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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Exit From 

 

Developer

 concole_ 

 

Publisher

 White Box 

 

Tags

 Indie 

 

Adventure 

 

Singleplayer 

 

 Early Access 

Release

 2019-12-29 

 

Steam

 € £ $ / % 

 

News

 51 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/1092140 

 
Public Linux depots

 Exit From Linux [2.13 G] 




LINUX STREAMERS (0)




Last Pre-Release update 0.5.0

Update 0.5.0


[h2]Gameplay Changes[/h2]


  • Huge game optimization
  • Added new inventory! now you can store up to 3 items
  • New key and lock generation system
  • The bot's vision now looks not directly, but where its eyes are directed
  • Now you can sit on C without holding CTRL
  • New physics system for all doors, shelves, etc.
  • Now if the enemy has lost a player, he will try to find the player on the same floor and in the same apartment
  • New system that allows the bot to recognize sounds
  • New logic for throwing items out of inventory
  • Added new types of locks for doors
  • Added running
  • Now 3 lives, instead of 1
  • Added initial room with trophies
  • Reworking the mechanics of the keys, now if you take them in the dark, you will not see their color, so you need to go out into the light
  • Rewritten code that recognizes whether the player is in the shadows or in the light
  • Completely rewritten the bot's intelligence code
  • Changed the balance of lamp breakage in rooms
  • Light bulbs can now burst
  • Rebalance of removing switches
  • The bot can now climb on the bed
  • Added the reaction of the bot to the noise of garbage
  • Sometimes the bot may react to turning on the light
  • The player makes less noise while sitting
  • After the player's death, the bot will not search for him until the player leaves the starting room
  • Due to the light of the refrigerator, the player is also now better visible in the dark
  • Added NVIDIA Ansel photo mode (alt+f2)
  • Door label colors are now less saturated
  • Trophies now appear in the starting room


[h2]Map Changes[/h2]

  • Change the location of switches in the hall of the first apartment and the corridor of the second
  • Now the doors can be broken down initially
  • Now all doors can be opened initially
  • The Letters now have fluorescent paint, so they are visible in the dark
  • Now all 26 letters will spawn in 1 game
  • Added random garbage simulation on the level
  • New window models
  • Added balconies
  • Added curtains
  • Added a passing car under the Windows
  • Added dust particles in the air
  • Shadow boxes now do not disappear when you move away from them, so the gaps from the street will be less
  • New types of floors and walls
  • Removed duplicate models on location
  • New logic for generating opposite apartments
  • Light now uses Kelvin temperature instead of color
  • New logic at the big Cabinet
  • Added different lamp intensities
  • Now mattresses can lie on the floor
  • Changed the tag of navigation points between the 8th and 9th floor
  • Added chandeliers
  • New furniture added
  • Changed the material of plastic bottles
  • Rewritten code spawn letters on the walls
  • New material at the kitchen door glass
  • Letter decals replaced with meshes
  • Added items on tables, stoves, and shelves


[h2]Misc[/h2]

  • Made the transition to a new version of the engine (three TIMES)
  • Added support for 4:3 and 21:9 monitors
  • Added test support for retrace
  • Gigantic! Optimization physics of debris
  • Added SSS for the player's hands and for the opponent's model
  • Added semi-transparent shadows for transparent surfaces
  • Added colors for keys and locks
  • Reduced the sharpness of some of the shadows
  • Added focus through kitchen door glass
  • Improved shadow bias
  • Removed convex collision at doorways
  • Lighting optimization
  • Added different step sounds for different surfaces
  • Rewritten code of the lamps on the ceiling
  • The doors of the cupboards can now be broken or opened
  • 3 new achievements
  • Now the physical item is released if the bot hit the player
  • Reduced the weight of physical objects.
  • Added sounds at physical objects
  • Removed the wrong physics asset from the bot
  • Added an invisible block so you can't jump into the hole in the kitchen door
  • Redesigned the navigation of the bot
  • The holding point of physical objects is raised
  • Removed character sounds in the main menu
  • Replace most of the texture maps with color to linear color
  • Removed the tilt of the player's head when jumping
  • Added LODs
  • A disconnected subsurface of the materials except for the bot and player
  • Added sounds to doors


[h2]UI[/h2]

  • New pop-up message system
  • Added a black screen when starting the game
  • Improved interface appearance code
  • New icon at the sight when hovering over an interactive object
  • New item icons for inventory
  • Added steam nickname and avatar in the main menu
  • Changed the code for the exit button from the game
  • Changed the lower buttons in the settings menu, the buttons in the main menu, and the pause buttons
  • Removed deactivation of the fog enable selection button in low shadows
  • Adapted the interface for the new types of monitors
  • Added loading screen
  • In the interface, you can now use ESC to go back
  • Fixed duplicates of the settings interface when pressing the options button while pausing
  • New buttons confirm exit from the game and in the menu
  • Added Russian translation
  • Added English translation
  • Added labels during loading


[h2]Settings[/h2]

  • Added support for DirectX 11, DirectX 12, Vulkan
  • Removed support for Directx 10
  • Improving the code settings of the game volume fog
  • Added the ability to disable the smooth camera
  • Added ability to change mouse sensitivity
  • Added ability to change FOV
  • Added limit to 75 frames
  • Adding a new minimum setting for shadows
  • The addition of two new minimum configuration for post processes
  • Improved auto-selection algorithm
  • New borders for changing mouse sensitivity
  • Added the ability to add fog even at minimum settings
  • Added the ability to display the fps and load video card
  • Clearing unused functions in the settings code
  • Added new buttons for flexible retrace settings
  • Added image sharpness setting
  • Disabled the ability to change the resolution in borderless mode
  • Temporarily removed support for unlimited fps for increased performance (recommended to play with 60 fps)
  • Added a new glow setting (realistic)
  • Added SSGI setting
  • Added SSR setting


[h2]Bug Fixes[/h2]

  • Fix bot that could attack through the wall
  • Fix lamp switches that were missing
  • Fixed a bug where even when opening the gate, the bot could not go to the floor below
  • Fixed collision channels for some models
  • Fixed the transparency of the bottles
  • Fixed transparency of glass in Windows and doors
  • Fix location of some doors
  • Fixed bug reverb in the bathroom
  • Fix too dark light on minimum settings
  • Fix the interface background in the main menu settings
  • Fix pressing the main menu buttons through the settings interface
  • Fixed localization crashes when restarting the game
  • Fix reset mouse sensitivity
  • Fix small fps after disabling the retrace settings on the dh12
  • Fix normal maps on some textures
  • Various fixes from DOF
  • Fix main menu after death
  • Fix minor interface bugs
  • Fixed a bug squat
  • Collision trace fix for door frames
  • Fix a bug when the doors did not open in opposite apartments
  • Fixed the rotation angle of the spot light
  • Fix the disappearance of the item when trying to take it when the inventory is full
  • Fixed the bug of not being able to pick up important items after they were thrown out of the inventory
  • Fixed a bug where the right door did not close at the large Cabinet
  • Fixed a bug with a refrigerator that caused its door to disappear or was out of place
  • Fixed the position of some interior doors inside their classes
  • Fixed a bug where some interior doors were not removed
  • Fixed spawn of items on the mattress
  • Plate collision fix
  • Fix a sharp drop in fps when moving to another floor
  • Fix bug of doors when it is possible to pass through them
  • Bug fix when the player did not react to the bot's hit
  • Fixed a bug where sound is heard during loading
  • Fix the collision of an open front door to the apartment
  • Fix bug, when the fire of the match was lit up to chirk about boxes
  • Fix bugs of photo mode and its adaptation
  • Fix the sounds of the grate on the 9th floor and the basement door
  • Fix the size of spattered items in the kitchen that were elongated
  • Fixed obtaining of achievements of victory and death


Happy Holidays!


[ 2019-12-28 19:25:10 CET ] [ Original post ]