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0.8.2.3 Content Patch - Changelog
- Added 9 new enemy types: Accursed Ghast, Ancient Ghast, Putrid Restless Soldier (2H Axe, 2H Mace, and Halberd variants), Wraith Monk, Wraith Cleric, Wraith Squire, Wraith Sergeant, Wraith Templar, and Wraith Commander. - Added 5 high level minibosses. Undead: Ritualist, Revenant Commander and Wraithbinder. Proselytes: Brander and Juggernaut. - Added 12 new enemy abilities. - Added paper maps. Using them creates an outline of a specified area on your global map. Paper maps can be purchased from elders and governors (additional maps become available after you reach Benevolence with their settlement) or found as random loot in Mannshire and Brynn dungeons. - Added a new artifact: Barbados the Lames Atlas of Aldor. Just like other artifacts, it has a chance to appear in distant dungeons. - Added a Statistics tab (can be accessed through the Journal menu). - Refactored the passive abilities exclusive to the player character, which made it possible to assign them to enemies. - Fully reworked the enemies Will to Fight mechanic. The new version basically works as a gauge that can be affected one way or another through a series of random checks. And once a creatures Will to Fight drops to 0%, it is guaranteed to start fleeing. The list of conditions and situations that can potentially affect a creatures Will to Fight:
- Rebalanced most enemies to maintain their power on roughly the same level as it had been before they gained access to additional passive abilities. - Rebalanced the Experience gain from killing most enemy types - high level enemies (and minibosses in particular) will now yield significantly more XP. - Changed or updated the following enemy abilities: Curse of Decay (former Curse), Curse of Agony (former Curse of Weakness), Desecration (former Bolt of Darkness), Unholy Blessing, Lesser Ritual of Resurrection (former Resurrection), Blasphemous Sigil (former Sigil of Darkness), Spectral Haunting (former Dispersal), Soul Sacrifice, Grave Chill, Sacrificial Blood, Mark of the Feast, Draining Sigil (former Vampiric Rune), Blood Scent, Neverending Torment, Taste for Flesh, Swarm, Loud Barking. - Changed the special effect of Unholy Damage: [chance to apply Curse > Health Replenishment]. - Changed the special effect of Sacred Damage [Health Replenishment > Energy Replenishment]. Added a new Reputation perk, Specialty Goods, which makes additional paper maps available for sale. - Deadly Tail: swapped the chance to apply Sacrificial Blood with a chance to apply Mark of the Feast. - Net Throw, Bone Throw, Web Spit, Blood Spit now use the missile mechanic, giving them a chance to miss their target. - Made it possible to block and dodge Girruds skills. - Updated the Stealing Mechanic: NPCs should no longer be able to detect you through walls. - The Casket with St Walds Relics now grants immunity to an additional effect, Curse of Agony.
- Rewrote enemy abilities hovers in accordance with the Equipment Update III standards. Added a dynamic display of scaleable stats to enemy abilities hovers (their relevant Accuracy and Damage Dealt, for example). - Youll now be able to see enemies Will to Fight while inspecting them. - When inspecting enemies, their abilities will be displayed in a predetermined order rather than randomly. - The Character Menu and Journal tabs will now retain the position of their sliders when reopened. - Improved the Global Map optimization.
- Fixed the bug causing different enemy types to use the same basic Health Restoration value. - Fixed some AoEs having dead zones. - Fixed the inconsistent display of certain AoEs and ability trajectories for different characters positions in relation to the target. - Fixed the bug preventing negative Dodge Chance from increasing the Accuracy of incoming attacks. - Fixed the bug which allowed Pain to exceed Pain Limit. - Fixed the Anmarrak being able to use Wide Swipe while its Tentacle Hand is actively participating in combat. - Fixed Harpies and some other enemies using incorrect animations after recovering from Petrification. - Fixed Lion Leap granting the Manticore an unlisted Dodge Chance bonus. - Fixed the incorrect interaction between the dual weapons Damage and Residual Charge. - Fixed Immobilization, Stun, and other similar effects not being able to interrupt Charge skills. - Fixed the incorrect description of one of the Brynn Reputation perks, Better Gear. - Fixed Cleaving Strike granting an incorrect bonus to Counter Chance. - Fixed the potential softlock caused by missed Distracting Shot. - Fixed Onslaught having its Cooldown reduced by an incorrect number of turns after failing to knock the target back. - Fixed Mutilating Lunge having its Cooldown reduced by an incorrect number of turns after failing to cause an Injury. - Fixed the buggy interaction between Courage and counters. - Fixed From the Shadows applying its debuff even after missing the target. - Fixed the incorrect duration of Endurance Training bonuses. - Fixed the incorrect duration of Startling Volley effects. - Fixed the combination of Mighty Kick and Push the Falling not prolonging some of the debuffs its supposed to. - Fixed the Codex of the Triple Hand Order granting its bonuses even when the Undead or Proselytes die without the players direct participation. - Fixed the disappearance of certain effect animations after moving to another location. - Fixed the Knockback pop-up hint. - New sprites for some items. - New visuals for some Necromancy-themed abilities.
[ 2023-09-15 17:26:19 CET ] [ Original post ]
MAIN CHANGES
- Added 9 new enemy types: Accursed Ghast, Ancient Ghast, Putrid Restless Soldier (2H Axe, 2H Mace, and Halberd variants), Wraith Monk, Wraith Cleric, Wraith Squire, Wraith Sergeant, Wraith Templar, and Wraith Commander. - Added 5 high level minibosses. Undead: Ritualist, Revenant Commander and Wraithbinder. Proselytes: Brander and Juggernaut. - Added 12 new enemy abilities. - Added paper maps. Using them creates an outline of a specified area on your global map. Paper maps can be purchased from elders and governors (additional maps become available after you reach Benevolence with their settlement) or found as random loot in Mannshire and Brynn dungeons. - Added a new artifact: Barbados the Lames Atlas of Aldor. Just like other artifacts, it has a chance to appear in distant dungeons. - Added a Statistics tab (can be accessed through the Journal menu). - Refactored the passive abilities exclusive to the player character, which made it possible to assign them to enemies. - Fully reworked the enemies Will to Fight mechanic. The new version basically works as a gauge that can be affected one way or another through a series of random checks. And once a creatures Will to Fight drops to 0%, it is guaranteed to start fleeing. The list of conditions and situations that can potentially affect a creatures Will to Fight:
- The creature is high on Health (gradually restores the creatures Will to Fight depending on its current amount of Health).
- The opponent is low on Health.
- The opponent is Injured, Bleeding, in Pain, or affected by certain other negative effects.
- Theres an ally within Vision (increases Will to Fight depending on the allys level).
- The creature is low on Health.
- Theres a significant level difference between the creature and the opponent.
- The level of the characters equipment is much higher than the creatures level.
- The creature is Injured, Bleeding, in Pain, or affected by certain other negative effects.
- The creature loses Health due to the opponents attacks and abilities.
- Allies receive Injuries within Vision.
- Allies start fleeing within Vision.
- Allies die within Vision (the impact depends on an allys level and whether their death was a result of a critical strike or miracle-casted spell.
GAMEPLAY AND BALANCE
- Rebalanced most enemies to maintain their power on roughly the same level as it had been before they gained access to additional passive abilities. - Rebalanced the Experience gain from killing most enemy types - high level enemies (and minibosses in particular) will now yield significantly more XP. - Changed or updated the following enemy abilities: Curse of Decay (former Curse), Curse of Agony (former Curse of Weakness), Desecration (former Bolt of Darkness), Unholy Blessing, Lesser Ritual of Resurrection (former Resurrection), Blasphemous Sigil (former Sigil of Darkness), Spectral Haunting (former Dispersal), Soul Sacrifice, Grave Chill, Sacrificial Blood, Mark of the Feast, Draining Sigil (former Vampiric Rune), Blood Scent, Neverending Torment, Taste for Flesh, Swarm, Loud Barking. - Changed the special effect of Unholy Damage: [chance to apply Curse > Health Replenishment]. - Changed the special effect of Sacred Damage [Health Replenishment > Energy Replenishment]. Added a new Reputation perk, Specialty Goods, which makes additional paper maps available for sale. - Deadly Tail: swapped the chance to apply Sacrificial Blood with a chance to apply Mark of the Feast. - Net Throw, Bone Throw, Web Spit, Blood Spit now use the missile mechanic, giving them a chance to miss their target. - Made it possible to block and dodge Girruds skills. - Updated the Stealing Mechanic: NPCs should no longer be able to detect you through walls. - The Casket with St Walds Relics now grants immunity to an additional effect, Curse of Agony.
UI AND QOL
- Rewrote enemy abilities hovers in accordance with the Equipment Update III standards. Added a dynamic display of scaleable stats to enemy abilities hovers (their relevant Accuracy and Damage Dealt, for example). - Youll now be able to see enemies Will to Fight while inspecting them. - When inspecting enemies, their abilities will be displayed in a predetermined order rather than randomly. - The Character Menu and Journal tabs will now retain the position of their sliders when reopened. - Improved the Global Map optimization.
FIXES
- Fixed the bug causing different enemy types to use the same basic Health Restoration value. - Fixed some AoEs having dead zones. - Fixed the inconsistent display of certain AoEs and ability trajectories for different characters positions in relation to the target. - Fixed the bug preventing negative Dodge Chance from increasing the Accuracy of incoming attacks. - Fixed the bug which allowed Pain to exceed Pain Limit. - Fixed the Anmarrak being able to use Wide Swipe while its Tentacle Hand is actively participating in combat. - Fixed Harpies and some other enemies using incorrect animations after recovering from Petrification. - Fixed Lion Leap granting the Manticore an unlisted Dodge Chance bonus. - Fixed the incorrect interaction between the dual weapons Damage and Residual Charge. - Fixed Immobilization, Stun, and other similar effects not being able to interrupt Charge skills. - Fixed the incorrect description of one of the Brynn Reputation perks, Better Gear. - Fixed Cleaving Strike granting an incorrect bonus to Counter Chance. - Fixed the potential softlock caused by missed Distracting Shot. - Fixed Onslaught having its Cooldown reduced by an incorrect number of turns after failing to knock the target back. - Fixed Mutilating Lunge having its Cooldown reduced by an incorrect number of turns after failing to cause an Injury. - Fixed the buggy interaction between Courage and counters. - Fixed From the Shadows applying its debuff even after missing the target. - Fixed the incorrect duration of Endurance Training bonuses. - Fixed the incorrect duration of Startling Volley effects. - Fixed the combination of Mighty Kick and Push the Falling not prolonging some of the debuffs its supposed to. - Fixed the Codex of the Triple Hand Order granting its bonuses even when the Undead or Proselytes die without the players direct participation. - Fixed the disappearance of certain effect animations after moving to another location. - Fixed the Knockback pop-up hint. - New sprites for some items. - New visuals for some Necromancy-themed abilities.
[ 2023-09-15 17:26:19 CET ] [ Original post ]
Stoneshard
Ink Stains Games
Developer
HypeTrain Digital
Publisher
2020-02-06
Release
Game News Posts:
149
🎹🖱️Keyboard + Mouse
Mostly Positive
(26119 reviews)
Public Linux Depots:
- Stoneshard Linux [245.94 M]
Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
EXPLORE THE RAVAGED LANDS
- Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters and old roads are abandoned. Travel across Aldor and learn more about its past. - Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods and travel the land to earn your fortune.
CHOOSE YOUR PATH
- Character Development
Experiment with 100+ abilities and 200+ equipment pieces without any class or level restrictions. Create your very own playstyle! - Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach. - Tactical Battles
There is no hand-holding. Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings and fully utilize your character’s strengths.
SURVIVE AGAINST THE ODDS
- Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions. - Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia. - Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
PLANNED UPDATES
- New Content
New settlements, including three majestic cities. New enemy factions: the mysterious Deep Dwellers and the ruthless Hive. Even more activities, equipment, enemies and abilities. - Caravan
Gather your caravan: upgrade it, find new routes and recruit followers - their skills and abilities will surely come in handy. Feeling tired? Return to your camp to hear fresh stories or just rest by the fire. - Devotion
Devote yourself to one of the aspects of the enigmatic deity. But remember: every blessing has
its price. Are you ready to make a pact? - Campaign
To solve the mystery of the Stoneshards, you’ll have to visit dozens of exciting locations, make decisions with long-lasting consequences and slay a number of ferocious bosses. - Alchemy & Cooking
Discover new recipes and experiment with potions and dishes by combining different ingredients.
MINIMAL SETUP
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
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