Hello everyone!
This is the first post in the series of devlogs dedicated to the new features of the upcoming update, Rags to Riches, the release date of which will be revealed in the final entry. Todays topic is the updates most important addition and the last major system to be introduced to the game: the much-anticipated Caravan.
Wed like to begin by explaining our reasoning behind the system and what we plan to achieve with it. One of the most frequent player suggestions is to add some sort of permanent dwelling, a purchasable and customizable house in a village or city. However, Stoneshard is a game about a mercenary, a character whos always on the move in search of contracts and glory, so anchoring them to a single location would go against the main theme. At the same time, we arent averse to the concept of home in a broader sense - and thats where the Caravan System comes into play by adding a customizable mobile camp.
The Caravans main purpose is to allow for easier exploration, making it possible to travel large distances across the global map - with a few limitations.
- Firstly, the Caravan can travel only to empty map tiles. You wont be able to set up a camp right next to villages, dungeons, hunting grounds, or Point of Interest. Your destination must also not be shrouded in the fog of war - at the very least, youll need a rough outline of the terrain, obtainable through the use of paper maps.
- Secondly, moving the Caravan will require a special resource, Fodder, the spending rate of which will scale with the distance and difficulty of your chosen route.
- Thirdly, each journey will be followed by a cooldown, as both Verren and the horses will need some time to rest.
Now lets talk about customization - this part of the Caravan System is represented by a dedicated upgrade tree. In total, there are 24 possible upgrades, not including the basic ones - all of them can be unlocked within a single playthrough. As for their effects, theres quite a lot of variation: some upgrades will change your Caravans stats, others - introduce new options or modify pre-existing ones. Each upgrade will also change your camps appearance by adding new furniture and gear or altering some elements that are already there. Upgrades can be accessed by interacting with Verrens Ledger at the Caravan camp. Before you can go through with them, youll first need to have all the prerequisites in either your Inventory or the Caravan Storage: this includes unique items (purchasable from corresponding traders) and additional materials.
All upgrades can be thematically split into four categories: Provision, Restoration, Traveling, and Communication. This devlog only covers the first one, which revolves around introducing additional utility to your camp:
Provision
Firepit
Requirements: basic upgrade (available from the start). Effect: adds a firepit to the camp that can be used to roast food and salt meat.
Cooking Spot
Requirements: Huge Cauldron, Coal Chunk (4), Ladle (1) Effect: installs a cauldron on top of the camps firepit, allowing you to cook complex dishes. Cooking at the camp replenishes a certain amount of Morale depending on the recipes rarity.
Special Spices
Requirements: Spice Box, Spearmint (2), Rhubarb (2), Ginger (2), Leek (2), Garlic (2) Effect: food spoils 75% slower while inside the Caravan Storage. Cooking at the camp replenishes a certain amount of Sanity depending on the recipes rarity.
Workbench
Requirements: Toolbox, Nails (2) Effect: adds a Workbench to the camp that can be interacted with to craft moderately complex consumables.
Alchemy Station
Requirements: Alchemical Apparatus, Hourglass (1), Coal Chunk (1), Flask (3) Effect: adds an alchemical apparatus to the camp that can be used to brew potions (after Alchemy is fully implemented) and create some medical consumables (in Rags to Riches).
Foraging Supplies
Requirements: Foraging Supplies, Shovel (1), Sickle (1) Effect: adds a foraging table to the camp, allowing Verren and Followers to capitalize on natures bounty while youre busy adventuring. Once per day, it will generate a certain amount of herbs, berries, and mushrooms, their type depending on the currently occupied biome. Some of the gathered herbs can then be turned into Fodder to fuel your future travels, while mushrooms and berries can be used for cooking.
Mobile Coop
Requirements: Cage with Chickens, Bucket (1), Sack of Grain (1) Effect: adds a few chickens to the camp. Once per day, theyll lay eggs that can be used for cooking. Theres also an option to slaughter chickens for meat, but itll take some time for them to respawn - in the meantime, youll have to do without a steady supply of fresh eggs.
============================ As you might have already noticed, some of the upgrades are closely linked to Cooking and Crafting - the former will be the focus of our next devlog. And while you wait, heres a small teaser of things to come:
Until next time!
[ 2023-11-06 13:52:43 CET ] [ Original post ]
- Stoneshard Linux [245.94 M]
Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
EXPLORE THE RAVAGED LANDS
- Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters and old roads are abandoned. Travel across Aldor and learn more about its past. - Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods and travel the land to earn your fortune.
CHOOSE YOUR PATH
- Character Development
Experiment with 100+ abilities and 200+ equipment pieces without any class or level restrictions. Create your very own playstyle! - Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach. - Tactical Battles
There is no hand-holding. Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings and fully utilize your character’s strengths.
SURVIVE AGAINST THE ODDS
- Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions. - Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia. - Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
PLANNED UPDATES
- New Content
New settlements, including three majestic cities. New enemy factions: the mysterious Deep Dwellers and the ruthless Hive. Even more activities, equipment, enemies and abilities. - Caravan
Gather your caravan: upgrade it, find new routes and recruit followers - their skills and abilities will surely come in handy. Feeling tired? Return to your camp to hear fresh stories or just rest by the fire. - Devotion
Devote yourself to one of the aspects of the enigmatic deity. But remember: every blessing has
its price. Are you ready to make a pact? - Campaign
To solve the mystery of the Stoneshards, you’ll have to visit dozens of exciting locations, make decisions with long-lasting consequences and slay a number of ferocious bosses. - Alchemy & Cooking
Discover new recipes and experiment with potions and dishes by combining different ingredients.
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
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