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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Exit From 

 

Developer

 concole_ 

 

Publisher

 White Box 

 

Tags

 Indie 

 

Adventure 

 

Singleplayer 

 

 Early Access 

Release

 2019-12-29 

 

Steam

 € £ $ / % 

 

News

 51 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 n/a 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/1092140 

 
Public Linux depots

 Exit From Linux [2.13 G] 




LINUX STREAMERS (0)




Update 1.0.0

[h3] Game [/h3]


  • Leaving Early Access
  • Switching to unreal engine 4.26
  • Added DLSS 2.0 support !!


[h3] Enemy [/h3]

  • New enemy model
  • New animations of enemy movement
  • Added animations of death for the enemy
  • Added IK for enemy animations
  • Correction of enemy navigation on the 9th floor
  • Added voice acting for the enemy
  • Now the enemy can hear the opening gate on the floors
  • Now the enemy can hear scary objects
  • Added lodes for the enemy
  • The enemy is now turning slower
  • Now the enemy does not appear immediately after death
  • Now the enemy after death turns into ragdoll and disappears
  • Added the effects of the disappearance of the enemy
  • The enemy now carries a bottle of beer
  • The enemy throws the bottle at death and it can be picked up
  • code fix when bot kicks chairs
  • Added all missing steam inventory items for the enemy
  • Added Valakas voice acting, to enable it you need to use the Valakas head in the inventory, you can find it in the suitcase
  • Now the enemy can die and not appear for a while
  • Fixed a bug with randomness due to which the bot never went to certain apartments
  • The time for the enemy to search for the last supposed location of the player has been reduced
  • Added a new usable item, if it is in the inventory, then if the enemy hits the player, the enemy will temporarily die


[h3] Gameplay [/h3]

  • Added 2 new endings
  • Added basement
  • removed the collision at the doors of the lockers with the character
  • Changed places where several seats are in one place
  • Changed collision of chairs and beds, for the convenience of walking on them
  • Reduced the chance of missing matches in the box
  • Changed door collision to make them less likely to get stuck
  • Slightly changed the logic of drawing floors when the player moves to another floor
  • Rebalancing the number of matches in boxes
  • Reduced the chance of an empty box falling out
  • Increased the minimum number of matches in boxes
  • Fixed spawn of the Bag, which did not remove the spawn point of items
  • physical objects get stuck less
  • Fixed lack of noise when walking on tiles
  • Changed the arrangement of objects in some generated interiors
  • Scrapbooks spawn a little higher so they don't get stuck in things
  • Moved spawn items on shelves and tables further from the wall
  • Added new cube maps so that reflective objects are not black when you look at them
  • Added sounds of interaction with the box
  • Fixed a bug with randomness due to which certain types of rooms did not appear
  • Fixed a bug with randomness due to which not all doors could have keys
  • Fixed a bug with randomness due to which not all points could appear items
  • Improved the code for rotating the player's camera when hit by an enemy


[h3] Miscellaneous [/h3]

  • Now the icon of a new item is not pumped from the steam, but taken from the game files
  • Improved FOV settings
  • New rendering logic for image sharpness
  • various fixes of the interface and interaction with it
  • Added support for virtual textures
  • Added titles
  • 2 new achievements
  • Updated the main material shader
  • Updated localization files


[ 2021-04-19 15:27:26 CET ] [ Original post ]