
Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.

EXPLORE THE RAVAGED LANDS
- Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters and old roads are abandoned. Travel across Aldor and learn more about its past. - Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods and travel the land to earn your fortune.
CHOOSE YOUR PATH
- Character Development
Experiment with 100+ abilities and 200+ equipment pieces without any class or level restrictions. Create your very own playstyle! - Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach. - Tactical Battles
There is no hand-holding. Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings and fully utilize your character’s strengths.
SURVIVE AGAINST THE ODDS
- Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions. - Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia. - Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
PLANNED UPDATES
- New Content
New settlements, including three majestic cities. New enemy factions: the mysterious Deep Dwellers and the ruthless Hive. Even more activities, equipment, enemies and abilities. - Caravan
Gather your caravan: upgrade it, find new routes and recruit followers - their skills and abilities will surely come in handy. Feeling tired? Return to your camp to hear fresh stories or just rest by the fire. - Devotion
Devote yourself to one of the aspects of the enigmatic deity. But remember: every blessing has
its price. Are you ready to make a pact? - Campaign
To solve the mystery of the Stoneshards, you’ll have to visit dozens of exciting locations, make decisions with long-lasting consequences and slay a number of ferocious bosses. - Alchemy & Cooking
Discover new recipes and experiment with potions and dishes by combining different ingredients.
Fixed the mismatch between Stances\' actual maximum number of stacks and the numbers shown in tooltips.
[/*]Fixed Claw Traps gaining additional charges when loading older saves.
[/*]Fixed the tracking of active quests not working as intended.
[/*]Fixed low Durability reducing both the base and repair prices of gear to zero.
[/*]Fixed Dirwin\'s trait failing to track visited Hunting Grounds and Dens.
[/*]Fixed the Magic Power bonus on certain dishes not having a duration.
[/*]Fixed the bug causing captive NPCs to sometimes disappear after being rescued.
[/*]Fixed issues with hit animation speed.
[/*]Fixed Determination being counted as a Stance rather than a Maneuver.
[/*]Fixed incorrect stats on several new chestpieces.
[/*]Wigmar now buys back empty plates and bowls, just like all other innkeepers.
[/*]Added maces to the Osbrook carpenter\'s stock.
[/*]Fixed the Mannshire Drunkard\'s wife using incorrect dialogue lines.
[/*]Digging graves with bare hands now takes longer and reduces Situational Morale.
[/*]Increased the prices of rare plants.
[/*]Fixed the map opening unnecessarily during certain events and dialogues when receiving leads to already discovered locations.
[/*]Fixed Spiderlings being able to trigger Web traps.
[/*]Fixed the see-through door in one of the Bastion mini-boss rooms.
[/*]Fixed the crashes when receiving a lead from Skinflint Homs or sending Alda on scouting missions on older saves.
[/*]Fixed Bonus Range not being listed among modifiers in Arcanistics ability tooltips.
[/*]Fixed Homs selling cave leads for zero crowns.
[/*]Fixed the Manticore encounter failing to trigger if the Burial Cave had already been visited on an older save.
[/*]Fixed the rare crash caused by returning to a closed dungeon after saving a captive.
[/*]Fixed the re-generation of the Caravan Camp location after installing any caravan upgrade.
[/*]Fixed the incorrect trigger of the Alda\'s Manticore-related event.
[/*]Fixed the incorrect line ID in the Alda\'s Manticore-related event.
[/*]Fixed the randomisation of the Follower\'s events after loading a save.
[/*]The cursor image now changes to a bow when hovering over sleeping bats if the character is equipped with a bow.
[/*]Reduced NPC bark range in the settlements.
[/*]Fixed the issue with NPCs leaving collisions behind them in some locations.
[/*]
Minimum Setup
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
Recommended Setup
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
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