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Devlog: Denbrie and Global Map Changes
By the time the truce was settled, Denbrie had already been turned into ruins. The Councils army razed this quiet fishing village twice: first during their initial advance, and then - while retreating from their defeat under the walls of Brynn. Right now the only thing keeping this settlement afloat is the garrison sent here by the Magistrate to oversee its western border. Side note: the list of planned settlements present in the current version of the game is no longer relevant and will be updated in Rags to Riches. Denbrie is situated in the south-western region of the Brynn March and will be the third and final village of the Grand Magistrate. Its few remaining inhabitants - a couple fishermen and a merchant, who was driven insane by the horrors of war, eke out a miserable, poverty-stricken existence. The only reason why Denbrie still exists is its salt-producing infrastructure, which is being slowly rebuilt by workers from Brynn.
The close vicinity to the Magistrates borders makes Denbrie an important strategic spot, vital for controlling large swaths of the borderlands - this duty is performed by a squad of soldiers stationed in the villages crumbling chapel. At the same time, the garrison is woefully understaffed and is struggling to maintain order, so the local captain will eagerly accept any help.
Denbrie also has Outskirts, a couple locations where youll be able to rest on your way to a dungeon, turn in a contract, or purchase necessary supplies:
This is where St Wald, a much revered Aldorian saint, crossed the river on his quest to bring the Truth to Sentian heathens. Decades later, one of the Order's brotherhoods built a stone bridge in his honor - and if it hadn't been for the spitefulness of the routed Council soldiers, it could have continued standing here for centuries.
The place's owner, Old Kenrick, couldn't care less about politics or the rest of the world. Unfortunately, politics don't need an invitation to introduce themselves into a person's life - after almost losing everything when the war was in full swing, he now has to constantly interact with the Magistrate's troops, who are stationed at his homestead for strategic reasons.
One of the most important changes to the global map is that many locations were moved to a different spot, allowing for a smoother and more organic progression through the games world. Additionally, the updated map will do a better job at highlighting the content that players right now have to either stumble upon randomly or learn about from external sources. Osbrook, for example, will be located in the eastern part of the map, a more suitable place for a settlement that was affected by the war the least. Finishing the villages introductory quest will instantly let you travel to Brynn, granting earlier access to the Caravan. And once you complete Gwynnel's Answers, Verren will begin giving you hints thatll steer your journey towards Mannshire, the Rotten Willow, and Denbrie. Mannshire will remain almost the same. The only notable difference is a set of additional rules for the nearby locations placement - the Herbalists Hut, for instance, will actually spawn close to the village. In contrast, the Rotten Willow Tavern will be affected the most: itll be moved from its current spot (north of Mannshire) to the western region of the map, not far from Osbrooks old location. Furthermore, the tavern will have its own contracts, a few nearby dungeons, some extra functionality, and two Outskirts:
By the Magistrate trade outposts' standards, this woodcutting camp enjoys an uncharacteristically large amount of freedom. The reason - the lack of a permanent bailiff, a mistake that likely occurred due to simple neglect and forgetfulness.
The burden of producing the charcoal that feeds the New Guild's forges was placed on the shoulders of convicts and prisoners of war. The close vicinity of the Rotten Willow Tavern isn't a coincidence - the local captain is on much better terms with One-Eyed Wigmar than with his direct superiors in Brynn.
The Reputation system received many tweaks as well. In the current version of the game, each settlement uses the same Reputation perks - in Rags to Riches, they will differ depending on each city or villages specific features, allowing for more flexibility when balancing the economy and gear progression. And, if the need arises, itll let us add even more unique perks in the future. For example, even though there are almost no merchants in the dilapidated remains of Denbrie, the settlements unique perk, Magistrates Frontier, will reward you with additional Brynn reputation upon completing its contracts, which in turn will grant you access to better gear, even if indirectly.
Special Boss-related quests, which right now are tied to the characters level, will too be a part of the Reputation system and will become available once you unlock their corresponding perk.
Originally, Brynns Reputation was meant to be acquired through alternative means, and city contracts were introduced only as a placeholder. In Rags to Riches, we want to return to the original vision of Brynn as a center of commerce, which youll need to visit from time to time to buy new gear and sell off loot. Obviously, the list of big city activities will eventually feature sidequests as well: over the last year, weve put a lot of effort into adapting our dialogue-creating tools for the games engine, so the addition of new dialogues will require much less time than before. This leads us to the next big change, the complete removal of Brynn dungeons and all contracts tied to them: high danger contracts will be split between the Rotten Willow and Denbrie, which should flatten the difficulty spike reported by many players.
Brynn Reputation will depend on your standing with other settlements of the faction, giving a lot of weight to Osbrook, Mannshire, and Denbrie contracts. On top of that, the option to bribe Bailiffs wont be available by default, instead requiring a Commendation Letter, which will also be connected to a Reputation perk.
Another thing that we want to do with Rags to Riches is to implement a complete progression system that provides content throughout all 30 character levels, which, subsequently, will allow us to stress test every mechanic before expanding the global map. As mentioned in previous devlogs, this will be achieved by splitting the existing dungeons, items, and settlements into 5 tiers. This change will also affect distant dungeons, which will stay the main source of late game content - theyll be present in tier 4 and tier 5 variants, offering more lucrative rewards and nastier opponents.
================= Thats all for now. Until next time!
[ 2024-05-09 19:14:20 CET ] [ Original post ]
Hello everyone!
Todays devlog is dedicated to changes to the global map and a new settlement of the Grand Magistrate - Denbrie! Lets tackle it one thing at a time.
Denbrie
By the time the truce was settled, Denbrie had already been turned into ruins. The Councils army razed this quiet fishing village twice: first during their initial advance, and then - while retreating from their defeat under the walls of Brynn. Right now the only thing keeping this settlement afloat is the garrison sent here by the Magistrate to oversee its western border. Side note: the list of planned settlements present in the current version of the game is no longer relevant and will be updated in Rags to Riches. Denbrie is situated in the south-western region of the Brynn March and will be the third and final village of the Grand Magistrate. Its few remaining inhabitants - a couple fishermen and a merchant, who was driven insane by the horrors of war, eke out a miserable, poverty-stricken existence. The only reason why Denbrie still exists is its salt-producing infrastructure, which is being slowly rebuilt by workers from Brynn.
The close vicinity to the Magistrates borders makes Denbrie an important strategic spot, vital for controlling large swaths of the borderlands - this duty is performed by a squad of soldiers stationed in the villages crumbling chapel. At the same time, the garrison is woefully understaffed and is struggling to maintain order, so the local captain will eagerly accept any help.
Denbrie also has Outskirts, a couple locations where youll be able to rest on your way to a dungeon, turn in a contract, or purchase necessary supplies:
St Wald's Bridge
This is where St Wald, a much revered Aldorian saint, crossed the river on his quest to bring the Truth to Sentian heathens. Decades later, one of the Order's brotherhoods built a stone bridge in his honor - and if it hadn't been for the spitefulness of the routed Council soldiers, it could have continued standing here for centuries.
Kenrick's Homestead
The place's owner, Old Kenrick, couldn't care less about politics or the rest of the world. Unfortunately, politics don't need an invitation to introduce themselves into a person's life - after almost losing everything when the war was in full swing, he now has to constantly interact with the Magistrate's troops, who are stationed at his homestead for strategic reasons.
Map Changes
One of the most important changes to the global map is that many locations were moved to a different spot, allowing for a smoother and more organic progression through the games world. Additionally, the updated map will do a better job at highlighting the content that players right now have to either stumble upon randomly or learn about from external sources. Osbrook, for example, will be located in the eastern part of the map, a more suitable place for a settlement that was affected by the war the least. Finishing the villages introductory quest will instantly let you travel to Brynn, granting earlier access to the Caravan. And once you complete Gwynnel's Answers, Verren will begin giving you hints thatll steer your journey towards Mannshire, the Rotten Willow, and Denbrie. Mannshire will remain almost the same. The only notable difference is a set of additional rules for the nearby locations placement - the Herbalists Hut, for instance, will actually spawn close to the village. In contrast, the Rotten Willow Tavern will be affected the most: itll be moved from its current spot (north of Mannshire) to the western region of the map, not far from Osbrooks old location. Furthermore, the tavern will have its own contracts, a few nearby dungeons, some extra functionality, and two Outskirts:
Oaken Glade
By the Magistrate trade outposts' standards, this woodcutting camp enjoys an uncharacteristically large amount of freedom. The reason - the lack of a permanent bailiff, a mistake that likely occurred due to simple neglect and forgetfulness.
Charcoal Burners' Camp
The burden of producing the charcoal that feeds the New Guild's forges was placed on the shoulders of convicts and prisoners of war. The close vicinity of the Rotten Willow Tavern isn't a coincidence - the local captain is on much better terms with One-Eyed Wigmar than with his direct superiors in Brynn.
Reputation System Changes
The Reputation system received many tweaks as well. In the current version of the game, each settlement uses the same Reputation perks - in Rags to Riches, they will differ depending on each city or villages specific features, allowing for more flexibility when balancing the economy and gear progression. And, if the need arises, itll let us add even more unique perks in the future. For example, even though there are almost no merchants in the dilapidated remains of Denbrie, the settlements unique perk, Magistrates Frontier, will reward you with additional Brynn reputation upon completing its contracts, which in turn will grant you access to better gear, even if indirectly.
Special Boss-related quests, which right now are tied to the characters level, will too be a part of the Reputation system and will become available once you unlock their corresponding perk.
Brynn
Originally, Brynns Reputation was meant to be acquired through alternative means, and city contracts were introduced only as a placeholder. In Rags to Riches, we want to return to the original vision of Brynn as a center of commerce, which youll need to visit from time to time to buy new gear and sell off loot. Obviously, the list of big city activities will eventually feature sidequests as well: over the last year, weve put a lot of effort into adapting our dialogue-creating tools for the games engine, so the addition of new dialogues will require much less time than before. This leads us to the next big change, the complete removal of Brynn dungeons and all contracts tied to them: high danger contracts will be split between the Rotten Willow and Denbrie, which should flatten the difficulty spike reported by many players.
Brynn Reputation will depend on your standing with other settlements of the faction, giving a lot of weight to Osbrook, Mannshire, and Denbrie contracts. On top of that, the option to bribe Bailiffs wont be available by default, instead requiring a Commendation Letter, which will also be connected to a Reputation perk.
Distant Dungeons
Another thing that we want to do with Rags to Riches is to implement a complete progression system that provides content throughout all 30 character levels, which, subsequently, will allow us to stress test every mechanic before expanding the global map. As mentioned in previous devlogs, this will be achieved by splitting the existing dungeons, items, and settlements into 5 tiers. This change will also affect distant dungeons, which will stay the main source of late game content - theyll be present in tier 4 and tier 5 variants, offering more lucrative rewards and nastier opponents.
================= Thats all for now. Until next time!
[ 2024-05-09 19:14:20 CET ] [ Original post ]
Stoneshard
Ink Stains Games
Developer
HypeTrain Digital
Publisher
2020-02-06
Release
Game News Posts:
149
🎹🖱️Keyboard + Mouse
Mostly Positive
(26119 reviews)
Public Linux Depots:
- Stoneshard Linux [245.94 M]
Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
EXPLORE THE RAVAGED LANDS
- Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters and old roads are abandoned. Travel across Aldor and learn more about its past. - Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods and travel the land to earn your fortune.
CHOOSE YOUR PATH
- Character Development
Experiment with 100+ abilities and 200+ equipment pieces without any class or level restrictions. Create your very own playstyle! - Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach. - Tactical Battles
There is no hand-holding. Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings and fully utilize your character’s strengths.
SURVIVE AGAINST THE ODDS
- Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions. - Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia. - Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
PLANNED UPDATES
- New Content
New settlements, including three majestic cities. New enemy factions: the mysterious Deep Dwellers and the ruthless Hive. Even more activities, equipment, enemies and abilities. - Caravan
Gather your caravan: upgrade it, find new routes and recruit followers - their skills and abilities will surely come in handy. Feeling tired? Return to your camp to hear fresh stories or just rest by the fire. - Devotion
Devote yourself to one of the aspects of the enigmatic deity. But remember: every blessing has
its price. Are you ready to make a pact? - Campaign
To solve the mystery of the Stoneshards, you’ll have to visit dozens of exciting locations, make decisions with long-lasting consequences and slay a number of ferocious bosses. - Alchemy & Cooking
Discover new recipes and experiment with potions and dishes by combining different ingredients.
MINIMAL SETUP
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
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