
Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.

EXPLORE THE RAVAGED LANDS
- Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters and old roads are abandoned. Travel across Aldor and learn more about its past. - Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods and travel the land to earn your fortune.
CHOOSE YOUR PATH
- Character Development
Experiment with 100+ abilities and 200+ equipment pieces without any class or level restrictions. Create your very own playstyle! - Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach. - Tactical Battles
There is no hand-holding. Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings and fully utilize your character’s strengths.
SURVIVE AGAINST THE ODDS
- Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions. - Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia. - Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
PLANNED UPDATES
- New Content
New settlements, including three majestic cities. New enemy factions: the mysterious Deep Dwellers and the ruthless Hive. Even more activities, equipment, enemies and abilities. - Caravan
Gather your caravan: upgrade it, find new routes and recruit followers - their skills and abilities will surely come in handy. Feeling tired? Return to your camp to hear fresh stories or just rest by the fire. - Devotion
Devote yourself to one of the aspects of the enigmatic deity. But remember: every blessing has
its price. Are you ready to make a pact? - Campaign
To solve the mystery of the Stoneshards, you’ll have to visit dozens of exciting locations, make decisions with long-lasting consequences and slay a number of ferocious bosses. - Alchemy & Cooking
Discover new recipes and experiment with potions and dishes by combining different ingredients.
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MAIN ADDITIONS
Added a new side quest: Peculiarities of the Brynnian Hunt.
[/*]Added 2 new backpacks: Burglar Backpack and Trapper Backpack.
[/*]Added a new purse type: Belt Pouch.
[/*]Added 7 new pieces of gear:\n\nRaider Helmet (medium, T3)\nFjall Hunter Helmet (light, T3)\nKnight Coif (light, T5)\nBerserker Bear Cowl (light, T5)\nFledgling Mage Gloves (light, T2)\nVeteran Gloves (medium, T4)\nGuardsman Gloves (unique, medium, T5)
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[/*]
\nGAMEPLAY
Revisited the Diet Morale. Previously, the rate of Diet Morale decay could vary drastically depending on the hidden meal variety counter. After todays patch, the decay rate is mostly static, only increasing with hunger - the penalty for insufficient meal variety is now applied directly to dishes themselves, visibly reducing the amount of Diet Morale replenished by them (potentially going into negatives).
[/*]Rebalanced the amount of Diet Morale replenished by dishes.
[/*]Vomiting now reduces Diet Morale.
[/*]Using Salt while cooking will now improve the dishs Diet Morale.
[/*]Low non-Situational Morale and Sanity are now easier to replenish with corresponding activities, making the recovery from negative Psyche less arduous.
[/*]Significantly slowed down the decay rate of Lifestyle Sanity and reduced its gain from most sources, reducing the stats volatility.
[/*]Once per day, interacting with a Fair NPC will now replenish some Lifestyle Sanity.
[/*]Once per day, reading a new folio or a treatise will now replenish some Lifestyle Sanity.
[/*]Lowered the decay rate of Rest Morale and Sanity.
[/*]Killing enemies while affected by Ancestors Gaze will now replenish a small amount of Lifestyle Sanity.
[/*]The rate of Psyche states activation now depends on the overall Morale and Sanity, making the transition between positive and negative states more gradual. In other words, negative states will activate more slowly when Morale and Sanity are at 40% than when they are at 10%.
[/*]Frenzy: the forced movement now correctly targets the closest enemy rather than any nearby creature. The chances of forced movement and attacks increase each turn depending on missing Sanity, up to 5% per turn.
[/*]Anxiety: the chance to put a random Attack skill on a 1 turn cooldown now scales with missing Morale, increasing up to 50%.
[/*]Panic: replenishes \\[20% > 30%] Max Energy upon activation.
[/*]When cooking, the recipes requiring vegetables or mushrooms will prioritize using the latter.\nThe Bribing the Bailiff quest now requires one ruby instead of two.
[/*]
ECONOMY
The Foragers arriving during the Bloom Settlement Situation now have a chance to sell Honeycombs.
[/*]Slightly increased the amount of gold in Ol Totts possession.
[/*]The loot spawning on the storage rooms floor during the Stolen Shipment contract is now randomised.
[/*]Removed Commodity goods from the Fair Merchants stock.
[/*]Increased the amount of meat in the Brynn Butchers Stock.
[/*]Fixed the Brynn Alchemist refusing to buy rare herbs.
[/*]Folios now appear more frequently as loot.
[/*]The material of most circlets and diadems was changed to gold, silver, or gemstone (from metal or leather), which means they can now be repaired only by the Brynn Jeweler or Darrel, rather than with Repair Kits and armor scraps.
[/*]Added plates to Alda and Leifs stock.
[/*]
CARAVAN
Unlocking the Local Informants upgrade now instantly reveals the terrain around the Caravan Camp.
[/*]
BALANCE
ARCANISTICS:
Dimensional Shift: added base damage and reduced the damage dealt for distance between targets, lowering the spells late game effectiveness while preserving its impact during the early game.
[/*]
Wormhole: the spell is no longer modified by Bonus Range. The spells effect now also has an icon and a visible duration, which can be increased by Lingering Incantations.
[/*]Schism: standardized the interaction between the Knockback/Pull Chance and the targets Move Resistance to make it consistent with all similar abilities, increasing the spells effectiveness in most cases.
[/*]Aether Shield: the effects base duration now scales with the number of learned Arcanistics spells. Each projectile or thrown item destroyed by the Shield reduces its duration by 1 turn. Removed the mechanic of dealing Arcane Damage to targets that collide with the Shield.
[/*]Mana Crystal: the Crystals stats now decrease with each tile of distance from its summoner.
[/*]Phantasm: the Phantasms stats now decrease with each tile of distance from its summoner.
[/*]Mana Siphon: reduced the bonus Damage.
[/*]Arcane Might: teleporting grants \\[-15% > -5%] Backfire Damage Change for \\[2 > 4] turns.
[/*]Time Echo: Wormhole replenishes \\[33% > 50%] Health and Energy spent over the effects duration when applied to the character themselves.
[/*]Aether Harmony: producing a miracle with Mana Crystal grants \\[-30% > -20%] Energy Cost to the next cast of the spell.\n
[/*]
Reduced the proportion of magic damage dealt by high-tier Proselytes and the Undead.
[/*]Rebalanced the stats of medium armor.
[/*]Buffed the base stats and/or unique abilities of many underperforming Mini-Bosses: Husk, Crypt Keeper, Mortician, Restless Hero, Wraithbinder, Risen Marshal, Brigand Warlock, Beast Trapper, Robber Baron, Brigand Arcanist.
[/*]Added Regenerative Carapace to the Crawler Broodmother.
[/*]Increased the amount of noise produced by most actions.
[/*]Added Distracting Shot and Leg Sweep to some ranged enemies.
[/*]Nerfed Wraith Warrior to better fit its intended danger tier.
[/*]Reworked the Crown of Benor the Dauntless.
[/*]Reduced the duration of Smoke Bombs cloud to 10 turns.
[/*]Increased the Rockeaters resistance to Bodypart Damage.
[/*]Increased the maximum duration of Satiety.
[/*]Increased the Situational Morale penalty when digging up graves with bare hands.
[/*]The amount of Intoxication gained from Miasma can now be reduced by the equipped helmets Poison Resistance.
[/*]Improved enemy AI and ability usage when fighting summoned entities.
[/*]Improved the Brigand Arcanists AI and ability usage in general.
[/*]Increased the minimal Armor Durability that Undead Mini-Bosses can spawn with.\n
[/*]
STABILITY
Potentially fixed the crash caused by equipping the Council Heater Shield in Brynn.
[/*]Potentially fixed the crash caused by using War Cry.
[/*]Fixed the crash caused by picking up items from tiles with traps.
[/*]Potentially fixed the rare softlocks caused by shooting arrows.
[/*]Potentially fixed the softlocks caused by skipping time during some of Leifs events.
[/*]Fixed the softlocks during some dialogues.\n
[/*]
FIXES
Battle-Forged: fixed the Crit Avoidance bonus being applied to all armor types.
[/*]Aether Shield: fixed teleporting prolonging the effects duration over the stated limit.
[/*]Breakthrough: fixed a mistake in the formula that was causing the skills Stagger Chance to be affected by the targets Control Resistance instead of Move Resistance.
[/*]Embodiment of Resilience: fixed full blocks reducing the ability trees cooldowns by 1 turn instead of 2.
[/*]More Blood!: fixed kills granting a penalty to Abilities Energy Cost rather than a bonus.
[/*]War Cry: fixed the excessive delay after using the skill in certain situations.
[/*]Resonance Cascade: Resonance is now applied only to enemies.
[/*]Mana Crystal: fixed the incorrect Accuracy formula.
[/*]Transcendental Anchoring: fixed the cooldown reduction being applied twice when teleporting yourself and a summon (or two summons).
[/*]Rune of Fortifying: fixed the incorrect Energy Cost reduction for maintaining adjacent runic boulders.
[/*]The Hunting Nets used by enemies and traps now correctly take the targets size into account when calculating the effects duration and the Nets durability loss.
[/*]Net traps now use low-durability Hunting Nets, preventing them from being looted unless said traps are properly disarmed.
[/*]Fixed the Brynn Stablehand selling the Reinforced Harness before all prerequisite Caravan upgrades are unlocked.
[/*]Fixed the conditions for unlocking Theory & Praxis, What a Time to be Alive, and Electric Boogaloo achievements.
[/*]Fixed the animation issue caused by the Ancient Troll using Rock Toss on the Mana Crystal as it was being dispelled.
[/*]Fixed the collisions around Harpy Nests.
[/*]Fixed the rendering issue affecting one of the trees in Brynns Old Towers.
[/*]Fixed the issue causing freshly spawned loot to disappear from chests when opening them and clicking through the menus too quickly.
[/*]Fixed the glow effect created by Mark of the Feast.
[/*]Fixed the Manticores use of Primal Aether temporarily stopping the characters stats from refreshing.
[/*]Soul Wells, Nests, and other similar inanimate entities now have proper immunity to status effects.
[/*]Fixed the Stun from Wormhole being instantly removed from the target if applied by reactivating the spell.
[/*]Improved the system for refreshing stats after moving, which should solve the issue with some effects having a delayed impact on enemies after they trigger a trap.
[/*]From the Cradle to the Grave: fixed the missing quest outcome, triggered by failing to bring the Cradle to lOwcrey within the announced time limit.
[/*]Fate of the Brewery: fixed the incorrect dialogue line when delivering the Carpenters Plane in exchange for information.
[/*]Fixed village animals instantly recovering from Coma.
[/*]Fixed the interactions with doors while in smoke.
[/*]Fixed Blood Spit still creating a blood puddle after hitting a target protected by Aether Shield.
[/*]Fixed the Restless Heros Last Stand not working as intended.
[/*]Fixed the portcullis animation sometimes playing too fast when entering a dungeon with the Trapped Entrance modifier.
[/*]Graves visuals now depend on the biome they spawn in.
[/*]Fixed enemies not being able to swap places with one another.
[/*]Thrown items should no longer cause Paranoia hallucinations to flinch before vanishing.
[/*]Fixed Vision Range failing to refresh when changing equipment during the Rest Mode.
[/*]Fixed equipped Hunting Nets losing durability when delivering a strike with a weapon in another hand.
[/*]Fixed the possibility of shooting through the locked door during the Prologue tutorial section.
[/*]Tweaked the pathfinding algorithm.
[/*]Fixed the Hexer Talisman never appearing as loot.
[/*]The breakfast dish in the Golden Grain is now decided by the game ahead of time, instead of being generated when its served.
[/*]Fixed the possibility of occupying the same tile as summoned ball lightning after using Wormhole.
[/*]Fixed Leif not leaving the Caravan Camp when using Supply Run.
[/*]Fixed Supply Run sometimes failing to apply its effects to other Followers.
[/*]Fixed the broken Supply runs by Leif counter in the Statistics tab.
[/*]Fixed guards in the Brynn Jail inviting the player character to see Quartermaster Bern immediately after releasing them from the cell.
[/*]Fixed the exploit with free breakfasts in the Golden Grain.
[/*]Fixed the generation issue affecting the second floor in dungeons.
[/*]Fixed the cooking exploit with placing ingredients into a backpack.
[/*]Fixed the Archivist not using his abilities as intended.
[/*]Fixed the possibility of inspecting Wells of Souls while they are in the fog of war.
[/*]Fixed the Ancient Trolls reaction to magma puddles.
[/*]Fixed the player character not moving towards the Ancient Troll when clicking on its sprite.
[/*]
UI
While in the Repair Mode, hovering over a piece of equipment will now display its material type.\nImplemented a system for summarising repeating events in the Reputation Log.
[/*]Added a Quest Failed section to the Journal and Statistics tabs.
[/*]
Minimum Setup
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
Recommended Setup
- OS: Ubuntu 18.04.2
- Processor: Intel Core 2 Duo E6320 or equivalentMemory: 2 GB RAM
- Graphics: GeForce 7600 512 Mb or equivalent
- Storage: 500 MB available space
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