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Last Pre-Release update 0.5.0 |
Update 0.5.0
[h2]Gameplay Changes[/h2]
- Huge game optimization
- Added new inventory! now you can store up to 3 items
- New key and lock generation system
- The bot's vision now looks not directly, but where its eyes are directed
- Now you can sit on C without holding CTRL
- New physics system for all doors, shelves, etc.
- Now if the enemy has lost a player, he will try to find the player on the same floor and in the same apartment
- New system that allows the bot to recognize sounds
- New logic for throwing items out of inventory
- Added new types of locks for doors
- Added running
- Now 3 lives, instead of 1
- Added initial room with trophies
- Reworking the mechanics of the keys, now if you take them in the dark, you will not see their color, so you need to go out into the light
- Rewritten code that recognizes whether the player is in the shadows or in the light
- Completely rewritten the bot's intelligence code
- Changed the balance of lamp breakage in rooms
- Light bulbs can now burst
- Rebalance of removing switches
- The bot can now climb on the bed
- Added the reaction of the bot to the noise of garbage
- Sometimes the bot may react to turning on the light
- The player makes less noise while sitting
- After the player's death, the bot will not search for him until the player leaves the starting room
- Due to the light of the refrigerator, the player is also now better visible in the dark
- Added NVIDIA Ansel photo mode (alt+f2)
- Door label colors are now less saturated
- Trophies now appear in the starting room
[h2]Map Changes[/h2]
- Change the location of switches in the hall of the first apartment and the corridor of the second
- Now the doors can be broken down initially
- Now all doors can be opened initially
- The Letters now have fluorescent paint, so they are visible in the dark
- Now all 26 letters will spawn in 1 game
- Added random garbage simulation on the level
- New window models
- Added balconies
- Added curtains
- Added a passing car under the Windows
- Added dust particles in the air
- Shadow boxes now do not disappear when you move away from them, so the gaps from the street will be less
- New types of floors and walls
- Removed duplicate models on location
- New logic for generating opposite apartments
- Light now uses Kelvin temperature instead of color
- New logic at the big Cabinet
- Added different lamp intensities
- Now mattresses can lie on the floor
- Changed the tag of navigation points between the 8th and 9th floor
- Added chandeliers
- New furniture added
- Changed the material of plastic bottles
- Rewritten code spawn letters on the walls
- New material at the kitchen door glass
- Letter decals replaced with meshes
- Added items on tables, stoves, and shelves
[h2]Misc[/h2]
- Made the transition to a new version of the engine (three TIMES)
- Added support for 4:3 and 21:9 monitors
- Added test support for retrace
- Gigantic! Optimization physics of debris
- Added SSS for the player's hands and for the opponent's model
- Added semi-transparent shadows for transparent surfaces
- Added colors for keys and locks
- Reduced the sharpness of some of the shadows
- Added focus through kitchen door glass
- Improved shadow bias
- Removed convex collision at doorways
- Lighting optimization
- Added different step sounds for different surfaces
- Rewritten code of the lamps on the ceiling
- The doors of the cupboards can now be broken or opened
- 3 new achievements
- Now the physical item is released if the bot hit the player
- Reduced the weight of physical objects.
- Added sounds at physical objects
- Removed the wrong physics asset from the bot
- Added an invisible block so you can't jump into the hole in the kitchen door
- Redesigned the navigation of the bot
- The holding point of physical objects is raised
- Removed character sounds in the main menu
- Replace most of the texture maps with color to linear color
- Removed the tilt of the player's head when jumping
- Added LODs
- A disconnected subsurface of the materials except for the bot and player
- Added sounds to doors
[h2]UI[/h2]
- New pop-up message system
- Added a black screen when starting the game
- Improved interface appearance code
- New icon at the sight when hovering over an interactive object
- New item icons for inventory
- Added steam nickname and avatar in the main menu
- Changed the code for the exit button from the game
- Changed the lower buttons in the settings menu, the buttons in the main menu, and the pause buttons
- Removed deactivation of the fog enable selection button in low shadows
- Adapted the interface for the new types of monitors
- Added loading screen
- In the interface, you can now use ESC to go back
- Fixed duplicates of the settings interface when pressing the options button while pausing
- New buttons confirm exit from the game and in the menu
- Added Russian translation
- Added English translation
- Added labels during loading
[h2]Settings[/h2]
- Added support for DirectX 11, DirectX 12, Vulkan
- Removed support for Directx 10
- Improving the code settings of the game volume fog
- Added the ability to disable the smooth camera
- Added ability to change mouse sensitivity
- Added ability to change FOV
- Added limit to 75 frames
- Adding a new minimum setting for shadows
- The addition of two new minimum configuration for post processes
- Improved auto-selection algorithm
- New borders for changing mouse sensitivity
- Added the ability to add fog even at minimum settings
- Added the ability to display the fps and load video card
- Clearing unused functions in the settings code
- Added new buttons for flexible retrace settings
- Added image sharpness setting
- Disabled the ability to change the resolution in borderless mode
- Temporarily removed support for unlimited fps for increased performance (recommended to play with 60 fps)
- Added a new glow setting (realistic)
- Added SSGI setting
- Added SSR setting
[h2]Bug Fixes[/h2]
- Fix bot that could attack through the wall
- Fix lamp switches that were missing
- Fixed a bug where even when opening the gate, the bot could not go to the floor below
- Fixed collision channels for some models
- Fixed the transparency of the bottles
- Fixed transparency of glass in Windows and doors
- Fix location of some doors
- Fixed bug reverb in the bathroom
- Fix too dark light on minimum settings
- Fix the interface background in the main menu settings
- Fix pressing the main menu buttons through the settings interface
- Fixed localization crashes when restarting the game
- Fix reset mouse sensitivity
- Fix small fps after disabling the retrace settings on the dh12
- Fix normal maps on some textures
- Various fixes from DOF
- Fix main menu after death
- Fix minor interface bugs
- Fixed a bug squat
- Collision trace fix for door frames
- Fix a bug when the doors did not open in opposite apartments
- Fixed the rotation angle of the spot light
- Fix the disappearance of the item when trying to take it when the inventory is full
- Fixed the bug of not being able to pick up important items after they were thrown out of the inventory
- Fixed a bug where the right door did not close at the large Cabinet
- Fixed a bug with a refrigerator that caused its door to disappear or was out of place
- Fixed the position of some interior doors inside their classes
- Fixed a bug where some interior doors were not removed
- Fixed spawn of items on the mattress
- Plate collision fix
- Fix a sharp drop in fps when moving to another floor
- Fix bug of doors when it is possible to pass through them
- Bug fix when the player did not react to the bot's hit
- Fixed a bug where sound is heard during loading
- Fix the collision of an open front door to the apartment
- Fix bug, when the fire of the match was lit up to chirk about boxes
- Fix bugs of photo mode and its adaptation
- Fix the sounds of the grate on the 9th floor and the basement door
- Fix the size of spattered items in the kitchen that were elongated
- Fixed obtaining of achievements of victory and death
Happy Holidays!
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[ 2019-12-28 19:25:10 CET ] [ Original post ] |