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Idle Kitties Online Release! And news!

Hi everyone, I wanted to let you know that I have a new free game out called Idle Kitties Online! In it you can chat with random people and drop cute kitties https://store.steampowered.com/app/3062030/Idle_Kitties_Online/ I'd also like to say that work on the Exit From free remake is ongoing and is still planned for release later this year Thank you all!


[ 2024-07-18 16:34:07 CET ] [ Original post ]

Enhanced Edition

Hello! This summer, an Enhanced Edition will be released! It will be free for anyone with the original game! In the Enhanced Edition, the game will switch to the Unreal Engine 5 and will get updated graphics And one more thing... Do not be indifferent to the events that are now taking place in the world. take care of yourself


[ 2022-06-06 18:38:15 CET ] [ Original post ]

Holyday Spirit

Play the game until the steam sale ends (5 jan) and get a unique steam item !
Happy holidays


[ 2021-12-23 04:25:42 CET ] [ Original post ]

Cards? Cards!

Now everyone can get Steam cards If you already played ~2hrs before, then you will get them without additional moves Players can get up to 3 cards in total by playing the game Check your cards HERE Also steam points shop available now HERE Badges:





Emoticons:









Cards:




Backgrounds:








Also few animated profile backgrounds and mini profile backgrounds And of course, a secret item has been added to the game again, which can be obtained by playing the game until the end of the Steam sale (January 5)
Also some bug fixes Happy holydays


[ 2021-12-23 04:15:59 CET ] [ Original post ]

Fixed

Fixed
(Fixed)


[ 2021-11-27 07:51:08 CET ] [ Original post ]

Steam awards

<3


[ 2021-11-27 07:36:09 CET ] [ Original post ]

Halloween event!

Play Exit From during the Halloween (October 28 - November 1) and get a unique item!!
Also, a little about Director's Cut Edition. It will be released this year and will be free for all current players! It will include updated models, updated effects, a new ending, bug fixes and more! Happy Halloween!steammocking ~Stepan


[ 2021-10-28 16:58:24 CET ] [ Original post ]

NO WAY! I'ts a EXIT FROM: Director's Cut!

NO WAY! I'ts a EXIT FROM: Director's Cut! O_O
More info will be soon


[ 2021-09-26 23:10:40 CET ] [ Original post ]

hotfix

Python startup error fix


[ 2021-08-05 20:17:56 CET ] [ Original post ]

1.2.1

  • Added collision for bed walls to collide with physical objects
  • Fixed the disappearance of walls when you move to another floor
  • Fixed a bug when, when pressing ESC in the settings, the settings were not removed and it was possible to control the character's camera
  • Interface icons are smoother and brighter
  • The end of the event, in which you could get Valakas, now to get it you need to complete the game at least 1 time


[ 2021-08-05 16:50:27 CET ] [ Original post ]

Update 1.2.0

Finally, now you can save the game !!!

The game is saved:


  • When exiting, if the player is not being chased by an enemy
  • During the opening of the gates on the floor
Also, a large number of bugs and errors have been fixed. Happy summer! -Stepan


[ 2021-07-01 12:55:29 CET ] [ Original post ]

hotfix 1.1.2

1.1.2


  • Now a marker on the map about the player's location is displayed in normal mode
  • Fixed twitching of the player's mark on the map
  • Fixed missing intro videos
  • Changed the achievement of 100 clicks on the elevator button, now you can press without opening the wicket
  • Updated localization files


[ 2021-06-28 07:39:43 CET ] [ Original post ]

UPD 1.1.1

  • The map automatically changes the floor if the player moves to another floor
  • The player's icon on the map is no longer displayed if the player is looking at a floor he is not on
  • Increased the radius of the match light
  • The rare appearance of objects that would interfere with the opening of doors has been fixed.
  • Updated localization
  • Fixed the appearance of a pause after death
  • Bug fixes with seed
  • Logo


[ 2021-06-18 22:35:01 CET ] [ Original post ]

Update 1.1.0

Event


If you play Valakas Story for 15 minutes, you can get a special item and use it in Exit From. It replaces the enemy with Valakas and new sound effects. https://store.steampowered.com/app/1171310/Valakas_Story/

Interesting


  • Added new item - map, can be found on every floor. shows closed doors and keys. If you collect everything in one game, then all of them can be taken in the starting room.
  • Added easy mode, in which there is no enemy and the player's mark is displayed on the map
  • Added a new achievement
  • Added full gamepad support!
  • New professional Japanese localization. (Thanks, Rie N. Liotta <3)
  • Hints about closed doors moved from pause to map interface
  • Added camera shake effects while walking, running, standing and jumping
  • Gigantic optimization of shaders by replacing dynamic instances with a custom date
  • Now if the player cannot find the keys for a long time, then a hint about matches is displayed
  • Now physical objects can be thrown on the right mouse button
  • Now you can take all physical items, even your phone!
  • Added sounds for interaction with the radio
  • Added sounds for interaction with the phone
  • Added sounds for interacting with the alarm
  • Now if a player is playing on a gamepad, he sees icons of control buttons
  • New dirt texture for floors and walls
  • New handwritten fonts in scrapbook
  • Collected items no longer spawn on top shelves in cabinets
  • Added the ability to close open interfaces on esc where it could not be done
  • Bot sees worse in the dark, but better in the light
  • Removed the table of records for the number of deaths for the passage due to meaninglessness
  • Added speedrun leaderboard in easy mode

Other


  • Now, if the box is in your hands, you can light a match by pressing the interaction button
  • Fixed the absence of pop-up text
  • Improved the particle effect of the enemy disappearing on death
  • Fixed display of fonts and symbols in some languages
  • Now, when entering the main menu, garbage is cleared from memory
  • Fixed the material of the watch on the hand
  • Fixed the position of the clock on the player's hand
  • Slightly changed the cube map of reflections
  • Optimization of raytracing reflections
  • Slightly changed general lighting in the world
  • Fixed errors in displaying the settings interface
  • Reduced the brightness of switches and bags when using matches
  • Added colored paint to door locks that did not have it
  • Now keys and locks have a common shader
  • Fixed a bug when some buttons were not displayed in the keyboard settings
  • Rewritten the logic of the control tips from the bottom left during the game
  • Hint about the possibility of throwing an unnecessary item
  • Changed the spawn point of objects on the mattress
  • Fixed a bunch of various bugs
  • Optimizing the light of table lamps
  • Table lamps now disappear if the player is not on their floor
  • it is now impossible to climb on the desk
  • Removed one sound when picking up paper items
  • Added specular light from room lamps
  • Fixed a collision on the bed, which did not allow picking up items
  • Spawn bags moved one floor below
  • Fixed animations on locks
  • Added Specular for wall, ceiling and floor materials in apartments
  • Added separate tips if the player interacts with the door
  • Changed the position of some items in the starting room
  • The ability to open a pause has been fixed if any interface is open (notes, etc.)
  • Reduced the radius of the character capsule
  • Reduced the height of the enemy capsule
  • Removed spawn points of items from the bottom of the refrigerator
  • Correction of errors of synchronization of achievements at the first start
Mew


[ 2021-06-17 18:32:46 CET ] [ Original post ]

v 1.0.2 ?

v 1.0.2


  • Correction of a small FOV for new players. If someone has problems with the FOV, then you need to go to the settings - video - field of view, and increase it.
  • The slider for the FOV has been moved from the GAME tab to the VIDEO tab in the settings
  • Fixed a bug when achievement items were displayed in the main menu for new players, although they have not received them yet
  • Changed spawn areas of physical items so that they do not interfere with opening doors (finally)
  • Improved optimization (most noticeable on weak PCs)
  • Slightly increased interpolation time for sounds behind the wall
  • Slightly increased the number of matches in boxes
  • Added a chance that there may be 50 matches in the box
  • New achievement added
  • Slightly changed enemy navigation, so that it leaves less often for no reason

What's next?


[olist]
  • Make full support for gamepads
  • Development of a free DLC that will add VR mode [/olist] Good luck to all (:


    [ 2021-04-21 17:15:21 CET ] [ Original post ]

  • Update 1.0.0

    Game


    • Leaving Early Access
    • Switching to unreal engine 4.26
    • Added DLSS 2.0 support !!

    Enemy


    • New enemy model
    • New animations of enemy movement
    • Added animations of death for the enemy
    • Added IK for enemy animations
    • Correction of enemy navigation on the 9th floor
    • Added voice acting for the enemy
    • Now the enemy can hear the opening gate on the floors
    • Now the enemy can hear scary objects
    • Added lodes for the enemy
    • The enemy is now turning slower
    • Now the enemy does not appear immediately after death
    • Now the enemy after death turns into ragdoll and disappears
    • Added the effects of the disappearance of the enemy
    • The enemy now carries a bottle of beer
    • The enemy throws the bottle at death and it can be picked up
    • code fix when bot kicks chairs
    • Added all missing steam inventory items for the enemy
    • Added Valakas voice acting, to enable it you need to use the Valakas head in the inventory, you can find it in the suitcase
    • Now the enemy can die and not appear for a while
    • Fixed a bug with randomness due to which the bot never went to certain apartments
    • The time for the enemy to search for the last supposed location of the player has been reduced
    • Added a new usable item, if it is in the inventory, then if the enemy hits the player, the enemy will temporarily die

    Gameplay


    • Added 2 new endings
    • Added basement
    • removed the collision at the doors of the lockers with the character
    • Changed places where several seats are in one place
    • Changed collision of chairs and beds, for the convenience of walking on them
    • Reduced the chance of missing matches in the box
    • Changed door collision to make them less likely to get stuck
    • Slightly changed the logic of drawing floors when the player moves to another floor
    • Rebalancing the number of matches in boxes
    • Reduced the chance of an empty box falling out
    • Increased the minimum number of matches in boxes
    • Fixed spawn of the Bag, which did not remove the spawn point of items
    • physical objects get stuck less
    • Fixed lack of noise when walking on tiles
    • Changed the arrangement of objects in some generated interiors
    • Scrapbooks spawn a little higher so they don't get stuck in things
    • Moved spawn items on shelves and tables further from the wall
    • Added new cube maps so that reflective objects are not black when you look at them
    • Added sounds of interaction with the box
    • Fixed a bug with randomness due to which certain types of rooms did not appear
    • Fixed a bug with randomness due to which not all doors could have keys
    • Fixed a bug with randomness due to which not all points could appear items
    • Improved the code for rotating the player's camera when hit by an enemy

    Miscellaneous


    • Now the icon of a new item is not pumped from the steam, but taken from the game files
    • Improved FOV settings
    • New rendering logic for image sharpness
    • various fixes of the interface and interaction with it
    • Added support for virtual textures
    • Added titles
    • 2 new achievements
    • Updated the main material shader
    • Updated localization files


    [ 2021-04-19 13:27:26 CET ] [ Original post ]

    UPDATE 0.11.1

    What's new?


    • Seed are now available! When starting a level, you can choose any number. And if you choose the same all the time, then the level will be the same!
    • Giant optimization (up to + 100% performance)
    • Added a bunch of notes to the levels! almost 50!
    • 2 new achievements
    • Added new scary items, TV, mirror, phone, radio, alarm, clock and so on
    • Added additional FPS limits in settings 90, 120 and 144
    • Added dynamic resolution setting in full screen mode
    • Extended support for horizontal FOV change (Some users need to change in game settings)
    • Preparing for a new enemy model!
    • Added secret easter egg
    • The number of suitcases in apartments has been increased
    • Added additional features to make lamps shine through walls much less often
    • Fixed infinite spawn of items in the starting room
    • The code for obtaining and storing achievements has been changed, old players, when they first enter the game, synchronize their previous progress and receive achievements
    • Now you can get and put away a box of matches instantly (wow!)
    • Now it is possible to Remove boxes when taking out or take out when putting away
    • The level generation code has been greatly reworked!
    • Level loading has been significantly accelerated!
    • Bot can no longer respawn above the 6th floor
    • Changed the starting point of the bot
    • Now for convenience, pickup items no longer spawn in the top cabinets in the kitchen
    • Added posters in the starting room!
    • Fixed the ability to rotate the camera after death, but before respawn
    • Correct player rotation when player respawns
    • Changed the arrangement of furniture in some rooms
    • Fixed inability to use unclosed doors
    • Fixed dark spots on the walls in the main menu
    • Rewrote lamp spawn code
    • Changed the color of the pieces of paper on the floor so as not to confuse them with interactive notes
    • The letters on the walls in opposite apartments are no longer inverted
    • Reduced chair collision sound
    • Fixed level loading percentage, now it only increases
    • player's clock is no longer reflected in RTX
    • Fixed a bug where the player sat after removing the pause
    • Fix match material that did not turn black
    • Fixed animation of the bot when running
    • Added boards in the attic
    • Increased chance of no mattress on the bed
    • The code for generating refrigerators has been changed
    • Fixed bottle stuck in the walls when spawning
    • Changed triggers to determine which floor the player is on
    • Removed stacks of boxes in rooms
    • Added a collision at the garbage bag in the starting room
    • Various fixes and improvements to the main menu interface
    • Now an icon appears when hovering over achievement items
    • Saving progress of achievements in the save file
    • Fixed some achievements that were not counted for old players
    • Fixed the inability to get an achievement for assessing the game if you press rate the game during a pause
    • Now more extra keys can be spawned
    • Now the color of the key is immediately known and you don't need to be under the light
    • Changed the position of items on the tables to make the keys more visible
    • Updating items after changing them in the inventory
    • Improved code of interaction with steam inventory
    • Due to the end of support for unreal engine 4 removed windows x32
    • Removed volcano due to native hdr errors and dxgi errors
    • The ability to buy a game on Linux has been temporarily removed, I'm fixing problems with it
    • Updated localization files


    [ 2021-01-28 22:52:35 CET ] [ Original post ]

    New game is coming

    Pass all the tests that the Complex has prepared for you and find out the meaning of what is happening. You will not be able to influence what is happening, do not try to die, the Complex will not allow. Can you walk to the end and leave this dark place? Add to wishlist now! https://store.steampowered.com/app/1448180/Runlancer/ And also new update for Exit From coming soon


    [ 2020-11-03 13:56:29 CET ] [ Original post ]

    Wow, new update! 0.10.2

    Hi everyone! Another small, but cool update

    • Fix the appearing window with the overview, after it has already been written
    • Rewritten bot stuck code
    • New cool match light
    • The enemy's running speed has been significantly reduced
    • The number of closed doors on floors has been reduced
    • Changed the sequence of various processes when the player appears
    Happy Halloween, Booo Don't get sick and love your mom!


    [ 2020-10-29 17:02:02 CET ] [ Original post ]

    HotFix 0.10.1


    • Now each player at the first entrance immediately receives 15 cases!
    • Disabled dynamic shadow from a lit player match without rtx shadows (Adds 2-10 fps)
    • Fixed enemy navigation next to the bed
    • Slightly increased the enemy's vertical attack distance
    • removed the specular light from the match, lamps in the entrance, additional character light
    • The radio in the main menu turns off when you click on a new game
    • Slightly changed enemy navigation mesh
    • The distance of the Lods at the book table has been increased
    • Reduced amount of garbage
    • Fix the enemy getting stuck in the door
    • Added the ability for the enemy to get out of obstacles if he is stuck
    • Fixed a critical bug with double door spawning in the kitchen (Thanks orgasm <3) [/ list]

      Have a nice weekend! [/ h3]


      [ 2020-10-09 18:29:23 CET ] [ Original post ]


    New Update!!! 0.10.0


    UI:


    • Language is now taken automatically from Steam (it can be changed manually in the game properties in the library)
    • Updated localization
    • Improved interface for opening boxes
    • Fixed inability to press the button to open cases
    • Changed the review window with a proposal to rate the game
    • Now, when picking up the box in the lower corner, the number of matches in the inventory will be temporarily displayed
    • Slightly changed the interface showing the number of matches
    • Added a hint that you can skip the inspection animation
    • New main menu
    • Added inventory notifications when receiving a new item

    Others:


    • New extended steam statuses! now friends can see where you are at the moment in the game:
    • Hidden sound icon on the first floor outside the window
    • Added game icon
    • Fixed navigation of the bot on the chair and bed
    • The sound of the radio is now paused as it should, rather than starting from the beginning
    • Fixed a bug with a lamp in the starting room that did not appear
    • fix no transition of a burning match while extinguishing and picking up an object
    • Added missing icons of achievements in incentive
    • The position of some navigation points of the bot has been changed
    • When starting the map, chairs now spawn separately, and not together with the interior of the room
    • Fixed a bug with apartment numbers when the central number did not appear
    • Added physical material for a new floor type
    • New footstep sounds
    • Bug fix when settings were reset
    • Added new achievement items in the starting room
    • 3 new achievements:



    • Fixed bugs of animation of inspection box
    • Fixed a bug when after throwing the key it could not be seen through the wall
    • Fixed collision at window frames, now you can look outside the window again
    • Fixed collision at kitchen doors so that you can look through the glass
    • Settings are now loaded in the main menu too
    • Increased the chance of rare items falling out of cases
    • Reduced the chance of falling out posters

    Game:


    • Improved code for opening boxes
    • Now a box of matches can be taken in the first room
    • Fixed inability to take the bag in some places
    • Added collision on the 9th floor above the grate
    • Round pieces of paper no longer spawn like trash so they don't interfere with opening doors
    • Changed the position of the lamp in the starting room, now it shines on the switch
    • Preparing to add a seed
    • Reduced chance of match breakage
    • Removed vibration of keys behind walls so as not to confuse the player. now you can hear it if the player is in the same room
    • Changed the spawn logic of matchboxes
    • Reduced chance of chair spawning
    • Changed spawn points of keys in the toilet
    • Added a chance to remove a bunch of boxes
    • Reduced the amount of garbage on some floors
    • Added animation of lifting the bag
    • Cases can now be searched at the level and picked up in Steam inventory!

    • Switches now also light up when a match is lit
    • The thrown-out key is now not only visible through the wall, but also emits its own light
    • Added player accessories

    • Added skins of hands for the player

    • New texture for matchbox

    • Added skins for matchboxes





    • Added Effects for the light of the match





    • New code for checking Steam items so that they are even without connection

    Controls:


    • Inventory slots can be changed again by pressing numbers
    • Now all doors can be opened with the right button, even from cabinets
    • Added the ability to skip the animation of the inspection box
    • After stopping the movement, the character goes on energy a little more

    Graphic:


    • Added new optimized RTX settings

    • Added skirting boards
    • The rooms are now not a single mesh, but are divided into pieces
    • Added additional moonlight so that at least something is visible in dark rooms
    • Optimization of various materials
    • The brightness of the lamps is increased
    • New procedural shader for rooms!
    • Many new materials for walls, floors and ceilings!
    • Combining old metal and rough textures into one texture
    • Replacing shaders on older models with instances
    • New model and material of the sink
    • New model and material of the mop
    • Correction of the mesh of the gate frame, and the material
    • Removed the curtain in the bathroom
    • Added toilet
    • New model and material of the pipe in the toilet
    • Replacing shader keys with instances of one shader
    • Correction of the key material in the starting room
    • Objects are now hidden on other floors
    • Big optimization of reflections in windows
    • Added streaming textures
    • Added new mip maps and lodes for objects
    • Reduced the intensity of sharpness
    • Fog reduced slightly
    • Added a new type of chair
    • Animation at the switch
    • New made with 0 animations for the player!
    • New made with 0 player hands!

    • Added Frame for lamps in the entrance
    • Changed various parameters of lamps in the entrance
    • New materials for glass on windows
    • Volumetric fog optimization
    • Fixed unwrapping of glass on balconies so that rain drops would flow correctly
    • DOF Optimization
    • Changed the standard color of the match light
    • Added glitter from lamps in windows even if reflections are not enabled

    Take care of yourself. Health to you and your loved ones.



    [ 2020-10-06 23:35:54 CET ] [ Original post ]

    ???



    [ 2020-09-16 12:11:07 CET ] [ Original post ]

    Update 0.9.3

    • Now you can open chests in test mode for free!
    • Now you can get 1 item per day, playing only 30 minutes!
    • new leaderboard - broken plates
    • A separate assembly for win32 users has been allocated, since Unreal Engine stops supporting 32 bits. The game will automatically determine the bit system and load the desired assembly
    • Changed sequence of level generation
    • Bug fixed when the door frame changed and the door did not change
    • redone item check for achievements
    • redone some achievements
    • updating the game to the current version of the engine
    • Improved interaction with Steam [/ list] And what fell out of the chest to you?


      [ 2020-07-10 22:35:49 CET ] [ Original post ]

    update 0.9.2

    • game crash fix due to save file and steam cloud
    • Added brightness setting
    • New door material
    • Polygon increase on some models
    • Added new types of doors
    • fix of the appearance of the key in the lock in the initial door
    • fix of the absence of the appearance of the initial room
    • fix of the appearance of the door in the initial room after death
    • Updated localization files
    • collision on the kitchen door changed
    • Changed the code for generating kitchen doors
    • the display of the white rectangle inside the kitchen door has been removed
    • removed additional collision on the glass of the kitchen door [/ list]


      [ 2020-06-29 21:05:49 CET ] [ Original post ]

    UPDATE 0.9.0

    Whats new?


    • Translation into new languages!
    • More efficient use of space on the computer, now files take up 2 times less space
    • Now loading the game never gets stuck again!
    • Added sounds of environment and neighbors
    • Shader Optimization
    • Speed up game loading
    • Increased stability and performance of the game
    • sounds are now in a separate channel
    • sounds of furniture
    • key names
    • Added navigation blocking for the enemy with closed doors so that the bot does not try to get through them
    • Slightly changed the orientation of the enemy in space
    • Trash is now less likely to get stuck in furniture
    • Now in a pause it is displayed on which floors you need to search for a key
    • Added download bar
    • A new sound for a ventel
    • Fix various bugs with kitchen doors
    • Garbage chute
    • New achievement
    • New key icon with square tag
    • Decreased chance of lamp breakage in the stairwell
    • Increased range of lods for some models
    • Changed the initial position of the enemy
    • Added sockets
    • Fixed the lack of a floor number in the entrance
    • Deleted notes in the pause menu
    • Collision optimization for the front door on the 1st floor
    • Changed the navigation mesh for AI
    • Marks on the doors are now visible in the light
    • The enemy is now turning faster
    • The colors of the keys and tags are again more saturated
    • The door lock system has been redone. This will allow them to be configured more flexibly in the future.
    • Key tags are now physical
    • added key usage animations
    • The character is now crouching below
    • Fixed the lack of footsteps of a player on the stairs
    • Correction of broken engine settings
    • Redesign of the settings menu. now it's vertical
    • Updating localization files
    • New material at hand
    • Fix throwing matches
    • fix achievement first bag
    • Fix the lack of the appearance of interaction icons at closed doors
    • Added apartment numbers
    • Added support for cloud gaming

    What awaits in the next update, in the near future:


    • New enemy model
    • New level
    • In-game Steam Items (it will be possible to open suitcases for free)
    • New types of Locks
    • New types of doors
    • New interiors
    • New props
    • New room material shader
    • New unique special rooms!
    • Brand new animations
    • More details of the environment
    • New optimized RTX settings
    • Brightness adjustment
    • and something secret;)


    [ 2020-06-25 18:36:45 CET ] [ Original post ]

    60% Discount + update

    60% discount already here! New update will come on this week


    [ 2020-06-15 13:28:06 CET ] [ Original post ]

    ...



    [ 2020-04-15 23:11:22 CET ] [ Original post ]

    Update 0.8.5 I'm sorry...

    I would like to apologize to those who could not complete the game due to, for some reason, poor generation of closed doors and keys. With this update, in theory, now 100% can go to the end. Please test new algorithms and try to complete the game now. You can write about all the shortcomings in the discussions.
    Also:

    • The volume of the sounds of the doors of a large cabinet is increased
    • Added sounds for rack doors
    • The volume of the sound of the sliding shelves is increased
    • Removed duplicate doors that appeared stuck and prevent the game from passing
    • The number of useless keys on each floor is reduced from 3 to 1
    • The spawn of bags is shifted one floor higher, now they can be found starting from the 7th floor
    • Added additional light for bags and keys so that they can be better seen if they are generated under the trash
    • The number of closed doors is slightly reduced.
    • Improved chain of sequences of closed doors
    • Now the chain of closed doors does not go further than 2 floors
    • Slightly changed the position of furniture in the kitchen so that the stove does not interfere with the doors of the cabinets
    You may need to restart Steam so that the game starts to update. I would not mind if you test new features and describe the experience Thx

    ~Stepan



    [ 2020-03-13 17:55:46 CET ] [ Original post ]

    Update 0.8.4


    Many new quality of life improvements, as well as a test of furniture sounds !!!

    • New leaderboard!
    • Added sounds of large cabinets and drawers
    • Now, when a match is lit, useful items glow in the dark!
    • Now the keys does not make noise, if it was ever picked up
    • Now if you throw out the key, you can see it through the walls so as not to lose
    • Bags now also make a sound
    • The vibration of the key behind the wall is now even quieter
    • Reduced key vibration distance
    • Changed the type of sound curve of vibration of the key to linear
    • The spawn of matches has been slightly increased, now at least 2 boxes per floor
    • The algorithm for the appearance of lamps on the 9th floor after death has been slightly redone
    • Reduced size of crosshair icons
    • increased the limit of characters in notes to 100
    • Added interaction icons for letters on the walls
    • Added letters in the timer
    • Removing a duplicate kitchen door on the 4th floor, which did not allow the game to pass
    • Removed button to exit the game during a pause
    • Button to go to the main menu is replaced by a button to give up
    • Fixed a bug due to which the screen resolution settings in the settings were endlessly duplicated
    • Changed the degree of tilt of the head
    • Added random pitch change for door sounds
    • Fixed bug of double spawn of physical objects in cabinets in the kitchen
    • Reduced the distance by which you can extend the sliding shelves
    • Vulkan temporarily disabled (again)
    • Updated localization

    ~Stepan



    [ 2020-03-13 01:00:06 CET ] [ Original post ]

    Update 0.8.3

    • Added Door sounds
    • Fix sound of enemy steps
    • Added the appearance of thunder when a character wakes up
    • Correction of the absence of lamps after death
    • Correction of the enemys interaction with the kitchen door trigger
    • Adding a leaderboard button to the main menu
    • The timer in the window with the button to wake up at the beginning of the game is removed
    • Fixed a hole in the background of the interface
    • Updated localization
    • Linux version bug fix
    • Updated sound of the hum of keys, now its positioning is improved

    ~Stepan



    [ 2020-03-11 00:13:39 CET ] [ Original post ]

    Update 0.8.1

    • Fixed of impossibility to launch Linux version through Steam
    • Lives are now removed. Now you can die forever, but after every death you can give up
    • Added color settings showing the impact on performance
    • 4 new achievements
    • Emoticons on game review buttons removed
    • Added random rotation when spawning bags
    • Fix render at minimum settings
    • 2 new leaderboards - speedrun and deaths
    • Fix for broken achievements with bags
    • Fixed the possibility of photo mode during the black screen of death
    • Garbage spawn corrected a little [/ list]

      ~Stepan



      [ 2020-03-08 17:27:06 CET ] [ Original post ]

    Update 0.8.0

    Engine


    • Upgraded to the current version of the engine
    • Added full support for Linux and Windows x32
    • dx11, dx12 and Vulkan can be used again at startup
    • The game now automatically determines the game bit for the system bit (32bit or 64bit)
    • Fixed a bug due to which on dx12 fps was no more than 20-30 with any settings
    • Improved directX12 stability to playable level
    • Fix error paper2d at startup
    • Minor fixes for Linux version
    • Removed unused engine components
    • Prepared components for updating the sound of the game

    Gameplay


    • Added new pick-up items - bags that increase inventory. You can find 4 for the whole game
    • Added the ability to open the doors of large cabinets by force
    • Fixed a bug where the bot could see the player through a large cabinet or through its open doors
    • Reduced weight at cabinet doors
    • Collision with characters at drawers removed
    • Bug fix with nightstand door
    • Added camera tilt when head tilted
    • Doors can no longer be seized if they are locked
    • Now the point of verification of the physical object is not in its center, but in the place where the player takes it. This allows you to avoid cases when the character willfully releases the object, if its center is behind the wall
    • Now you can grab a fallen door! This works with both large doors and furniture doors.
    • Rebalance spawn debris on floors, now the lower the player, the more
    • Plates can now be broken

    UI


    • Added icons for various interactions with physical objects
    • Added tips for various interactions at the bottom of the screen
    • Fixed a bug with the menu return button during loading, after clicking on which and returning to the menu a new game was launched immediately
    • Added icons at the gate and elevator buttons
    • Fixed markup for prompts on widescreen screens
    • Now if the door is locked with a key, then when you hover over it there will be an interaction icon, not a capture
    • Fixed the absence of the capture icon in the chair, in the scrap of paper and in the mop
    • Added achievements button in the main menu and pause
    • Added an inscription about the current version of api and the capacity of the system in the main menu
    • The background in the pause and settings menu is now darker
    • Added a window that offers to describe the impressions of the game
    • Icons for various actions are now more contrast

    Settings


    • Fixed a bug in which a drop-down list for selecting a screen resolution appeared in the Inputs tab in the settings
    • Added the ability to enable mouse inversion in the settings
    • Unpopular RayTracing settings removed, now only soft shadows remain
    • hdr is added to settings, it is active only with hdr monitors and works only in full screen (beta function)

    Other


    • 4 new achievements
    • Fixed a bug where the game turned on in VR mode with the VR device turned on
    • Interaction interfaces for physical objects for displaying icons are returned
    • The night outside the window is now darker
    • Added chromatic aberration
    • Added a little color correction
    • Added lost content files for Linux
    • Disabled distance field shadow at the chair
    • Fix the bottom container of the refrigerator, which could not be taken
    • Added light around the table lamp
    • Fixed a bug of picking up the physical object when its collision shifted when pressed repeatedly
    • Removed unnecessary functions and variables at the doors
    • New collision by the bath, now you can put things in it!
    • Unnecessary words and characters removed from translations
    • Optimization of object physics to reduce the load
    • Updated localization
    • Other minor fixes
    Share your impressions of the update, I will be interested to read!

    ~Stepan



    [ 2020-03-01 20:57:58 CET ] [ Original post ]

    -25% Discount!! Update 0.7.2


    -25% discound already here! And also small new update with important fixes

    Update 0.7.2


    • Fixed inability to open the door with force
    • Fixed a bug due to which it was possible to open closed doors without a key
    • Fixed layout of interface elements in settings
    • Fixed the disappearance of lamps in the entrance after death
    • Added button to return to the main menu during Loading (Useful if the download has stuck)
    • Updated localization
    • Fixed bugs in displaying the shader of windows in houses outside
    • Parameters of volume fog slightly changed
    • Fixed the ability to tear off the door of a large cabinet by pressing the interaction button

    ~ Stepan



    [ 2020-02-23 19:05:35 CET ] [ Original post ]

    Update 0.7.0

    Gameplay


    • Fixed bug when the bot could just stop moving in some cases
    • Fixed bug of uncontrolled movement after death
    • Fixed the ability of the bot to come close to the gate on the 7th floor
    • Reduced the distance of the bots interaction with objects
    • Changed the mechanics of the box and matches, now to put out the match you need to press the Match box buttom (R by default)
    • Now you can pick up pieces of paper
    • Reduced the distance of the sound of enemy steps
    • Increased sound volume of keys behind the walls
    • Increased volume of keys
    • Now the keys emit sound only during the burning of a match
    • Chance rebalance spawn matches
    • New mechanics for physical things, now to interact with them you need to hold down the left mouse button! Yes, finally normal doors!
    • Now the player takes physical objects exactly in the place where he takes them!
    • Added the ability to open the door with force ( right mouse button)

    Settings


    • Added tabs in the settings menu
    • Added assignment of keys in settings
    • Added support for the gamepad - now you can use the gamepad when assigning keys
    • Fixed bug of inability to change mouse sensitivity
    • Enabled the inclusion of volumetric fog at low shadows

    UI


    • Fixed bug with black screen after death
    • Removed information about the assignment of control keys in pause menu

    Map


    • Added windows to houses outside
    • Fixed a chance of a door break in the kitchen
    • Fixed a collision at some doors that did not ignore the bot
    • Enabled bot navigation block on closed gate
    • Fixed a bug due to which the room could spawn indefinitely after leaving the initial room
    • Bugs fixed with refrigerators light and door
    • The position of the impulse point in the upper kitchen cabinets is fixed
    • The lower containers in the refrigerator are now physical

    ther


    • Decreased DOF intensity while holding the box
    • Reduced DOF intensity during the inspection of the first box
    • Fixed save file loading in the main menu
    • Improved stability of enemy AI
    • Fixed a bug when, after spawn matches, the spawn point was not deleted
    • Fixed a bug due to which a physical object flew off when trying to take it
    • The type of collision in some physical objects has been changed so that they do not interfere with walking
    • Reduced verification distance when picking up physical objects to avoid getting stuck in them
    • Changed the parameters of physical objects when they are in the hands
    • Reduced interpolation speed for physical objects when they are in hands
    • Fixed the possibility of interacting with objects when inspecting the first box
    • Mop can be picked up again
    • Removed Herobrine

    ~ Stepan



    [ 2020-02-21 17:48:03 CET ] [ Original post ]

    UPDATE 0.6.0!

    • New, written from scratch door generator with keys! now no sequences that lead to a dead end
    • Now there is something behind every closed door
    • Now there is one apartment on the 9th floor, two on the 8th, three on the 7th, and four on the 6th
    • Added a drop of a closed suitcase
    • Photo mode hide items (keys, matches)
    • Rewritten code for taking keys
    • Rewritten code for opening doors with keys
    • Now when you try to open the door, the desired key is used automatically, if it is in the inventory
    • Fixed collision channels in the safe
    • Now the character says what key is needed for the door
    • Added tambours
    • Fixed getting stuck the key in the drawers
    • Fixed deleting items in the initial room after death
    • Fixed loading of SSR configuration saves
    • Removed the variable that stores the enemy reference
    • Removed the variable that stores the player's reference
    • Cleaning the map Loading code
    • Enabling physics at the MOP
    • New loop algorithms
    • Rebalance of matches ' spawn - the lower the number of matches, the less they will spawn
    • Adjusted the position of the enemy model so that its head does not pass through the door
    • Fixed a collision with a matchbox that prevented it from being picked up
    • Fixed the position of the nightstand in 2 apartments, so that it does not pass through the walls
    • Items can now spawn in the bathroom and toilet
    • Interfaces have been changed, so the hand icon will no longer be displayed when hovering over physical objects
    • Improved long-distance shadow rendering with minimal settings
    • Added localization, game rating, and forum buttons on the pause screen
    • Updated localization
    • Fixed the position of the chair and chair in the room of the second apartment
    • Removed a duplicate door on the 4th floor that did not allow opening the door
    • Moved racks in hall 2 of the apartment
    • Added notes on the pause screen
    • Replacing door opening interfaces
    • Inventory increased to 5 slots
    • A small optimization of stability
    • Fixed a bug where several items were spawned on the same point
    • Removed unnecessary functions in the control of the character
    • Fixed a bug of not being able to release an item
    • Now if you hold an item and a burning match, then when you click on the LMB, the item is thrown out, and the match is not extinguished
    • The number of matches is now displayed only if you hold a box
    • The interface of matches in photo mode now disappears
    • Fixed bot getting stuck in doors
    • Fixed the appearance of a key inside the mattress


    [ 2020-01-15 01:53:18 CET ] [ Original post ]

    ))



    [ 2020-01-05 11:13:44 CET ] [ Original post ]

    new update 0.6.0 and single player campaign announcement!

    new update 0.6.0 and single player campaign announcement!


    [ 2020-01-04 09:46:56 CET ] [ Original post ]

    Update 0.5.2

    Update 0.5.2


    • Fixed a bug of disappearing letters when approaching them
    • Fixed the location of the chairs in the hall 2 of the apartment
    • Fixed a bug that caused garbage to spawn, although it should not
    • Rebalance of closed doors
    • Keys make a hum
    • The sounds of packages and bottles are slightly changed
    • Smooth camera disabled by default


    [ 2019-12-29 18:27:26 CET ] [ Original post ]

    Last Pre-Release update 0.5.0

    Update 0.5.0



    Gameplay Changes


    • Huge game optimization
    • Added new inventory! now you can store up to 3 items
    • New key and lock generation system
    • The bot's vision now looks not directly, but where its eyes are directed
    • Now you can sit on C without holding CTRL
    • New physics system for all doors, shelves, etc.
    • Now if the enemy has lost a player, he will try to find the player on the same floor and in the same apartment
    • New system that allows the bot to recognize sounds
    • New logic for throwing items out of inventory
    • Added new types of locks for doors
    • Added running
    • Now 3 lives, instead of 1
    • Added initial room with trophies
    • Reworking the mechanics of the keys, now if you take them in the dark, you will not see their color, so you need to go out into the light
    • Rewritten code that recognizes whether the player is in the shadows or in the light
    • Completely rewritten the bot's intelligence code
    • Changed the balance of lamp breakage in rooms
    • Light bulbs can now burst
    • Rebalance of removing switches
    • The bot can now climb on the bed
    • Added the reaction of the bot to the noise of garbage
    • Sometimes the bot may react to turning on the light
    • The player makes less noise while sitting
    • After the player's death, the bot will not search for him until the player leaves the starting room
    • Due to the light of the refrigerator, the player is also now better visible in the dark
    • Added NVIDIA Ansel photo mode (alt+f2)
    • Door label colors are now less saturated
    • Trophies now appear in the starting room

    Map Changes


    • Change the location of switches in the hall of the first apartment and the corridor of the second
    • Now the doors can be broken down initially
    • Now all doors can be opened initially
    • The Letters now have fluorescent paint, so they are visible in the dark
    • Now all 26 letters will spawn in 1 game
    • Added random garbage simulation on the level
    • New window models
    • Added balconies
    • Added curtains
    • Added a passing car under the Windows
    • Added dust particles in the air
    • Shadow boxes now do not disappear when you move away from them, so the gaps from the street will be less
    • New types of floors and walls
    • Removed duplicate models on location
    • New logic for generating opposite apartments
    • Light now uses Kelvin temperature instead of color
    • New logic at the big Cabinet
    • Added different lamp intensities
    • Now mattresses can lie on the floor
    • Changed the tag of navigation points between the 8th and 9th floor
    • Added chandeliers
    • New furniture added
    • Changed the material of plastic bottles
    • Rewritten code spawn letters on the walls
    • New material at the kitchen door glass
    • Letter decals replaced with meshes
    • Added items on tables, stoves, and shelves

    Misc


    • Made the transition to a new version of the engine (three TIMES)
    • Added support for 4:3 and 21:9 monitors
    • Added test support for retrace
    • Gigantic! Optimization physics of debris
    • Added SSS for the player's hands and for the opponent's model
    • Added semi-transparent shadows for transparent surfaces
    • Added colors for keys and locks
    • Reduced the sharpness of some of the shadows
    • Added focus through kitchen door glass
    • Improved shadow bias
    • Removed convex collision at doorways
    • Lighting optimization
    • Added different step sounds for different surfaces
    • Rewritten code of the lamps on the ceiling
    • The doors of the cupboards can now be broken or opened
    • 3 new achievements
    • Now the physical item is released if the bot hit the player
    • Reduced the weight of physical objects.
    • Added sounds at physical objects
    • Removed the wrong physics asset from the bot
    • Added an invisible block so you can't jump into the hole in the kitchen door
    • Redesigned the navigation of the bot
    • The holding point of physical objects is raised
    • Removed character sounds in the main menu
    • Replace most of the texture maps with color to linear color
    • Removed the tilt of the player's head when jumping
    • Added LODs
    • A disconnected subsurface of the materials except for the bot and player
    • Added sounds to doors

    UI


    • New pop-up message system
    • Added a black screen when starting the game
    • Improved interface appearance code
    • New icon at the sight when hovering over an interactive object
    • New item icons for inventory
    • Added steam nickname and avatar in the main menu
    • Changed the code for the exit button from the game
    • Changed the lower buttons in the settings menu, the buttons in the main menu, and the pause buttons
    • Removed deactivation of the fog enable selection button in low shadows
    • Adapted the interface for the new types of monitors
    • Added loading screen
    • In the interface, you can now use ESC to go back
    • Fixed duplicates of the settings interface when pressing the options button while pausing
    • New buttons confirm exit from the game and in the menu
    • Added Russian translation
    • Added English translation
    • Added labels during loading

    Settings


    • Added support for DirectX 11, DirectX 12, Vulkan
    • Removed support for Directx 10
    • Improving the code settings of the game volume fog
    • Added the ability to disable the smooth camera
    • Added ability to change mouse sensitivity
    • Added ability to change FOV
    • Added limit to 75 frames
    • Adding a new minimum setting for shadows
    • The addition of two new minimum configuration for post processes
    • Improved auto-selection algorithm
    • New borders for changing mouse sensitivity
    • Added the ability to add fog even at minimum settings
    • Added the ability to display the fps and load video card
    • Clearing unused functions in the settings code
    • Added new buttons for flexible retrace settings
    • Added image sharpness setting
    • Disabled the ability to change the resolution in borderless mode
    • Temporarily removed support for unlimited fps for increased performance (recommended to play with 60 fps)
    • Added a new glow setting (realistic)
    • Added SSGI setting
    • Added SSR setting

    Bug Fixes


    • Fix bot that could attack through the wall
    • Fix lamp switches that were missing
    • Fixed a bug where even when opening the gate, the bot could not go to the floor below
    • Fixed collision channels for some models
    • Fixed the transparency of the bottles
    • Fixed transparency of glass in Windows and doors
    • Fix location of some doors
    • Fixed bug reverb in the bathroom
    • Fix too dark light on minimum settings
    • Fix the interface background in the main menu settings
    • Fix pressing the main menu buttons through the settings interface
    • Fixed localization crashes when restarting the game
    • Fix reset mouse sensitivity
    • Fix small fps after disabling the retrace settings on the dh12
    • Fix normal maps on some textures
    • Various fixes from DOF
    • Fix main menu after death
    • Fix minor interface bugs
    • Fixed a bug squat
    • Collision trace fix for door frames
    • Fix a bug when the doors did not open in opposite apartments
    • Fixed the rotation angle of the spot light
    • Fix the disappearance of the item when trying to take it when the inventory is full
    • Fixed the bug of not being able to pick up important items after they were thrown out of the inventory
    • Fixed a bug where the right door did not close at the large Cabinet
    • Fixed a bug with a refrigerator that caused its door to disappear or was out of place
    • Fixed the position of some interior doors inside their classes
    • Fixed a bug where some interior doors were not removed
    • Fixed spawn of items on the mattress
    • Plate collision fix
    • Fix a sharp drop in fps when moving to another floor
    • Fix bug of doors when it is possible to pass through them
    • Bug fix when the player did not react to the bot's hit
    • Fixed a bug where sound is heard during loading
    • Fix the collision of an open front door to the apartment
    • Fix bug, when the fire of the match was lit up to chirk about boxes
    • Fix bugs of photo mode and its adaptation
    • Fix the sounds of the grate on the 9th floor and the basement door
    • Fix the size of spattered items in the kitchen that were elongated
    • Fixed obtaining of achievements of victory and death

    Happy Holidays!



    [ 2019-12-28 18:25:10 CET ] [ Original post ]

    bloom

    new bloom effect


    [ 2019-12-08 22:23:40 CET ] [ Original post ]

    very very close



    [ 2019-12-02 22:22:41 CET ] [ Original post ]

    So close



    [ 2019-10-29 16:44:38 CET ] [ Original post ]

    21:9 test

    21:9 test


    [ 2019-09-14 22:15:59 CET ] [ Original post ]

    hdr support added



    [ 2019-09-14 12:46:38 CET ] [ Original post ]

    What about raytracing?

    I don't think that someone will use it a lot, but its is already in the game!


    [ 2019-08-30 14:37:15 CET ] [ Original post ]

    New aspect ratio support

    Added 4:3 and 21:9 support


    [ 2019-08-30 10:13:08 CET ] [ Original post ]

    New RHI support!

    dx11, dx12 and Vulkan is coming!!!steamhappy


    [ 2019-08-29 15:42:55 CET ] [ Original post ]

    New Shadows



    [ 2019-08-29 11:32:07 CET ] [ Original post ]

    MIN vs UBER settings




    [ 2019-08-27 12:15:00 CET ] [ Original post ]

    More Details



    [ 2019-08-19 21:39:17 CET ] [ Original post ]

    New UI

    Better UI is already in game!


    [ 2019-08-16 15:30:16 CET ] [ Original post ]

    hmmm



    [ 2019-07-23 19:09:34 CET ] [ Original post ]

    Exit From
    concole_ Developer
    White Box Publisher
    2019-12-29 Release
    Game News Posts: 52
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    Very Positive (468 reviews)
    Public Linux Depots:
    • Exit From Linux [2.13 G]
    Exit From - is a first-person hardcore horror-stealth game with quest and rogue-lite elements where you have to get out of the old Soviet house, which changes every new game.

    I do not know if you will like this game, but I just wanted to do something new and unusual. Its something like a hardcore backtracking simulator.

    The main character wakes up from a thunderstorm and does not understand where he is. All apartments are empty and no one. You decide to get out, and, over time, you realize that the house is not so empty. Can you find a way out and not give up?

    Features:

    • Steam exclusive
    • No microtransactions
    • Free expansions
    • Location is an old Soviet house
    • House Changing and location of objects with each new game
    • Depressing atmosphere
    • System of hiding in the shadows.
    • Matchstick system
    • Icons of letters in achevements!
    • Almost realistic sound system
    • Non-standard behavior of AI
    • Trade Cards (soon)
    • Steam Inventory items (soon)
    • Macro "puzzles"
    • Achievements will give you special items in your begin room

    MINIMAL SETUP
    • OS: Linux (32 or 64-bit versions)
    • Processor: Intel Core i5-2400/AMD FX-8320 or betterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 750 2GB / AMD Radeon HD 7870 2GB or better
    • Storage: 5 GB available space
    RECOMMENDED SETUP
    • OS: Linux (32 or 64-bit versions)
    • Processor: Intel Core i7-3770/AMD Ryzen 2700 or betterMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1060 3GB / AMD Radeon RX 480 4GB or better
    • Storage: 5 GB available space
    GAMEBILLET

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