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Hotfix 0.8.1.10 - Changelog
- Reworked the algorithm for rendering the UI, which should result in a major (25-30%) FPS boost when running the game on low-end systems. - Added a shortcut for Inspecting enemies, Shift+LMB. - Items and body parts will now be grayed out when attempting to use an item that cant be applied to them. - Added a button for deleting characters in the save menu. - Added pop-up hints that explain Knockback and attacks of opportunity. - While on the ground, quivers will now display the amount of bolts and arrows stored inside them. - Contract rewards are now given in coin purses.
- Fixed the algorithm for calculating the amount of blocked damage. - Fixed the issue with the Durability system that caused items to lose more Durability than intended and damaged incorrect items. - Jewelry, cloaks, and belts will now slowly lose Durability when worn by the character. - Fixed the rounding issue that caused Fortitude to grant its maximum benefits upon reaching 26% instead of 50%. - Fixed the bug causing basic Resistance values to stack with major Resistance categories, thus allowing to exceed Resistance caps. - Fixed Pathfinder not revealing certain enemy types when using Examine Surroundings. - Optimized the rendering of sea tiles on the global map. - Fixed and standardized a number of rounding issues. - Fixed the inability to trade with ol Tott. - Fixed the damage formula of "Seal of Reflection". - Fixed the bug causing unique items that drop on certain enemies' death to appear multiple times per playthrough. - Fixed Hostile enemies not alerting their allies if they are located outside of the player character's - Vision. - Fixed "Confusion" sometimes causing enemies to move to random tiles if their opponent is adjacent. - Fixed birds not reacting to the use of abilities. - Fixed certain modifiers not working as intended while affected by Megalomania. - Fixed the bug with Hunters Mark and enemy crossbowmen. - Fixed Battle-Forged not taking already accumulated stacks of the effect into account in certain situations. - Fixed the bug allowing cooldowns to go down when performing actions that dont take a turn. - Fixed Rune of Sustention granting incorrect bonuses. - Fixed Backfire Chance being displayed without the percentage symbol in the character menu. - Fixed the Elven Lady, Wine Trader, and Fish Mongers incorrect dialogue lines. - Removed daggers hidden Crit Efficiency bonus against Unaware targets. - Fixed the missing note in Ryns basement. - Fixed the incorrect formula tag in the hover of Hewing Strike. - Fixed Determination not delivering a strike to an approaching enemy after knocking them back during a previous turn. - Fixed the mace-wielding Skeleton Kingsguard not dropping a shield on death. - Updated the hover of Immolation. - Updated the hover of Deafening Roar. - Fixed the Carved Topaz Amulets incorrect material type. - Fixed Verren not having access to Magic Mastery in the Prologue. - Fixed the interaction of Flurry of Strikes with Hands Efficiency. - Receiving an attack that deals no damage should no longer trigger the damage taken sound effect. - Fixed the bug caused by repeatedly aggroing the Ancient Troll. - Fixed Guards continuing to chase the character after already searching them for stolen items or collecting a fine. - Fixed the incorrect price modifier that caused Brynn Craftsmen to repair items for cheaper than their colleagues in Mannshire and Osbrook. - Both Tactics now lose stacks when delivering basic strikes and using Attack skills. - Fixed the bug that caused successful blocks to transform received fumbled strikes into successful ones. - Fixed the interaction between Impulse and enemy movements. - Fixed crossbow bolts having a Range stat. - Fixed crossbow bolts stats not matching their hovers. - The max duration of Vigor gained from resting near a campfire is now the same as from sleeping. - Fixed some Mannshire containers not having an owner. - Fixed the Ancient Troll not being able to attack the character in some spots of the arena. - Fixed Deafening Roar sometimes activating twice per turn. - Fixed Troll Regeneration triggering twice per turn if the Ancient Troll is affected by certain debuffs. - Fixed some modifiers being able to trigger twice per turn. - Fixed the Ancient Troll activating Troll Regeneration while the character is still adjacent. - Fixed the incorrect duration of the Damage Taken penalty applied to the Ancient Troll after disrupting its Troll Regeneration. - Fixed enemy rangers sometimes taking a shot at the adjacent character instead of switching to their melee weapon. - Removed the possibility of dragging or learning abilities while precasting another ability. - Fixed the issue with campfires visibility. - Fixed the incorrect duration of Tactics effects. - Outlander Merchants in the Brynn Docks now continue to trade even after sunset. - Fixed the bug causing enemies to sometimes prioritize the destruction of objects instead of other actions. - Fixed the duplicating trading tabs when interacting with some NPCs. - Fixed the incorrect cooldown of Thirst for Battle. - Fixed Seal of Shackles not scaling with the casters Magic Power. - Fixed enemies being able to counter Finisher before dying to it. - Fixed Adaptability not reducing the duration of Poisoning. - Removed the possibility of fixing items that dont have Durability. - Fixed enemies not turning Hostile after being hit with a fumbled attack. - Fixed Sprint Training not reducing Charge skills Energy Cost. - Fixed Medium and Severe Hand Injuries debuffing Block Chance instead of Accuracy. - Fixed the Throwing Nets hover not matching its effects. - Fixed Reign in Blood not having Strength among the list of Attributes required for unlocking it. - The Wine Traders stall now uses a sprite that corresponds with the goods she actually sells.
- Reduced the minimum Durability threshold required for fixing an item with a Repair Kit: [90/80% > 80/60%]. - Learning Self-Repair now allows to occasionally receive armor fragments as loot from killed enemies. - Increased the duration of all Stances: [6 > 12] turns. - Right on Target: reduced the base bonus to Hands Efficiency by 4% and the base bonus to Armor Penetration by 5%. - Finisher: lowered the minimum Max Health required for instantly killing the skills target. - "First Aid": grants +10% Health Restoration and +[100% > 50%] Healing Efficiency for [90 > 60] turns. - Tweaked the formulas of some Dagger, Sword, Ranged Weapon, Axe, and Pyromancy abilities. - Equipped cloaks now prevent metal items from rusting when affected by 3+ stacks of Wetness.
[ 2023-06-17 22:07:41 CET ] [ Original post ]
QOL AND OPTIMIZATION
- Reworked the algorithm for rendering the UI, which should result in a major (25-30%) FPS boost when running the game on low-end systems. - Added a shortcut for Inspecting enemies, Shift+LMB. - Items and body parts will now be grayed out when attempting to use an item that cant be applied to them. - Added a button for deleting characters in the save menu. - Added pop-up hints that explain Knockback and attacks of opportunity. - While on the ground, quivers will now display the amount of bolts and arrows stored inside them. - Contract rewards are now given in coin purses.
FIXES
- Fixed the algorithm for calculating the amount of blocked damage. - Fixed the issue with the Durability system that caused items to lose more Durability than intended and damaged incorrect items. - Jewelry, cloaks, and belts will now slowly lose Durability when worn by the character. - Fixed the rounding issue that caused Fortitude to grant its maximum benefits upon reaching 26% instead of 50%. - Fixed the bug causing basic Resistance values to stack with major Resistance categories, thus allowing to exceed Resistance caps. - Fixed Pathfinder not revealing certain enemy types when using Examine Surroundings. - Optimized the rendering of sea tiles on the global map. - Fixed and standardized a number of rounding issues. - Fixed the inability to trade with ol Tott. - Fixed the damage formula of "Seal of Reflection". - Fixed the bug causing unique items that drop on certain enemies' death to appear multiple times per playthrough. - Fixed Hostile enemies not alerting their allies if they are located outside of the player character's - Vision. - Fixed "Confusion" sometimes causing enemies to move to random tiles if their opponent is adjacent. - Fixed birds not reacting to the use of abilities. - Fixed certain modifiers not working as intended while affected by Megalomania. - Fixed the bug with Hunters Mark and enemy crossbowmen. - Fixed Battle-Forged not taking already accumulated stacks of the effect into account in certain situations. - Fixed the bug allowing cooldowns to go down when performing actions that dont take a turn. - Fixed Rune of Sustention granting incorrect bonuses. - Fixed Backfire Chance being displayed without the percentage symbol in the character menu. - Fixed the Elven Lady, Wine Trader, and Fish Mongers incorrect dialogue lines. - Removed daggers hidden Crit Efficiency bonus against Unaware targets. - Fixed the missing note in Ryns basement. - Fixed the incorrect formula tag in the hover of Hewing Strike. - Fixed Determination not delivering a strike to an approaching enemy after knocking them back during a previous turn. - Fixed the mace-wielding Skeleton Kingsguard not dropping a shield on death. - Updated the hover of Immolation. - Updated the hover of Deafening Roar. - Fixed the Carved Topaz Amulets incorrect material type. - Fixed Verren not having access to Magic Mastery in the Prologue. - Fixed the interaction of Flurry of Strikes with Hands Efficiency. - Receiving an attack that deals no damage should no longer trigger the damage taken sound effect. - Fixed the bug caused by repeatedly aggroing the Ancient Troll. - Fixed Guards continuing to chase the character after already searching them for stolen items or collecting a fine. - Fixed the incorrect price modifier that caused Brynn Craftsmen to repair items for cheaper than their colleagues in Mannshire and Osbrook. - Both Tactics now lose stacks when delivering basic strikes and using Attack skills. - Fixed the bug that caused successful blocks to transform received fumbled strikes into successful ones. - Fixed the interaction between Impulse and enemy movements. - Fixed crossbow bolts having a Range stat. - Fixed crossbow bolts stats not matching their hovers. - The max duration of Vigor gained from resting near a campfire is now the same as from sleeping. - Fixed some Mannshire containers not having an owner. - Fixed the Ancient Troll not being able to attack the character in some spots of the arena. - Fixed Deafening Roar sometimes activating twice per turn. - Fixed Troll Regeneration triggering twice per turn if the Ancient Troll is affected by certain debuffs. - Fixed some modifiers being able to trigger twice per turn. - Fixed the Ancient Troll activating Troll Regeneration while the character is still adjacent. - Fixed the incorrect duration of the Damage Taken penalty applied to the Ancient Troll after disrupting its Troll Regeneration. - Fixed enemy rangers sometimes taking a shot at the adjacent character instead of switching to their melee weapon. - Removed the possibility of dragging or learning abilities while precasting another ability. - Fixed the issue with campfires visibility. - Fixed the incorrect duration of Tactics effects. - Outlander Merchants in the Brynn Docks now continue to trade even after sunset. - Fixed the bug causing enemies to sometimes prioritize the destruction of objects instead of other actions. - Fixed the duplicating trading tabs when interacting with some NPCs. - Fixed the incorrect cooldown of Thirst for Battle. - Fixed Seal of Shackles not scaling with the casters Magic Power. - Fixed enemies being able to counter Finisher before dying to it. - Fixed Adaptability not reducing the duration of Poisoning. - Removed the possibility of fixing items that dont have Durability. - Fixed enemies not turning Hostile after being hit with a fumbled attack. - Fixed Sprint Training not reducing Charge skills Energy Cost. - Fixed Medium and Severe Hand Injuries debuffing Block Chance instead of Accuracy. - Fixed the Throwing Nets hover not matching its effects. - Fixed Reign in Blood not having Strength among the list of Attributes required for unlocking it. - The Wine Traders stall now uses a sprite that corresponds with the goods she actually sells.
BALANCE
- Reduced the minimum Durability threshold required for fixing an item with a Repair Kit: [90/80% > 80/60%]. - Learning Self-Repair now allows to occasionally receive armor fragments as loot from killed enemies. - Increased the duration of all Stances: [6 > 12] turns. - Right on Target: reduced the base bonus to Hands Efficiency by 4% and the base bonus to Armor Penetration by 5%. - Finisher: lowered the minimum Max Health required for instantly killing the skills target. - "First Aid": grants +10% Health Restoration and +[100% > 50%] Healing Efficiency for [90 > 60] turns. - Tweaked the formulas of some Dagger, Sword, Ranged Weapon, Axe, and Pyromancy abilities. - Equipped cloaks now prevent metal items from rusting when affected by 3+ stacks of Wetness.
[ 2023-06-17 22:07:41 CET ] [ Original post ]
Stoneshard
Ink Stains Games
Developer
HypeTrain Digital
Publisher
2020-02-06
Release
Game News Posts:
149
🎹🖱️Keyboard + Mouse
Mostly Positive
(26119 reviews)
Public Linux Depots:
- Stoneshard Linux [245.94 M]
Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
EXPLORE THE RAVAGED LANDS
- Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters and old roads are abandoned. Travel across Aldor and learn more about its past. - Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods and travel the land to earn your fortune.
CHOOSE YOUR PATH
- Character Development
Experiment with 100+ abilities and 200+ equipment pieces without any class or level restrictions. Create your very own playstyle! - Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach. - Tactical Battles
There is no hand-holding. Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings and fully utilize your character’s strengths.
SURVIVE AGAINST THE ODDS
- Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions. - Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia. - Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
PLANNED UPDATES
- New Content
New settlements, including three majestic cities. New enemy factions: the mysterious Deep Dwellers and the ruthless Hive. Even more activities, equipment, enemies and abilities. - Caravan
Gather your caravan: upgrade it, find new routes and recruit followers - their skills and abilities will surely come in handy. Feeling tired? Return to your camp to hear fresh stories or just rest by the fire. - Devotion
Devote yourself to one of the aspects of the enigmatic deity. But remember: every blessing has
its price. Are you ready to make a pact? - Campaign
To solve the mystery of the Stoneshards, you’ll have to visit dozens of exciting locations, make decisions with long-lasting consequences and slay a number of ferocious bosses. - Alchemy & Cooking
Discover new recipes and experiment with potions and dishes by combining different ingredients.
MINIMAL SETUP
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
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