QOL AND OPTIMIZATION
- Reworked the algorithm for rendering the UI, which should result in a major (25-30%) FPS boost when running the game on low-end systems.
- Added a shortcut for Inspecting enemies, Shift+LMB.
- Items and body parts will now be grayed out when attempting to use an item that cant be applied to them.
- Added a button for deleting characters in the save menu.
- Added pop-up hints that explain Knockback and attacks of opportunity.
- While on the ground, quivers will now display the amount of bolts and arrows stored inside them.
- Contract rewards are now given in coin purses.
FIXES
- Fixed the algorithm for calculating the amount of blocked damage.
- Fixed the issue with the Durability system that caused items to lose more Durability than intended and damaged incorrect items.
- Jewelry, cloaks, and belts will now slowly lose Durability when worn by the character.
- Fixed the rounding issue that caused Fortitude to grant its maximum benefits upon reaching 26% instead of 50%.
- Fixed the bug causing basic Resistance values to stack with major Resistance categories, thus allowing to exceed Resistance caps.
- Fixed Pathfinder not revealing certain enemy types when using Examine Surroundings.
- Optimized the rendering of sea tiles on the global map.
- Fixed and standardized a number of rounding issues.
- Fixed the inability to trade with ol Tott.
- Fixed the damage formula of "Seal of Reflection".
- Fixed the bug causing unique items that drop on certain enemies' death to appear multiple times per playthrough.
- Fixed Hostile enemies not alerting their allies if they are located outside of the player character's - Vision.
- Fixed "Confusion" sometimes causing enemies to move to random tiles if their opponent is adjacent.
- Fixed birds not reacting to the use of abilities.
- Fixed certain modifiers not working as intended while affected by Megalomania.
- Fixed the bug with Hunters Mark and enemy crossbowmen.
- Fixed Battle-Forged not taking already accumulated stacks of the effect into account in certain situations.
- Fixed the bug allowing cooldowns to go down when performing actions that dont take a turn.
- Fixed Rune of Sustention granting incorrect bonuses.
- Fixed Backfire Chance being displayed without the percentage symbol in the character menu.
- Fixed the Elven Lady, Wine Trader, and Fish Mongers incorrect dialogue lines.
- Removed daggers hidden Crit Efficiency bonus against Unaware targets.
- Fixed the missing note in Ryns basement.
- Fixed the incorrect formula tag in the hover of Hewing Strike.
- Fixed Determination not delivering a strike to an approaching enemy after knocking them back during a previous turn.
- Fixed the mace-wielding Skeleton Kingsguard not dropping a shield on death.
- Updated the hover of Immolation.
- Updated the hover of Deafening Roar.
- Fixed the Carved Topaz Amulets incorrect material type.
- Fixed Verren not having access to Magic Mastery in the Prologue.
- Fixed the interaction of Flurry of Strikes with Hands Efficiency.
- Receiving an attack that deals no damage should no longer trigger the damage taken sound effect.
- Fixed the bug caused by repeatedly aggroing the Ancient Troll.
- Fixed Guards continuing to chase the character after already searching them for stolen items or collecting a fine.
- Fixed the incorrect price modifier that caused Brynn Craftsmen to repair items for cheaper than their colleagues in Mannshire and Osbrook.
- Both Tactics now lose stacks when delivering basic strikes and using Attack skills.
- Fixed the bug that caused successful blocks to transform received fumbled strikes into successful ones.
- Fixed the interaction between Impulse and enemy movements.
- Fixed crossbow bolts having a Range stat.
- Fixed crossbow bolts stats not matching their hovers.
- The max duration of Vigor gained from resting near a campfire is now the same as from sleeping.
- Fixed some Mannshire containers not having an owner.
- Fixed the Ancient Troll not being able to attack the character in some spots of the arena.
- Fixed Deafening Roar sometimes activating twice per turn.
- Fixed Troll Regeneration triggering twice per turn if the Ancient Troll is affected by certain debuffs.
- Fixed some modifiers being able to trigger twice per turn.
- Fixed the Ancient Troll activating Troll Regeneration while the character is still adjacent.
- Fixed the incorrect duration of the Damage Taken penalty applied to the Ancient Troll after disrupting its Troll Regeneration.
- Fixed enemy rangers sometimes taking a shot at the adjacent character instead of switching to their melee weapon.
- Removed the possibility of dragging or learning abilities while precasting another ability.
- Fixed the issue with campfires visibility.
- Fixed the incorrect duration of Tactics effects.
- Outlander Merchants in the Brynn Docks now continue to trade even after sunset.
- Fixed the bug causing enemies to sometimes prioritize the destruction of objects instead of other actions.
- Fixed the duplicating trading tabs when interacting with some NPCs.
- Fixed the incorrect cooldown of Thirst for Battle.
- Fixed Seal of Shackles not scaling with the casters Magic Power.
- Fixed enemies being able to counter Finisher before dying to it.
- Fixed Adaptability not reducing the duration of Poisoning.
- Removed the possibility of fixing items that dont have Durability.
- Fixed enemies not turning Hostile after being hit with a fumbled attack.
- Fixed Sprint Training not reducing Charge skills Energy Cost.
- Fixed Medium and Severe Hand Injuries debuffing Block Chance instead of Accuracy.
- Fixed the Throwing Nets hover not matching its effects.
- Fixed Reign in Blood not having Strength among the list of Attributes required for unlocking it.
- The Wine Traders stall now uses a sprite that corresponds with the goods she actually sells.
BALANCE
- Reduced the minimum Durability threshold required for fixing an item with a Repair Kit: [90/80% > 80/60%].
- Learning Self-Repair now allows to occasionally receive armor fragments as loot from killed enemies.
- Increased the duration of all Stances: [6 > 12] turns.
- Right on Target: reduced the base bonus to Hands Efficiency by 4% and the base bonus to Armor Penetration by 5%.
- Finisher: lowered the minimum Max Health required for instantly killing the skills target.
- "First Aid": grants +10% Health Restoration and +[100% > 50%] Healing Efficiency for [90 > 60] turns.
- Tweaked the formulas of some Dagger, Sword, Ranged Weapon, Axe, and Pyromancy abilities.
- Equipped cloaks now prevent metal items from rusting when affected by 3+ stacks of Wetness.
[ 2023-06-17 22:07:41 CET ] [ Original post ]