Hello everyone!
In todays devlog well take a look at the new ability tree - the long awaited Armored Combat. We also have a surprise announcement to make.
Initially, we planned to add Armored Combat with the next major update, Rags to Riches. But since theres still a lot of work to be done, and itll be a while before Rags to Riches is released, we decided to make this one ability tree a part of the previously unannounced Equipment Update III, which will introduce many new pieces of armor for mages and hybrid builds.
On top of all that, Equipment III will feature various tweaks to half the existing abilities. There was a lot of negative feedback regarding Ranged Weapons, Warfare (former Combat Mastery), and Shields, so these ability trees in particular were changed the most. Therell also be certain QoL improvements, such as reworked skill hovers and a better system for skills classification. The exact details will be revealed in the patch notes.
We aim to release the Equipment Update III on May 16th. Please take note that this interim update wont feature new bags, reworked Dungeons, the Caravan, and everything else that was explicitly presented as a part of Rags to Riches. The exact date for the latter will be announced a short time before its release. Another thing worth mentioning: the Equipment Update III will be compatible with your current save files.
Now lets move onto the new ability tree. Armored Combat consists of 8 skills, spread evenly between actives and passives.
While conceptualizing Armored Combat, one of our goals was to make it useful to all armor types, both heavy and light.
As a result, its skills are designed to dynamically change depending on the equipped armor. This mechanic bears some resemblance to the one used by Shields, although the differences between armor types effects are significantly more noticeable.
- Light armor adds bonus Dodge Chance to the skills effects or otherwise improves the effectiveness of evasion. It also allows using Armored Combat skills more frequently.
- The main drawback of heavy armor is its hefty penalties to Max Energy, so its changes to the ability trees skills are focused on counteracting them in one manner or another.
- Medium armor offers a compromise between Energy efficiency and Protection. For the most part, it doesnt require any bonuses to be effective, and wearing it usually wont modify Armored Combat skills in any way.
ACTIVE ABILITIES
Brace for Impact!
Grants bonus Dodge Chance and Block Chance until the next turn. While the effect is active, all received strikes receive major penalties to Accuracy, Fumble Chance, Armor Penetration and cant crit. Light body armor halves the skills Cooldown Duration and Energy Cost, and heavy armor doubles its Cooldown Duration. This skill is useful for situations when your enemy is preparing to deliver a highly damaging or debilitating strike - Brace for Impact! will allow you to either negate it entirely or at least greatly reduce its effectiveness. Flexible Defense
Delivers a strike to three adjacent tiles with a penalty to Weapon Damage but a large bonus to Stagger Chance. Additionally, all enemies within the skills area of effect receive a debuff to Weapon Damage, Fumble Chance, and Accuracy for three turns. Light body armor prolongs the debuffs duration to six turns, and heavy body armor replenishes 5% Max Energy for each enemy within the skills AoE. Although this skill works well with all armor types, its synergy with high Dodge Chance makes it exceptionally useful to lightly armored builds. Unyielding Defense
Allows to reposition to an adjacent tile, then activates an effect that grants a bonus to Control Resistance, Block Power Recovery, all body parts Protection, as well as Block Chance or Dodge Chance (depending on which one is higher). Receiving enemy strikes grants an extra stack of the effect. This skill isnt considered a stance, so it can be used together with Weaponry stances. Other than that, it provides an option to safely reposition when surrounded by enemies, as moving with abilities doesnt trigger Attacks of Opportunity. Battering Ram
Battering Ram performs a charge towards a target, dealing Crushing Damage to it with a chance to apply Stagger. Light body armor halves the skills Cooldown, increases its Range, and allows it to grant bonus Weapon Damage for a few turns that scales with Dodge Chance. Heavy armor reduces the skills Range and switches the Stagger Chance to Stun Chance for a greater impact. This skill is meant to be an alternative to Dash from Athletics, offering extra means of closing distance with enemies, especially if your weapon of choice doesnt have access to charges.
PASSIVE ABILITIES
Self-Repairs
Reduces the rate of Durability loss (for weapons too) by 15%, increases the effectiveness of Repair Kits, and allows to dismantle armor into fragments that can be used for patching up your other armor. Additionally, this passive grants a bonus to Bleed Resistance and Fortitude for each equipped piece of armor with more than 80% Durability.
Different fragment types replenish different amounts of Durability depending on an items level. For instance, a piece of cloth scrounged from a peasant shirt wont be very effective when used for repairing an expensive mantle. Hard Target
Reduces Armor Penetration of all attacks against the character. Ranged attacks against the character also grant a bonus to Dodge Chance for a few turns while simultaneously reducing the attackers Accuracy. The effect triggers twice if the enemy manages to land a shot. Battle-Hardiness
Using stance skills and maneuvers reduces Damage Taken until the next turn. Light body armor also grants bonus Dodge Chance and Counter Chance for a few turns for each traveled tile (this includes tiles traversed with charges and maneuvers), and heavy body armor reduces Skills Energy Cost for each turn spent on the same tile. Custom Adjustments
Each piece of equipped armor grants a special bonus depending on its type. Light armor grants additional Protection to the respective body parts. Medium armor grants Bleed Resistance to the respective body parts. Heavy armor increases Max Energy and Energy Restoration. ==================================== And finally, here are some of the new items that will be added with the Equipment Update III:
Thats all for now. Until next time!
Stoneshard
Ink Stains Games
HypeTrain Digital
2020-02-06
Indie Strategy RPG Singleplayer EA
Game News Posts 142
🎹🖱️Keyboard + Mouse
Mostly Positive
(25515 reviews)
http://stoneshard.com/
https://store.steampowered.com/app/625960 
Stoneshard Linux [245.94 M]
Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
EXPLORE THE RAVAGED LANDS
- Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters and old roads are abandoned. Travel across Aldor and learn more about its past. - Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods and travel the land to earn your fortune.
CHOOSE YOUR PATH
- Character Development
Experiment with 100+ abilities and 200+ equipment pieces without any class or level restrictions. Create your very own playstyle! - Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach. - Tactical Battles
There is no hand-holding. Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings and fully utilize your character’s strengths.
SURVIVE AGAINST THE ODDS
- Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions. - Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia. - Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
PLANNED UPDATES
- New Content
New settlements, including three majestic cities. New enemy factions: the mysterious Deep Dwellers and the ruthless Hive. Even more activities, equipment, enemies and abilities. - Caravan
Gather your caravan: upgrade it, find new routes and recruit followers - their skills and abilities will surely come in handy. Feeling tired? Return to your camp to hear fresh stories or just rest by the fire. - Devotion
Devote yourself to one of the aspects of the enigmatic deity. But remember: every blessing has
its price. Are you ready to make a pact? - Campaign
To solve the mystery of the Stoneshards, you’ll have to visit dozens of exciting locations, make decisions with long-lasting consequences and slay a number of ferocious bosses. - Alchemy & Cooking
Discover new recipes and experiment with potions and dishes by combining different ingredients.
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
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