
Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.

EXPLORE THE RAVAGED LANDS
- Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters and old roads are abandoned. Travel across Aldor and learn more about its past. - Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods and travel the land to earn your fortune.
CHOOSE YOUR PATH
- Character Development
Experiment with 100+ abilities and 200+ equipment pieces without any class or level restrictions. Create your very own playstyle! - Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach. - Tactical Battles
There is no hand-holding. Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings and fully utilize your character’s strengths.
SURVIVE AGAINST THE ODDS
- Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions. - Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia. - Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
PLANNED UPDATES
- New Content
New settlements, including three majestic cities. New enemy factions: the mysterious Deep Dwellers and the ruthless Hive. Even more activities, equipment, enemies and abilities. - Caravan
Gather your caravan: upgrade it, find new routes and recruit followers - their skills and abilities will surely come in handy. Feeling tired? Return to your camp to hear fresh stories or just rest by the fire. - Devotion
Devote yourself to one of the aspects of the enigmatic deity. But remember: every blessing has
its price. Are you ready to make a pact? - Campaign
To solve the mystery of the Stoneshards, you’ll have to visit dozens of exciting locations, make decisions with long-lasting consequences and slay a number of ferocious bosses. - Alchemy & Cooking
Discover new recipes and experiment with potions and dishes by combining different ingredients.
Fixed the rare crash caused by mana crystal attacks.
[/*]Fixed mana crystals having permanent 100% accuracy.
[/*]Fixed the bug allowing arrows to deal incorrect damage types in certain situations.
[/*]Fixed enemies not losing stacks of Unholy Blessing when destroying manuscripts in Crypts.
[/*]Fixed the issue with NPC behaviour in settlements where they could get stuck in panic mode.
[/*]Fixed pathfinding issues with NPC groups when leaving rooms.
[/*]Fixed the exploit allowing Drinking Horns to be resold for more than their purchase price.
[/*]Reduced the scaling of Aether Shield from Willpower.
[/*]Reduced the rate of Diet Morale decay.
[/*]Increased the Diet Morale bonus from dishes.
[/*]General balance tweaks to the Psyche System.
[/*]Fixed the softlock caused by moving to another location on the same turn as taking damage from a destroyed runic boulder.
[/*]Fixed the reaction of the Mannshire Bailiff\'s bodyguard to threats.
[/*]Comprehensive fixes to collisions.
[/*]Fixed the rare bug that permanently locked the exit from a recently cleared Dungeon upon returning there.
[/*]Small dry trees can now be broken down into branches in all biomes.
[/*]Added detailed visuals to lockpicks to display remaining charges.
[/*]Fixed the delay during the smoke dispersal animation.
[/*]Fixed the delay during damage animations when delivering an attack.
[/*]Fixed the bug making it impossible to gain 4 stacks of Runic Empowerment after leveling Rune of Unity until all summoned boulders were destroyed.
[/*]Fixed the bug allowing shots and spells to apply their effects through an active Aether Shield.
[/*]Fixed the delay before a mana crystal\'s shots when it was simultaneously teleported with Wormhole and Dimensional Shift.
[/*]Tweaked the conditions for choosing random targets while affected by Frenzy.
[/*]Fixed Halmar disappearing prematurely when resting in his camp.
[/*]Possibly fixed the issue with the Brewery NPCs\' aggression resetting after re-entering the location.
[/*]Fixed Rockeaters being able to use Tunnel Through and Undermine while Immobilized or caught in a net.
[/*]Added the missing Healing Efficiency and Energy Restoration bonuses to the hover of Tunnel Through.
[/*]Fixed Seal of Reflection being able to redirect projectiles from Toxic Volley and \"Poisonous Spike.
[/*]Fixed Miracle Chance and Miracle Potency not working as intended with mana crystal shots.
[/*]The hallucinations caused by Paranoia should no longer appear in areas inaccessible to regular NPCs or chase the player character between locations.
[/*]Active Caravan Follower events should no longer prevent Verren from giving you letters and directives.
[/*]Fixed the reappearing dialogue line about the letter to Mannshire when rescuing the Emissary more than once.
[/*]Fixed Stance hovers displaying incorrect durations, this time for certain.
[/*]Added new sounds when moving mushrooms and the Ranger Brew in the inventory.
[/*]Rockeaters can now also appear as hallucinations.
[/*]Fixed the display issue with Psyche values that could cause Morale and Sanity to go into negatives.
[/*]Multiple Lighting System improvements.
[/*]Various adjustments to Caves\' visuals.
[/*]Optimized biome generation.
[/*]Fixed the crashes on old saves in the Prologue.
[/*]Fixed the bug with surviving NPCs not spawning during the Fate of the Scouting Party contract.
[/*]Reworked the symbols for equipment tiers and effects stack numbers in the Chinese localization.
[/*]Fixed the softlock caused by triggering the Ancient Troll fight by throwing a Deathstinger Jar.
[/*]Fixed the possibility of entering the Ancient Troll\'s sprite by using Wormhole.
[/*]Fixed the softlock when talking to the Mannshire Winery\'s Foreman.
[/*]Fixed the crash in some localizations caused by missing text in treatises.
[/*]Fixed the crash caused by cooking with spices and a half-empty bottle of alcohol.
[/*]Fixed the softlock caused by replacing an ability on the hotbar with another one while its area of effect was already active.
[/*]
Minimum Setup
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
Recommended Setup
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
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