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You asked, and we answered - we've been monitoring and responding to discord and the community forums like a hawk, and a new patch addressing many concerns is now live! This is what we call aggressive patching. You may need to restart steam to pick up the patch. Patch v1.01 Major features: - Added 'extra mission duration' toggle to level-select screen. This doubles the duration for each operation, allowing you to take it slow and maneuver to your heart's content. - Added 'slow game speed' toggle to level-select screen. This halves the normal game speed, slowing down the game and allowing you to more easily react to the craziness of war. Note: Both options above only available for singleplayer (for now). Minor: - Removed the 'look at me' red circle animation of message prompts after it happens twice - Made units be able to retreat when under fire even if they can't see their attacker (a.k.a. someone shooting your tanks, and your tanks can't see them) - Tweaked AI to add maximum distance they'll move to capture empty enemy-held objectives (no more cross-map marathons!) Bug fixes: - Resized main menu and options menu to better support super widescreen (3440x1440) - Fixed scan-lines/grayscale remaining when quitting a mission while fast-forwarding via pause menu - Fixed drum-roll sound not stopping when a max-veterancy unit is levelled-up - Removed font warnings from player.log file - Changed saved replay filenames to use given names instead of mission name - MULTIPLAYER: Fixed client being unable to report enemy status using enemy figurines What's next? A straight-line/move directly to command, localization improvements, a map editor guide, more bug fixes and maybe trading cards? If you're having problems with speech recognition, please refer to this thread: https://steamcommunity.com/app/1011610/discussions/0/2262438048225838980 We're working hard to make the game the best it can be, so good or bad, please leave a review with your thoughts and comment.
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