fixed the Mindwort dialogue option being displayed incorrectly during From the Cradle to the Grave quest. - Made some improvements to the camera edge panning option. - The Turkish localization is now up to date.
[ 2022-11-20 14:05:05 CET ] [ Original post ]
FIXES
- Fixed the NPC in the Orders Prison not appearing on some saves. - Fixed the inability to interact with the Boulder Circle on some saves even after performing all the prerequisite actions. - Fixed Deathstinger Swarms having 100% Piercing Resistance. - Fixed tier 4 Electromancy and Magic Mastery treatises spawning only in one specific distant dungeon. - Fixed Piercing Shot not benefiting from Taking Aim. - Fixed magic missiles being affected by the same close range Accuracy penalty as bows. - Fixed Agility not affecting Backfire Chance. - Dirwins unique trait should now work as intended. - Fixed Anmarraks not spawning in distant Catacombs. - Fixed Keep Them Coming instantly removing the effect of Mighty Swing granted for killing enemies. - Fixed the incorrect loot in some secret rooms. Increased the amount of loot spawning in secret rooms chests and sarcophaguses. Added guaranteed loot to certain secret rooms. - Fixed the incorrect loot in the Catacombs containers. Church-themed valuables should now appear more frequently. - Fixed Brigand Geomancers and Electromancers dropping incorrect treatises. - Fixed the occasional crash caused by using Chain Lightning in certain circumstances. - Fixed the occasional crash caused by Harpies Peck. - Fixed the crash caused by moving to another location while under the effects of Will to Survive. - Fixed Will to Survive checking for incorrect conditions. - Fixed Recharge granting its bonuses before its actually learned. - Fixed Pathfinder granting its bonuses before its actually learned. - Fixed the duration and stacks of Maneuver not adding up as intended. - Fixed Offensive Tactic being able to indefinitely stack Crit Efficiency. - Fixed the incorrect duration of the Damage Taken debuff applied to the Ancient Troll upon interrupting its Troll Regeneration. - Fixed Coordinated Advance reapplying its bonuses each time the character enters the same location, potentially resulting in enemies receiving a massive damage boost. - Fixed the effect of No Retreat not being removed when moving to a different tile. - Fixed the possibility of stacking the effect of Taking Aim with Precision. - Fixed War Cry receiving bonuses for every object and piece of furniture within its area of effect. Fixed the abilitys missing damage. - Fixed the glitches occurring with the Servant in the Golden Grain when she delivers breakfast. - Fixed the Tanat's Skull raising Fumble Chance instead of lowering it. - Fixed the occasional crash caused by purchasing rumors from the Fence. - Fixed some of the Restless being able to feel pain. - Fixed Rotten Boiled Eggs incorrect sprite. - Fixed the inability to eat or cook Harpy Eggs. - Fixed some treatises granting incorrect amounts of XP when read. - Fixed some high tier Geomancy spells having incorrect Attribute requirements. - Fixed the incorrect price of renting a room in the Rotten Willow when attempting to pay for it on the second floor of the tavern. - Fixed the inability to reduce the duration of Ensnarement by skipping a turn when its applied by Crawlers. - Fixed the bug allowing extreme Intoxication to drop Immunity below zero (which then prevented it from being raised). - Fixed the inability to swap between loadouts while interacting with a Backpack or the Caravan Storage. - Fixed the bug which, upon loading a save, spawned incorrect loot in graves. - Fixed the possibility of placing a Backpack inside another Backpack. - Fixed the missing rotten state of Gray Crabs. - Fixed enemies not having a cap on their Weapon Damage and Damage Taken. - Fixed issues with the barrels in the Rotten Willow. - Fixed issues with abandoned carts generation. - Fixed issues with some of the Restless shadows. - Fixed various visual bugs in Brynn. - Fixed the sprite of one of the Craftsmen in the Guild Quarter repeatedly flickering as he attempted to enter the building. - Fixed Brynn guards being able to sometimes step inside walls. - Incense now counts as a Valuable.
BALANCE
- Numerous tweaks to various items stats*. - Reduced most weapons Armor Penetration - this change affects enemies as well*. - Reduced most weapons penalty to Skills Energy Cost*. - Rather than being an universal stat, Bleed Resistance from armor now works as it was originally supposed to, providing its benefits only to specific body parts. - Added Bleed Resistance to most pieces of armor*. - Certain stats are now less impacted by the Dual-Wielding penalty. - Magehunters now spawn in higher tier dungeons. - Magehunters no longer have access to Against the Odds and Seize the Initiative. - Added new abilities to some Proselytes. - Increased the amount of loot in distant dungeons boss chests. - Reduced the effectiveness of most Staff passives. - Rebalanced One-Handed Axes passive abilities. - Rebalanced Two-Handed Axes passive abilities. - Tweaked Two-Handed Axes and Two-Handed Maces abilities to smoothen the difference in their impact and efficiency. - Reduced the minimal possible value of Block Power Recovery to 1% (from 5%). - Fixed the overly high chance of Petrification to apply its effects. As a baseline, a character with unmodified stats will need a buff from three runic boulders to raise the Petrification chance to 100%. This chance can now be decreased by the targets Magic Resistance. Also increased the spells Damage over time and its Cooldown, but decreased its Energy Cost. - Numerous tweaks to the AIs usage of abilities. - Casting spells now increases Backfire Damage by 30% instead of 20%. - Tweaked the effects of some enchantments and curses. - Perception now has 50% higher impact when passively discovering secret rooms. - Changed the loot-generating algorithm for distant dungeons' boss chests: rather than performing two separate 35% rolls to spawn a Unique and an Artifact, chests will have 50% chance to spawn a Unique. If this roll fails, you'll be guaranteed to find an Artifact instead. * - these changes wont affect already saved items.
UI & UX
- Maneuver now correctly grants the bonuses listed in its hover. - Removed the mention of a non-existing Aftermath from Stardusts hover. - No Mercy now correctly grants the bonuses listed in its hover. - Updated the hover of Claw Swipe - it now has a description of the skills hidden mechanic. - When interacting with a Lute, the Use line in its context menu will now appear as Play. - Rather than recover Reputation incrementally with each day spent in jail, youll now instantly receive the full amount once youre done serving your sentence. - Learning Austerity now changes the debuff thresholds listed in the hovers of Thirst, Hunger, and Intoxication. - The Hostess in the Close Harbor should now have her role correctly displayed. - Fixed the Mindwort dialogue option being displayed incorrectly during From the Cradle to the Grave quest. - Made some improvements to the camera edge panning option. - The Turkish localization is now up to date.
Stoneshard
Ink Stains Games
HypeTrain Digital
2020-02-06
Indie Strategy RPG Singleplayer EA
Game News Posts 142
🎹🖱️Keyboard + Mouse
Mostly Positive
(25515 reviews)
http://stoneshard.com/
https://store.steampowered.com/app/625960 
Stoneshard Linux [245.94 M]
Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
EXPLORE THE RAVAGED LANDS
- Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters and old roads are abandoned. Travel across Aldor and learn more about its past. - Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods and travel the land to earn your fortune.
CHOOSE YOUR PATH
- Character Development
Experiment with 100+ abilities and 200+ equipment pieces without any class or level restrictions. Create your very own playstyle! - Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach. - Tactical Battles
There is no hand-holding. Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings and fully utilize your character’s strengths.
SURVIVE AGAINST THE ODDS
- Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions. - Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia. - Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
PLANNED UPDATES
- New Content
New settlements, including three majestic cities. New enemy factions: the mysterious Deep Dwellers and the ruthless Hive. Even more activities, equipment, enemies and abilities. - Caravan
Gather your caravan: upgrade it, find new routes and recruit followers - their skills and abilities will surely come in handy. Feeling tired? Return to your camp to hear fresh stories or just rest by the fire. - Devotion
Devote yourself to one of the aspects of the enigmatic deity. But remember: every blessing has
its price. Are you ready to make a pact? - Campaign
To solve the mystery of the Stoneshards, you’ll have to visit dozens of exciting locations, make decisions with long-lasting consequences and slay a number of ferocious bosses. - Alchemy & Cooking
Discover new recipes and experiment with potions and dishes by combining different ingredients.
MINIMAL SETUP
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
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