Exit From
concole_ Developer
White Box Publisher
2019-12-29 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(473 reviews)
UPDATE 0.6.0!
- New, written from scratch door generator with keys! now no sequences that lead to a dead end
- Now there is something behind every closed door
- Now there is one apartment on the 9th floor, two on the 8th, three on the 7th, and four on the 6th
- Added a drop of a closed suitcase
- Photo mode hide items (keys, matches)
- Rewritten code for taking keys
- Rewritten code for opening doors with keys
- Now when you try to open the door, the desired key is used automatically, if it is in the inventory
- Fixed collision channels in the safe
- Now the character says what key is needed for the door
- Added tambours
- Fixed getting stuck the key in the drawers
- Fixed deleting items in the initial room after death
- Fixed loading of SSR configuration saves
- Removed the variable that stores the enemy reference
- Removed the variable that stores the player's reference
- Cleaning the map Loading code
- Enabling physics at the MOP
- New loop algorithms
- Rebalance of matches ' spawn - the lower the number of matches, the less they will spawn
- Adjusted the position of the enemy model so that its head does not pass through the door
- Fixed a collision with a matchbox that prevented it from being picked up
- Fixed the position of the nightstand in 2 apartments, so that it does not pass through the walls
- Items can now spawn in the bathroom and toilet
- Interfaces have been changed, so the hand icon will no longer be displayed when hovering over physical objects
- Improved long-distance shadow rendering with minimal settings
- Added localization, game rating, and forum buttons on the pause screen
- Updated localization
- Fixed the position of the chair and chair in the room of the second apartment
- Removed a duplicate door on the 4th floor that did not allow opening the door
- Moved racks in hall 2 of the apartment
- Added notes on the pause screen
- Replacing door opening interfaces
- Inventory increased to 5 slots
- A small optimization of stability
- Fixed a bug where several items were spawned on the same point
- Removed unnecessary functions in the control of the character
- Fixed a bug of not being able to release an item
- Now if you hold an item and a burning match, then when you click on the LMB, the item is thrown out, and the match is not extinguished
- The number of matches is now displayed only if you hold a box
- The interface of matches in photo mode now disappears
- Fixed bot getting stuck in doors
- Fixed the appearance of a key inside the mattress
[ 2020-01-15 01:53:18 CET ] [ Original post ] Exit From - is a first-person hardcore horror-stealth game with quest and rogue-lite elements where you have to get out of the old Soviet house, which changes every new game.
I do not know if you will like this game, but I just wanted to do something new and unusual. Its something like a hardcore backtracking simulator.
The main character wakes up from a thunderstorm and does not understand where he is. All apartments are empty and no one. You decide to get out, and, over time, you realize that the house is not so empty. Can you find a way out and not give up?
Features:
- Steam exclusive
- No microtransactions
- Free expansions
- Location is an old Soviet house
- House Changing and location of objects with each new game
- Depressing atmosphere
- System of hiding in the shadows.
- Matchstick system
- Icons of letters in achevements!
- Almost realistic sound system
- Non-standard behavior of AI
- Trade Cards (soon)
- Steam Inventory items (soon)
- Macro "puzzles"
- Achievements will give you special items in your begin room
MINIMAL SETUP- OS: Linux (32 or 64-bit versions)
- Processor: Intel Core i5-2400/AMD FX-8320 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 750 2GB / AMD Radeon HD 7870 2GB or better
- Storage: 5 GB available space
RECOMMENDED SETUP- OS: Linux (32 or 64-bit versions)
- Processor: Intel Core i7-3770/AMD Ryzen 2700 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1060 3GB / AMD Radeon RX 480 4GB or better
- Storage: 5 GB available space
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