
Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.

EXPLORE THE RAVAGED LANDS
- Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters and old roads are abandoned. Travel across Aldor and learn more about its past. - Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods and travel the land to earn your fortune.
CHOOSE YOUR PATH
- Character Development
Experiment with 100+ abilities and 200+ equipment pieces without any class or level restrictions. Create your very own playstyle! - Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach. - Tactical Battles
There is no hand-holding. Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings and fully utilize your character’s strengths.
SURVIVE AGAINST THE ODDS
- Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions. - Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia. - Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
PLANNED UPDATES
- New Content
New settlements, including three majestic cities. New enemy factions: the mysterious Deep Dwellers and the ruthless Hive. Even more activities, equipment, enemies and abilities. - Caravan
Gather your caravan: upgrade it, find new routes and recruit followers - their skills and abilities will surely come in handy. Feeling tired? Return to your camp to hear fresh stories or just rest by the fire. - Devotion
Devote yourself to one of the aspects of the enigmatic deity. But remember: every blessing has
its price. Are you ready to make a pact? - Campaign
To solve the mystery of the Stoneshards, you’ll have to visit dozens of exciting locations, make decisions with long-lasting consequences and slay a number of ferocious bosses. - Alchemy & Cooking
Discover new recipes and experiment with potions and dishes by combining different ingredients.
Fixed the Ancient Trolls reaction to Mana Crystals.
[/*]Seal of Reflection now correctly dispels Paranoia hallucinations.
[/*]Hallucinations can no longer interact with doors.
[/*]Birds no longer react to hallucinations.
[/*]Hallucinations in Caves now match the type of enemies inhabiting them.
[/*]Fixed the crash caused by dropping a weapon while affected by Panic.
[/*]Fixed the delay during the Wolves Howl.
[/*]Added new sounds for Rockeaters, Bat Swarms, and Spiderlings.
[/*]Fixed the bug preventing enemies from moving between floors in dungeons with Trapped Entrance.
[/*]Improved the visuals of golden highlights on loot.
[/*]Liturgical Chalices can now be filled with water.
[/*]Changed the context menu text when interacting with water containers (now says Drink instead of Use).
[/*]The option to switch ammo type is now available only if the equipped quiver contains different types of arrows or bolts.
[/*]Jonnas Magical Erudition now also counts treatises in the backpack.
[/*]Receiving zero experience for killing an enemy is no longer shown in the log.
[/*]Fixed the sprite depth of some bird nest variants.
[/*]Fixed the Pilgrims schedule in Mannshire during the corresponding Settlement Situation.
[/*]Fixed the incorrect minimum value of enemies Backfire Chance.
[/*]Fixed the incorrect log text when damaging Mana Crystals.
[/*]Fixed achievements: You And What Army? and Electric Boogaloo.
[/*]Fixed the conditions for obtaining achievements: Gotta Skin \'Em All, What a Time to be Alive, Theory & Praxis, Dr. Phlogiston, I Presume, That Belongs In A Museum, and Totally Bear-able.
[/*]Reduced the distance at which ranged enemies switch to melee.
[/*]Ranged enemies can now switch back to ranged combat if the enemy moves far enough away.
[/*]Fixed the bug preventing alerted enemies from opening doors.
[/*]Increased the animation speed for placing Claw Traps.
[/*]Fixed the interaction between the Crowbar and multi-tile traps.
[/*]Fixed the conditions for speech lines triggered by spotting an enemy.
[/*]Summon the Hive now summons more dangerous combinations of Rockeaters.
[/*]Fixed the bug allowing to perform more than one action with items on the ground or in inventory during some enemy animations.
[/*]Improved the interaction between the Manticore and the bone spikes it summons.
[/*]Fixed the visuals of Ring of Fire when used by enemies.
[/*]Fixed the delay during the Manticores Vengeance of the Dead.
[/*]Fixed the bug preventing campfires from drying the character while out of their line of sight.
[/*]Fixed the bug with Aldas \"Reconnaissance\", which overwrote previously obtained specific rumors about points of interest.
[/*]Fixed the bug with Backfire Damage Change, which was affecting Seal of Finesse and some other abilities.
[/*]Fixed the sprite depth of the Blood Golem.
[/*]Skinflint Homms now always mentions the full name of a location when selling leads and reveals its actual description on the global map.
[/*]Fixed the bug with the Rockeater Queens Vision range, which allowed damaging her without triggering aggression.
[/*]Fixed the possibility of setting the Caravan Camp on tiles with Points of Interest.
[/*]Fixed collision issues in some locations.
[/*]Fixed the incorrect targeting behavior of Phantasms and Mana Crystals.
[/*]Fixed the crash caused by Rogue Arcanists fleeing the location after summoning a Mana Crystal.
[/*]Fixed the bug allowing interaction with a Phantasm at the moment of its disappearance.
[/*]The Ancient Trolls sprite now becomes semi-transparent if the character is north of it.
[/*]Dead Martyrs no longer count as enemies for contracts requiring a full dungeon clear.
[/*]Fixed the bug duplicating rescued prisoners.
[/*]Fixed the bug causing Chain Reaction to reduce the casters Shock Resistance when using Static Field.
[/*]Using Vivifying Essence no longer burns enemies Energy.
[/*]Fixed the delay during the Rockeater Hunters Poisoned Spike.
[/*]Fixed the possibility of skipping the Wormhole animation, which would result in the character receiving a free action or the ability itself not going on cooldown.
[/*]Fixed the animation freeze if the Juggernaut is attacked by a Phantasm while using Devastating Power.
[/*]Saves made in the Caravan Camp will now say so in their description.
[/*]Aldas Reconnaissance now also marks dungeons, shrines, and broken carts.
[/*]Fixed the bug showing the slashing damage animation when hit by enemy archers.
[/*]
Minimum Setup
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
Recommended Setup
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
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