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Hello everyone!
Today well cover one of the most essential features of the upcoming Rags to Riches update - Caravan Followers.
Followers are a fundamental part of the Caravan, allowing you to customize it depending on your needs. During your travels through Aldor, youll be given an option to recruit a small retinue of helpers, each granting access to unique opportunities that will benefit both the Caravan and your Character.
Before we begin, it must be noted that Followers wont accompany you everywhere you go or participate in battles the same way they would in a party-based RPG: all of them either lack proficiency in soldierly matters or avoid getting into fights for personal reasons. The support they provide is exclusively out-of-combat, such as granting access to trading, repairs, and a plethora of other things that well talk about in more details below.
We plan to have six unique Followers in total, three of which will be introduced with Rags to Riches. The first one is Darrel, your old acquaintance, whom well take a better look at in this devlog. The rest of the gang will remain a secret - youll have a chance to meet them after the update is out. The only tidbit we can share for now is that all of them (except Darrel) will be newly-made NPCs, none of them present in the current version of the game.
The Caravan can accommodate up to three Followers - according to Verren, a crew larger than that wouldnt be sufficiently discrete and mobile to carry out the search for Stoneshards. If needed, itll be possible to swap your Followers mid-journey: they can be dismissed at will and then replaced with someone else. Obviously, this works both ways: an already recruited Follower can later rejoin the Caravan. Still, maintaining a stable team with infrequent rotations will be the most sensible approach - the reason will become clear in a moment.
The search for new Followers starts with Verren. After receiving the initial sum necessary for purchasing additional horses and a new wagon, hell direct you towards your specialist of choice - whatever happens next depends on the Follower, since all of them have a small quest connected to their recruitment. Once youre done with that part, the Follower will join the Caravan and head to the Camp, where youll finally be able to make use of their services: Darrel, for instance, can lend a hand with repairs or sell you a variety of tools.
Additionally, each Follower comes with four unique perks. The first two are actives: most of them will be presented in the form of dialogue options that grant access to special actions and effects. The remaining two are passives and will usually be focused on improving different aspects of the Caravan.
Freshly recruited Followers will have only two perks unlocked: one active and one passive. The rest will need to be earned by raising a Followers Loyalty, a stat reflecting their commitment to your cause. Loyalty will grow by itself with each passing day as long as said Follower is in the Caravan and can also be improved through Caravan events, dialogues, and the choices you make during them.
Followers will have five tiers of Loyalty:
[ 5971 ]
[ 1959 ]
[ 1817 ]