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New Update!!! 0.10.0
[ 2020-10-06 23:35:54 CET ] [ Original post ]
UI:
- Language is now taken automatically from Steam (it can be changed manually in the game properties in the library)
- Updated localization
- Improved interface for opening boxes
- Fixed inability to press the button to open cases
- Changed the review window with a proposal to rate the game
- Now, when picking up the box in the lower corner, the number of matches in the inventory will be temporarily displayed
- Slightly changed the interface showing the number of matches
- Added a hint that you can skip the inspection animation
- New main menu
- Added inventory notifications when receiving a new item
Others:
- New extended steam statuses! now friends can see where you are at the moment in the game:
- Hidden sound icon on the first floor outside the window
- Added game icon
- Fixed navigation of the bot on the chair and bed
- The sound of the radio is now paused as it should, rather than starting from the beginning
- Fixed a bug with a lamp in the starting room that did not appear
- fix no transition of a burning match while extinguishing and picking up an object
- Added missing icons of achievements in incentive
- The position of some navigation points of the bot has been changed
- When starting the map, chairs now spawn separately, and not together with the interior of the room
- Fixed a bug with apartment numbers when the central number did not appear
- Added physical material for a new floor type
- New footstep sounds
- Bug fix when settings were reset
- Added new achievement items in the starting room
- 3 new achievements:
- Fixed bugs of animation of inspection box
- Fixed a bug when after throwing the key it could not be seen through the wall
- Fixed collision at window frames, now you can look outside the window again
- Fixed collision at kitchen doors so that you can look through the glass
- Settings are now loaded in the main menu too
- Increased the chance of rare items falling out of cases
- Reduced the chance of falling out posters
Game:
- Improved code for opening boxes
- Now a box of matches can be taken in the first room
- Fixed inability to take the bag in some places
- Added collision on the 9th floor above the grate
- Round pieces of paper no longer spawn like trash so they don't interfere with opening doors
- Changed the position of the lamp in the starting room, now it shines on the switch
- Preparing to add a seed
- Reduced chance of match breakage
- Removed vibration of keys behind walls so as not to confuse the player. now you can hear it if the player is in the same room
- Changed the spawn logic of matchboxes
- Reduced chance of chair spawning
- Changed spawn points of keys in the toilet
- Added a chance to remove a bunch of boxes
- Reduced the amount of garbage on some floors
- Added animation of lifting the bag
- Cases can now be searched at the level and picked up in Steam inventory!
- Switches now also light up when a match is lit
- The thrown-out key is now not only visible through the wall, but also emits its own light
- Added player accessories
- Added skins of hands for the player
- New texture for matchbox
- Added skins for matchboxes
- Added Effects for the light of the match
- New code for checking Steam items so that they are even without connection
Controls:
- Inventory slots can be changed again by pressing numbers
- Now all doors can be opened with the right button, even from cabinets
- Added the ability to skip the animation of the inspection box
- After stopping the movement, the character goes on energy a little more
Graphic:
- Added new optimized RTX settings
- Added skirting boards
- The rooms are now not a single mesh, but are divided into pieces
- Added additional moonlight so that at least something is visible in dark rooms
- Optimization of various materials
- The brightness of the lamps is increased
- New procedural shader for rooms!
- Many new materials for walls, floors and ceilings!
- Combining old metal and rough textures into one texture
- Replacing shaders on older models with instances
- New model and material of the sink
- New model and material of the mop
- Correction of the mesh of the gate frame, and the material
- Removed the curtain in the bathroom
- Added toilet
- New model and material of the pipe in the toilet
- Replacing shader keys with instances of one shader
- Correction of the key material in the starting room
- Objects are now hidden on other floors
- Big optimization of reflections in windows
- Added streaming textures
- Added new mip maps and lodes for objects
- Reduced the intensity of sharpness
- Fog reduced slightly
- Added a new type of chair
- Animation at the switch
- New made with 0 animations for the player!
- New made with 0 player hands!
- Added Frame for lamps in the entrance
- Changed various parameters of lamps in the entrance
- New materials for glass on windows
- Volumetric fog optimization
- Fixed unwrapping of glass on balconies so that rain drops would flow correctly
- DOF Optimization
- Changed the standard color of the match light
- Added glitter from lamps in windows even if reflections are not enabled
Take care of yourself. Health to you and your loved ones.
[ 2020-10-06 23:35:54 CET ] [ Original post ]
Exit From
concole_
Developer
White Box
Publisher
2019-12-29
Release
Game News Posts:
52
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(468 reviews)
Public Linux Depots:
- Exit From Linux [2.13 G]
Exit From - is a first-person hardcore horror-stealth game with quest and rogue-lite elements where you have to get out of the old Soviet house, which changes every new game.
I do not know if you will like this game, but I just wanted to do something new and unusual. Its something like a hardcore backtracking simulator.
The main character wakes up from a thunderstorm and does not understand where he is. All apartments are empty and no one. You decide to get out, and, over time, you realize that the house is not so empty. Can you find a way out and not give up?
I do not know if you will like this game, but I just wanted to do something new and unusual. Its something like a hardcore backtracking simulator.
The main character wakes up from a thunderstorm and does not understand where he is. All apartments are empty and no one. You decide to get out, and, over time, you realize that the house is not so empty. Can you find a way out and not give up?
Features:
- Steam exclusive
- No microtransactions
- Free expansions
- Location is an old Soviet house
- House Changing and location of objects with each new game
- Depressing atmosphere
- System of hiding in the shadows.
- Matchstick system
- Icons of letters in achevements!
- Almost realistic sound system
- Non-standard behavior of AI
- Trade Cards (soon)
- Steam Inventory items (soon)
- Macro "puzzles"
- Achievements will give you special items in your begin room
MINIMAL SETUP
- OS: Linux (32 or 64-bit versions)
- Processor: Intel Core i5-2400/AMD FX-8320 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 750 2GB / AMD Radeon HD 7870 2GB or better
- Storage: 5 GB available space
- OS: Linux (32 or 64-bit versions)
- Processor: Intel Core i7-3770/AMD Ryzen 2700 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1060 3GB / AMD Radeon RX 480 4GB or better
- Storage: 5 GB available space
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