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Real-Time General Announced!

Greetings, Generals. We're proud to announce our newest and by far most ambitious game yet, Real-Time General. A spiritual successor to Radio General, we've upped the scale to include THE ENTIRE Normandy campaign, with thousands of units, hundreds of players and LOTS of planning! https://store.steampowered.com/app/2272180/RealTime_General/ [previewyoutube=xWlcvyAr5NU;full][/previewyoutube] Follow us for more details: Website | Discord | Newsletter Got questions? We have answers! Check our FAQ We want to hear from YOU! What gameplay or featueres do YOU want to see in Real-Time General? Stay tuned for more news from the front... - Michael


[ 2023-05-24 22:30:01 CET ] [ Original post ]

Water Rats DLC Out NOW!

General, we have need of your skills once again. Take command of the First Canada Army, and capture the channel ports. Wade through the muddy swamps of Belgium and Holland, and take the fight into Germany. Show the enemy the might of our Royal Airforces using aerial recon, tactical airstrikes and devastating bombings. Have engineers build bridges to cross canals and rivers in the Battle of the Scheldt. Lastly, bring food to over 4.5 million starving Dutch civilians. https://store.steampowered.com/app/2110160/Radio_General__Water_Rats/ Even if you don't get the DLC, you'll still receive in this free update:

  • The 6th Royal Canadian Air Force air support unit for use in ANY previous campaign mission that has an ANY unit slot
  • Engineers can construct bridges in map-editor created missions with this option enabled
  • Italian language localization
It's good to have you back, General.


[ 2022-08-23 09:36:36 CET ] [ Original post ]

Water Rats DLC Announced - Air Support, Building Bridges and More!

Greetings, Generals. Wow, has it really been two years? Well, we started working on this DLC a while ago, but got busy, and well... better late than never, right? Regardless, we're extremely proud to announce...
https://store.steampowered.com/app/2110160/Radio_General__Water_Rats/ Highlights include a new Air Support unit (recon, airstrikes, bombing!), constructing bridges and 7 new campaign missions along the Channel coast and Low Countries. Not to mention new historical photos and video. Get your cigars and brandy ready, and we'll see you on the battlefield in two weeks.


[ 2022-08-07 20:25:36 CET ] [ Original post ]

KAIJU WARS available NOW!

We've been busy working on another innovative strategy title for the last two years... KAIJU WARS! And it's available now! Steam page
Play out a kaiju movie as the (hopelessly) outclassed military in the stylish 2D turn-based strategy of Kaiju Wars. Construct buildings and defend your city with cannon-fodder tanks, jets, and more as the devastating kaiju grows in power with every attack. [previewyoutube=r4YvQxqTDCs;full][/previewyoutube] Although just a little bit different than Radio General, you'll recognize some of our designs crossover - historical film footage, persistent units, a map editor, way too much content, etc. You never know when trying something new ends up being a pleasant surprise, so why not take a look? Steam page


[ 2022-04-28 16:00:29 CET ] [ Original post ]

Kaiju Wars Demo Available!

Foolish Mortals, known for its hardcore realistic WW2 voice-commanded real-time strategy game Radio General has now released a demo for a colourful monster-based 2D turn-based tactics game! Yes, this is definitely rather... er... different from our earlier work, but we promise you it's still innovative, and it's still a strategy game! If you're a fan of our previous work, consider checking out the free demo of KAIJU WARS. If you give it a try, you may be pleasantly surprised!
KAIJU WARS demo link


[ 2021-10-01 22:11:54 CET ] [ Original post ]

Games For Change Finalist!

We're happy to announce Radio General has been nominated as a finalist for the 2021 Games For Change awards! https://festival.gamesforchange.org/festival/festival-awards
You can also vote for Radio General in the People's Choice awards: https://www.surveymonkey.com/r/SKZQRHT Watch the awards live on July 12: https://hopin.com/events/games-for-change-virtual-festival-2021 MORE INFO: Games for Change awards are designed to highlight games that achieve some form of social good, such as education, sparking important conversations, highlighting social issues or promoting empathy. Radio General is first and foremost a strategy game, but it also places a heavy emphasis on education. We use hundreds of real historical photos and videos to teach players about real battles, and are one of the only games to cover Canadian history during the war. Currently Radio General is being used in local highschools to teach Canadian history during WW2, and we give out free keys for educational purposes. Lastly, Radio General is also one of the rare games to promote empathy and discuss the actual human cost of war. Other RTS and wargames have you throw away hundreds if not thousands of digital lives during a mission, and the only acknowledgement given to this is your score screen at the end. In Radio General, you personally review casualty reports, and have to write letters home - how do you tell a mother their son won't be coming home? In short, Radio General was nominated due to its educational focus and its unique depiction of the human cost of war.


[ 2021-06-03 21:36:35 CET ] [ Original post ]

Bug Fix v3.21

- Fixed achievement 'Tactical Genius' not always being unlocked


[ 2021-03-16 09:12:31 CET ] [ Original post ]

Canadian Game Developer Awards

Radio General, along with many other excellent Canadian-made titles have been nominated for the Canadian Game Development awards. You may be surprised at the number of high-quality games coming out of Canada. We also have an upcoming game listed too. Still a strategy game, but a little bit monstrous. Kaiju Wars: http://www.foolish-mortals.net/kaijuwars Cast your votes here: https://docs.google.com/forms/d/e/1FAIpQLSe-jzU68afbZ8rppjYwqbGGXt-AJPasehDP5HJUWCkddpiAtw/viewform


[ 2021-01-01 22:35:15 CET ] [ Original post ]

Patch 3.2 - More rebindable keys!

Happy new years! Here's to hoping 2021 will be far better than 2020. This patch addresses a few quality of life features.

Patch 3.2


  • Added zoom in/zoom out rebindable keys ("-"/"+")
  • Added clear voice command rebindable key ("DEL")
  • Fixed Operation TONGA photo description being in French
  • Reduced difficulty of last few missions in challenge mode


[ 2021-01-01 22:03:40 CET ] [ Original post ]

Steam Awards: Most Innovative Gameplay

Attention recruits! The annual Steam awards are here, and if you thought Radio General was innovative, thought provoking or education, we'd be honoured if you nominate it for the 'Most Innovative Gameplay' award.


[ 2020-11-25 18:00:58 CET ] [ Original post ]

Remembrance Day free soundtrack and sale!

Originally called Armistice Day, Remembrance Day in Canada commemorates the armistice agreement that ended the First World War on Monday, November 11, 1918, at 11 a.m.on the eleventh hour of the eleventh day of the eleventh month. Every year on November 11, Canadians pause in a moment of silence to honour and remember the men and women who have served, and continue to serve Canada during times of war, conflict and peace. We remember the more than 2,300,000 Canadians who have served throughout our nations history and the more than 118,000 who made the ultimate sacrifice. To honour this occasion, we are releasing Radio General's soundtrack for free! Sit back, listen to those bombastic melodies, and give a thought or two to all those who fought in the war. Soundtrack: https://store.steampowered.com/app/1303970/Radio_General_Soundtrack/ Also, the game has a 50% discount!


[ 2020-11-10 21:52:00 CET ] [ Original post ]

Patch v3.1 - Minor Changes

[olist]

  • Reduced all artillery perks giving barrage blast radius to each give +15% barrage blast radius
  • Fixed lack of names from Indigenous Peoples of Canada in name randomizer
  • Reduced difficulty of the last few missions in 'challenge' mode
  • Minor bug fixes [/olist] We've also got a work-around to get voice commands working on mac. Stay tuned for Remembrance Day (November 11th in Canada): we have something planned.


    [ 2020-09-21 21:01:00 CET ] [ Original post ]

  • Patch 3.0 - D-Day Anniversary, two more missions!

    Patch v3.0


    Operation Overlord, or D-Day launched 76 years ago on the windy morning of June 6, 1944. To mark that momentous occasion, we've got some brand new content for you! Two new free campaign levels (each with new historical documents!) and variety of bug fixes. Why not mark the anniversary of the beginning of Europes liberation by recreating the event yourself, digitally?

    MAJOR


    - NEW Melfa Pursuit mission (Italy). You are to pursue fleeing German units after penetrating the Hitler Line in Italy. Using scouts and snipers, avoid enemies and guide your small force to the rear poisition of Ceprano to dig in to prevent enemies from escaping. - NEW Le Mesnils-Patry mission (France). After losing ground in the Juno Beach Counterattack in France, you are ordered once again to advance and retake lost ground. Prepare for an all-out brawl, with both sides fielding heavy armour and large numbers over a small area. This bloody battle was plagued with poor communication, and as such you will be working with an AI teammate in your assault. Both missions come with new historical photos, video and other documents. Check them out!

    MINOR


    - Added Free-play and Challenge mode to Dieppe Revisited mission - Increased tank health 25%, morale by 20%, tanks now move in squadrons of 6 - Added viewable barrage range stat for Artillery and Anti-tank guns - Fixed artillery sometimes incorrectly reporting amount of barrages left - Added voice line right after artillery fires about running out of ammo - Various bug fixes with threading - Moved briefing, log and field manual aside when playing very wide maps - Added another video and newspaper article to Ortona historical documents about Victoria Cross recipient If you're having problems with speech recognition, please refer to this thread: https://steamcommunity.com/app/1011610/discussions/0/2262438048225838980

    WHAT NEXT?


    This is our second big free content update. Where do you want to see the game go next? Let us know in the steam discussion forums, or on our discord.


    [ 2020-06-06 07:26:58 CET ] [ Original post ]

    Patch v2.01 - bug fixes

    Every engine needs maintenance, and fine-tuning. Here are some bug fixes.

    Minor


    - Potentially fixed units not moving bug - Fixed challenge mode Achievements not always unlocking (selecting any campaign will give them to you if they were missing) - Fixed Turkish 'I' character not rendering properly - Fixed weapon occasionally profiles not properly loading - Fixed wrong voice actor being occasionally used - Fixed Gunnery Drills perk not having effect priority


    [ 2020-05-12 07:30:10 CET ] [ Original post ]

    Free content update: CHALLENGE mode unlocked voice commands for Linux!

    Patch v2.0 - CHALLENGE MODE & voice commands now available for Linux!


    Hitler died 75 years ago to this day (April 30, 1945), so it's a fitting time to launch our first major free content update. Whether you're a green recruit or a grizzled veteran, there's never been another time to begin (another) tour of duty!

    CHALLENGE MODE


    We've added a new challenge mode option to all missions to up the difficulty (not for the faint of heart!). Instead of simply increasing enemy damage by 30% like most games, each scenario has a unique and hand-crafted difficulty added to it. For example, in Leonforte the enemy now has artillery, and the towns have additional fortifications. For the Hitler Line, expect a new fierce armoured counter-attack when you breach their line is breached! Beat all of of the missions in challenge mode to unlock a new steam achievement!

    VOICE COMMANDS HAVE COME TO LINUX!


    Let us know how it works for you!

    SPEECH RECOGNITION IMPROVEMENTS


    Your voice is more powerful than ever! Thanks to everyone who donated their voice data, speech recognition performance has been improved for both US and UK speech models all across the board (but most specifically for problem terms "HOW", "JULIETT" and "FIRE BARRAGE AT").

    Major


    - Hand-crafted CHALLENGE MODE difficulty option for all missions - Voice commands now available for Linux! - Speech recognition performance improved thanks to user-donated speech data! (specifically "HOW", "JULIETT" and "FIRE BARRAGE AT") - Added 'Retry' button to pause menu

    Map Editor


    - Made it so you can't save maps without entering a filename - Fixed error saving map editor maps without administrator access

    Balance


    - Hitler Line: topmost enemy infantry replaced with AT-gun, added foxholes to towns themselves, altered nothern road - Operation TONGA: added extra tank squadron to enemy counter-attack, made existing enemy tanks head to central town of Robehomme instead of stopping in Varaville, switched all units to dynamic AI for counter-attack - Made AI tanks less content to garrison objectives (they'd rather attack) - Minefields are now cleared if they deal a certain amount of damage (the enemy's triggered most of the mines) - Falaise Gap: added road in south east of map

    Minor


    - Made AI counter-attacks use more available units (as opposed to only using the minimum required) - Enlarged map compass text directions - Removed unnecessary free-play option for tutorials - Made units retreating out of mission from reaching objective landmark capture landmark before leaving What's next? The next big free content update is scheduled for the anniversary of the D-Day landings (June 6th). Stay tuned! If you're having problems with speech recognition, please refer to this thread: https://steamcommunity.com/app/1011610/discussions/0/2262438048225838980 You can help us improve the speech recognition! We've added a toggle to the bottom-right of the main-menu that records your voice commands. We'd be grateful if you help us improve the speech recognition performance on your bizarre accents. We're working hard to make the game the best it can be, so good or bad, please leave a review with your thoughts and comments.


    [ 2020-04-30 19:50:46 CET ] [ Original post ]

    Patch v1.08 - bug fixes

    Patch v1.08


    Map Editor


    - Fixed preventing maps from saving properly on macs - Made test map button interactable only after map has been properly saved - Fixed saving, then cancelling repeatedly stopping proper 'save as' menu from appearing

    Balance


    - Upped snipers veterancy rate (now get veterancy for moving around like scouts, and more veterancy from dealing damage)

    Minor


    - Fixed rebinding 'sustained barrage' key What's next? We're working on the first free content update. See the roadmap for more details: https://steamcommunity.com/app/1011610/discussions/0/2262438048237032350/ If you're having problems with speech recognition, please refer to this thread: https://steamcommunity.com/app/1011610/discussions/0/2262438048225838980 You can help us improve the speech recognition! We've added a toggle to the bottom-right of the main-menu that records your voice commands. We'd be grateful if you help us improve the speech recognition performance on your bizarre accents. Oh, we did other stuff in this patch too. We're working hard to make the game the best it can be, so good or bad, please leave a review with your thoughts and comments.


    [ 2020-04-22 02:50:09 CET ] [ Original post ]

    Patch v1.07 - bug fixes

    Smaller patch today, fixing a few annoying bugs.

    Multiplayer


    - Units on CLIENT properly sign-in now - Fixed potential error with client slotting 'any' type unit slot - Fixed error client-side with move-directly-to order

    Balance


    - Operation TOTALIZE: Removed enemy infantry company from center forest of map

    Minor


    - Fixed red ensign in results panel (the other ones were all correct, this one wasn't) What's next? We're going to start switching gears for the first free content update. See the roadmap for more details: https://steamcommunity.com/app/1011610/discussions/0/2262438048237032350/ If you're having problems with speech recognition, please refer to this thread: https://steamcommunity.com/app/1011610/discussions/0/2262438048225838980 You can help us improve the speech recognition! We've added a toggle to the bottom-right of the main-menu that records your voice commands. We'd be grateful if you help us improve the speech recognition performance on your bizarre accents. Oh, we did other stuff in this patch too. We're working hard to make the game the best it can be, so good or bad, please leave a review with your thoughts and comments.


    [ 2020-04-19 00:19:23 CET ] [ Original post ]

    Patch v1.06 - 'Move directly to' command, and map-editor features galor

    Patch v1.06


    A 'Move directly to' command, and map-editor features galore! You asked, and we answered: you can now directly order your troops to walk in a straight-line. Fastest path? Pfft. WALK DIRECTLY OVER THAT MOUNTAIN. Useful for when the enemies guard the road, making the most efficient/fastest path too dangerous to take. Reinforcements have arrived for the map editor! Behold more new features than you can shake stick at!

    Major


    - Added 'move directly to' command - this makes the unit move in as straight a line as possible (will still path around rivers). Want to walk DIRECTLY over that hill and through that forest? You got it! Note: 'move directly to' not available for voice commands

    Map Editor


    - Added 'back to map editor' button that appears when testing a map editor map (clicking it returns you to the map editor and loads the map you were just testing) - Added INFANTRY BATTALIONS to map editor - Added NAVAL ARTILLERY unit to map editor - Added MINEFIELD to map editor - Added SWAMPS to map editor - Added BEACHES to map editor - Added IMPASSABLE areas to map editor - Units can now be initially 'lost' - Units can now be initially 'out of communication' - Added several BRIDGE rotations - Can now ZOOM the map with scroll-wheel - When editing terrain shapes, pink vertices appear on top-most layer - Fixed weird audio bug when switching between map editor and main scene - Added a billion tooltips - Fixed localization of editor - Delete button no longer appears for maps downloaded via steam workshop subscription (you have to unsubscribe via the website) - Fixed bug where going back and forth between map editor and main menu had unique unit names break

    Minor


    - Added note about speech models on create new campaign screen (not sure why I removed it way back...) - Added note about speech models in tutorials and first mission - Increased font size of stats panel - Added tooltip about speech models - Improved localization of a few tooltips - Fixed speech model setting not saving properly between plays - Fixed microphone setting not saving properly between plays - Juno Beach: made Germans retreat less into ocean (Wrong way! Unless you want to surrender...) - Dieppe revisited: made Germans retreat less into ocean, increased map height to give more room in water - Fixed artillery mis-reporting actual number of barrages remaining - Fixed Dieppe Revisited overview not appearing for French localization

    Multiplayer


    - Minor bug fix to joining

    Balance


    - Further increased tank resistance to artillery by 10% What's next? We're going to switch gears and start working on the first free content update. See the roadmap for more details: https://steamcommunity.com/app/1011610/discussions/0/2262438048237032350/ If you're having problems with speech recognition, please refer to this thread: https://steamcommunity.com/app/1011610/discussions/0/2262438048225838980 You can help us improve the speech recognition! We've added a toggle to the bottom-right of the main-menu that records your voice commands. We'd be grateful if you help us improve the speech recognition performance on your bizarre accents. Oh, we did other stuff in this patch too. We're working hard to make the game the best it can be, so good or bad, please leave a review with your thoughts and comments.


    [ 2020-04-17 09:41:19 CET ] [ Original post ]

    Patch v1.05 - map editor love and balancing

    This time we fix many of the issues plaguing the map-editor, and give some needed love to our tank crews. You can help us improve the speech recognition! We've added a toggle to the bottom-right of the main-menu that records your voice commands. We'd be grateful if you help us improve the speech recognition performance on your bizarre accents. Oh, we did other stuff in this patch too.

    Map Editor


    - Added notifications on uploading, saving and loading of maps - Fixed clickable layer of objects (units on top, then landmarks, then terrain) - Removed irrelevant landmark fields from certain landmarks (hid drawing landmark for landmarks where you can't do that) - Fixed bug with foxholes/fortifications/bunkers being named for speech recognition - Fixed units being freakishly slow moving uphill - Retroactively fixed old maps with wonky colliders (i.e. roads, rivers, forests) - they should now work when loaded - Fixed missing voice-lines when moving to non-objective airfield

    Balance


    - Increased tank minimum damage by 0.5, increased tank default defence by 5% - Significantly increased effects of all tank veterancy perks (we want veterancy to feel more impactful) - Increased effects of other veterancy perks - Increased snipers minimum damage by 0.2 to make their damage very consistent

    Localization


    - Fixed certain random events not being localized properly ('we ran into a group of sheep!')

    Multiplayer


    - Fixed potential bug where backing out didn't properly leave lobby - Fixed bug creating unnecessary lobbies

    Minor


    - Unit stats panel automatically closes when mission ends What's next? Localization improvements to map editor, and eventually 'straight-line' move command (I promise!) If you're having problems with speech recognition, please refer to this thread: https://steamcommunity.com/app/1011610/discussions/0/2262438048225838980 We're working hard to make the game the best it can be, so good or bad, please leave a review with your thoughts and comments.


    [ 2020-04-15 08:42:05 CET ] [ Original post ]

    Patch v1.04: You can help the war on speech recognition!

    You can help us improve the speech recognition! We've added a toggle to the bottom-right of the main-menu that records your voice commands. We'd be grateful if you help us improve the speech recognition performance on your bizarre accents. Oh, we did other stuff in this patch too. Again, from the last patch we suggest recreating your old map-editor maps from scratch. Previously placed roads, rivers and forests may be wonky. If your old map doesn't load, please send them to michael@foolish-mortals.net

    Patch v1.04


    Major: - Added 'record voice commands' toggle to bottom-right of the main menu - Added animated loading screen to main menu (to make the long load time more bearable) Minor: - Replaced Rank 4 veterancy symbol with proper SSgt rank symbol - NEW replays now properly record units retreating from battlefield (Ortona, TOTALIZE, Falaise Gap). NOTE: old replays will still have this bug - Fixed bug with units retreating from battlefield still being reported around by other units (Ortona, TOTALIZE, Falaise Gap) - Fixed red 2.4 text floating around after Ortona mission - Added missing source file for photo Balance: - Ortona: removed enemy infantry near Torre Muccia (he kept running away like a coward), replaced one enemy infantry in old town with an infantry battalion Localization: - Improved choppy lost location reports - Improved relative move orders - Localized unit slots in unit management screen What's next? Localization improvements, more map editor bug fixes and eventually 'straight-line' move command (I promise!) If you're having problems with speech recognition, please refer to this thread: https://steamcommunity.com/app/1011610/discussions/0/2262438048225838980 We're working hard to make the game the best it can be, so good or bad, please leave a review with your thoughts and comments.


    [ 2020-04-14 00:40:01 CET ] [ Original post ]

    Patch v1.03: map editor guide and more!

    Happy easter everyone! Just because it's easter doesn't mean we stop patching. We focus primarily on the map editor, with a nice how-to guide written up. We suggest creating new maps from scratch after this patch (we promise to stop breaking old maps soon!). If loading old maps, we recommend re-placing all roads, rivers and forests. If your old map doesn't load, please send them to michael@foolish-mortals.net You may need to restart steam to get the patch. Patch v1.03 Map Editor: - Uploaded steam map-editor guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2058875860 - Added more tool-tips - Fixed rare bug where certain fonts would disappear - Removed large-town object for now - its shape was causing issues (will be reintroduced soon) - Fixed custom-shaped terrain sometimes having wonky colliders - Changed roads to be polygon shaped - the previous single-pathing was causing issues with colliders. Major: - Turned on vsync for all graphics quality settings to fix excessive frame-rate on certain machines Minor: - Added steam workshop button to custom missions level-select screen (opens a web browser to workshop page) - Made figurine muzzle-flashes be disabled with 'show battle animations' option - Fixed bug where dragging and unslotting a unit resulted in visual glitch and losing ability to slot that unit Balance: - Further reduced artillery blast radius veterancy perks - Made tanks a bit more resistant to artillery barrages What's next? Localization improvements, a 'straight-line' move command and of course more bug fixes. If you're having problems with speech recognition, please refer to this thread: https://steamcommunity.com/app/1011610/discussions/0/2262438048225838980 We're working hard to make the game the best it can be, so good or bad, please leave a review with your thoughts and comments.


    [ 2020-04-13 09:53:59 CET ] [ Original post ]

    Patch v1.02: more realism options, bug fixes and balancing

    Another 'aggressive' patch, this time we have a bit of everything, and give some love to the map editor. You may need to restart steam to get the patch. Patch v1.02 Major features: - Added 'Highlighting grid coordinates from radio messages on map' (showing event locations) option. This is toggled off for new 'high' realism campaigns. - Added 'Units becoming understrength/exhausted after missions' option (shown when creating new campaign). Note: for existing campaigns, you must toggle the above options yourself in the options menu. Map editor: - Upload to steam workshop button hidden not clickable until map is saved once - Added confirmation panel when uploading to steam workshop - Added more tooltips - Fixed units sometimes ignoring elevation for path-finding - Fixed unit controller field not setting properly - Fixed road shapes not saving properly - Made default controller for enemy units static AI - Added highlighting to edit shape button - Fixed airfields not having visible labels - Made loading more error proof Balance: - Hitler Line: swapped an enemy infantry company with an infantry battalion (it felt wrong this mission is easier than the previous Gustav Line) - Nerfed artillery blast radius veterancy perks by 50% (they were gosh darned too big!) Minor: - Units no longer report losing sight of enemies when panicking or retreating (they're too busy!) - Royal Regina Rifles unit available for Juno Beach instead of Sicily, Royal 22 Regiment now available for Sicily - Fixed potential break in Dieppe Raid tutorial - Fixed rank designations in casualty list - Fixed a few typos What's next? A 'straight-line' move command, map editor steam guide and localization improvements If you're having problems with speech recognition, please refer to this thread: https://steamcommunity.com/app/1011610/discussions/0/2262438048225838980 We're working hard to make the game the best it can be, so good or bad, please leave a review with your thoughts and comments.


    [ 2020-04-12 02:55:43 CET ] [ Original post ]

    Patch v1.01 - time/speed options available

    You asked, and we answered - we've been monitoring and responding to discord and the community forums like a hawk, and a new patch addressing many concerns is now live! This is what we call aggressive patching. You may need to restart steam to pick up the patch. Patch v1.01 Major features: - Added 'extra mission duration' toggle to level-select screen. This doubles the duration for each operation, allowing you to take it slow and maneuver to your heart's content. - Added 'slow game speed' toggle to level-select screen. This halves the normal game speed, slowing down the game and allowing you to more easily react to the craziness of war. Note: Both options above only available for singleplayer (for now). Minor: - Removed the 'look at me' red circle animation of message prompts after it happens twice - Made units be able to retreat when under fire even if they can't see their attacker (a.k.a. someone shooting your tanks, and your tanks can't see them) - Tweaked AI to add maximum distance they'll move to capture empty enemy-held objectives (no more cross-map marathons!) Bug fixes: - Resized main menu and options menu to better support super widescreen (3440x1440) - Fixed scan-lines/grayscale remaining when quitting a mission while fast-forwarding via pause menu - Fixed drum-roll sound not stopping when a max-veterancy unit is levelled-up - Removed font warnings from player.log file - Changed saved replay filenames to use given names instead of mission name - MULTIPLAYER: Fixed client being unable to report enemy status using enemy figurines What's next? A straight-line/move directly to command, localization improvements, a map editor guide, more bug fixes and maybe trading cards? If you're having problems with speech recognition, please refer to this thread: https://steamcommunity.com/app/1011610/discussions/0/2262438048225838980 We're working hard to make the game the best it can be, so good or bad, please leave a review with your thoughts and comment.


    [ 2020-04-11 00:55:02 CET ] [ Original post ]

    Launch Hotfix

    A quick hotfix - Fixed artillery not firing for certain users (this blocked progression in 'Training Operations' mission If you already downloaded the game, you must restart steam to pick up the patch.


    [ 2020-04-09 20:05:03 CET ] [ Original post ]

    Available now Roadmap

    After two and half years of work, Radio General is finally released! Storm the beaches with us, push back the enemy, and do your part to help the war effort, TODAY! We're in this for the long-haul, so here's what we have planned

    ROADMAP


    - Aggressive bug fixes in opening weeks - April 30th: For the anniversary of Hitler's Death, a new free level! - June 6th: For the anniversary of D-Day, you get to decide the free content update (within reason, though)! Comment below on what you'd like to see (free level, more map editor features, etc.) We hope you enjoy the game as much as we enjoyed making it. Good luck out there, Generals.


    [ 2020-04-09 15:56:48 CET ] [ Original post ]

    Radio General release date announced!

    The plan is drawn up, and the troops stand ready. Radio General will release on April 9th. Clear your throat, hold the receiver steady and get ready to lead your troops to victory! Check out the live-action trailer: [previewyoutube=QEdeoElKiGw;full][/previewyoutube] This has been a long-time coming, and we thank every for their patience. We held off on releasing the game until it met our desired level of quality. Thanks for supporting us. From some very Foolish Mortals.


    [ 2020-03-24 18:09:53 CET ] [ Original post ]

    Steam page is live!

    Greetings troops. We are extremely pleased to make our Steam page live. Be sure to Wishlist the game so you are notified when the game is released. We aim to make Radio General as historically accurate possible whilst still providing fun gameplay. We also wish to foster a community for our online multiplayer, and getting feedback from you folks will be critical. We will use this page to both share development progress, as well as get feedback. There will be lots of interesting historical tidbits and gameplay features to share in the near future.


    [ 2019-04-18 18:28:37 CET ] [ Original post ]

    Radio General
    Foolish Mortals Developer
    Foolish Mortals Publisher
    2020-04-09 Release
    Game News Posts: 27
    🎹🖱️Keyboard + Mouse
    Very Positive (471 reviews)
    Public Linux Depots:
    • Radio General Linux [3.11 G]

    Radio General is a real-time strategy game where you can't see your units. Instead you talk with them over the radio. You receive verbal reports, and then issue orders back over the radio. Unfortunately for you, war is confusing. Your units won't always know what's going on, and you must make tough decisions based on these incomplete (and often confused) reports. All of this is done from a detailed command tent, as it would have been during WWII.



    Clear your throat, and show us your best commanding voice. By combining speech recognition with full voice-acting, you'll feel like you're a general on the horn with your troops.



    Behind the scenes, ammunition, morale, camouflage, sight and stamina are all being modelled. Elevation and terrain type will heavily influence battles. A smaller force will be more successful in launching ambushes in a forest than a larger force. Being on a road drastically improves movement speed, however affords little cover and camouflage. Being on a hill will drastically increase your spotting distance, whilst also increasing your range and damage. Study the map carefully, and identify how best to use your units.



    Carefully choose which companies to deploy - each company has unique strengths and weakness. Learn the quirks and personalities of your companies: zealous officers may refuse to retreat. Veteran companies will gain specializations, with each unit type having unique abilities.

    Everyone needs a break, and your companies must rest and replenish between missions. Exhausted units perform poorly, so watch your unit rotations.



    Play from the under-represented perspective of the 1st Canadian Army. Take part in the disastrous Dieppe Raid, crack the Hitler and Gothic Lines in Italy, land upon the Normandy beaches and close the Falaise Gap.

    Review 100's of historical photos, documents and video. Learn how soldiers lived throughout the war, and gain a better understanding of their experiences.



    Recreate history's most famous battles of the war using an easy to use map editor. Share your creations using Steam workshop. Create challenging scenarios for others to try to beat!



    Battle against players around the globe, or ally with them against the AI! Enjoy slower-paced tactical matches without needing insane micromanagement skills typical of most RTS games.

    MINIMAL SETUP
    • OS: Ubuntu 12.04 or higher
    GAMEBILLET

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