





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
- Made sweeping updates to the Bleed system as a follow-up to the recent distribution of Bleed Resistance between specific body parts. - Changed Durability of most weapons to better fit with previous balance tweaks. - Tweaked the level range of the loot in chests. - Added exquisite dishes to the Ralph & Sons Inn. - Added traps to the Brynn Quartermasters stock. - Nerfed Proselyte Matriarchs. - Moved Yagrams back to higher level Catacombs. - Paregoric will now add 4 hours to the max sleep duration. - Made the following changes to Gaping Wound: reduced the Abilities Energy Cost debuff [50% > 33%], added a Cooldowns Duration debuff [+33%], removed the Bleed Resistance debuff, and lowered the skills base Bleed Chance [75% > 50%]. - Fixed certain abilities disproportionately targeting some body parts over the others. - Fixed Painful Stabs granting more Crit Efficiency than listed in its hover. [+15% > +10%] - Fixed Tormenting Swings reducing its targets Max Health for a larger amount than listed its hover. [-7% > -5%] - Fixed Blade Maintenance granting more Crit Efficiency than listed in its hover. [+15% > +10%] - Fixed "Fatal Strike reducing Abilities Energy Cost for a smaller amount than listed in its hover. [-25% > -33%] - Fixed Maim and Kill granting less Bleed Chance than listed in its hover. [+15% > +20%] - Fixed Moment of Weakness not granting Stagger Chance. - Fixed Severe Concussion reducing Accuracy for a larger amount than listed in its hover. [-50% > -25%] - Fixed Offensive Tactic not granting a bonus to Crit Efficiency upon landing a critical shot. - Fixed Revel in Battle granting all its bonuses while just under the effect of Striker Stance. - Seal of Finesse will now properly reduce the accumulated Backfire Damage by 20% rather than only negate the Backfire Damage generated by the ability itself. - Fixed enemies with two-handed maces incorrectly prioritizing the use of Mighty Swing. - Fixed Flame Saturation reducing Spells Energy Cost for a larger amount than listed in its hover. [-20% > -10%] - Fixed Inner Reserves replenishing less Max Energy than listed in its hover. [20% > 25%] - Fixed Now or Never not granting its bonuses for successful and partial dodges. - Fixed Dismember reducing the targets Health by a flat amount rather than scaling the damage with its Max Health. - Fixed Residual Charge granting its effect for a smaller number of turns than listed in its hover. [4 > 6] - Fixed Shield Bash reducing Block Power by a larger amount than listed in its hover. [-30% > -20%] - Fixed Pack Sense granting its bonuses not only to Wolves but also the Character. - Fixed Spot Weakness not applying some of its effects. - Fixed Seal of Power incorrectly reapplying its effects. - Fixed Boulder Toss using two different formulas for its chances to apply Stun or Daze. - Fixed the softlock that could occur when bringing potion ingredients to lOwcrey. - Fixed the crash caused by learning certain rumors. - Fixed the hover of War Cry not listing the skills debuff chance. - Fixed Tongue Push displaying an incorrect hover. - Fixed ranged Brigands not dropping bows on death. - Fixed Bleed Resistance appearing twice in the Characters stat menu. - Fixed the issue preventing the activation of the Boulder Circle under certain circumstances. - Fixed the generation bug with one of the abandoned carts. - Fixed the generation bug with one of the Camps. - Severe Intoxication will no longer cause Vomiting. Also significantly reduced the chance to Vomit while affected by Deadly Intoxication - on top of that, the overall chance drops to zero if the Character experiences significant Hunger.
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