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Update 1.0.0
[ 2021-04-19 13:27:26 CET ] [ Original post ]
Game
- Leaving Early Access
- Switching to unreal engine 4.26
- Added DLSS 2.0 support !!
Enemy
- New enemy model
- New animations of enemy movement
- Added animations of death for the enemy
- Added IK for enemy animations
- Correction of enemy navigation on the 9th floor
- Added voice acting for the enemy
- Now the enemy can hear the opening gate on the floors
- Now the enemy can hear scary objects
- Added lodes for the enemy
- The enemy is now turning slower
- Now the enemy does not appear immediately after death
- Now the enemy after death turns into ragdoll and disappears
- Added the effects of the disappearance of the enemy
- The enemy now carries a bottle of beer
- The enemy throws the bottle at death and it can be picked up
- code fix when bot kicks chairs
- Added all missing steam inventory items for the enemy
- Added Valakas voice acting, to enable it you need to use the Valakas head in the inventory, you can find it in the suitcase
- Now the enemy can die and not appear for a while
- Fixed a bug with randomness due to which the bot never went to certain apartments
- The time for the enemy to search for the last supposed location of the player has been reduced
- Added a new usable item, if it is in the inventory, then if the enemy hits the player, the enemy will temporarily die
Gameplay
- Added 2 new endings
- Added basement
- removed the collision at the doors of the lockers with the character
- Changed places where several seats are in one place
- Changed collision of chairs and beds, for the convenience of walking on them
- Reduced the chance of missing matches in the box
- Changed door collision to make them less likely to get stuck
- Slightly changed the logic of drawing floors when the player moves to another floor
- Rebalancing the number of matches in boxes
- Reduced the chance of an empty box falling out
- Increased the minimum number of matches in boxes
- Fixed spawn of the Bag, which did not remove the spawn point of items
- physical objects get stuck less
- Fixed lack of noise when walking on tiles
- Changed the arrangement of objects in some generated interiors
- Scrapbooks spawn a little higher so they don't get stuck in things
- Moved spawn items on shelves and tables further from the wall
- Added new cube maps so that reflective objects are not black when you look at them
- Added sounds of interaction with the box
- Fixed a bug with randomness due to which certain types of rooms did not appear
- Fixed a bug with randomness due to which not all doors could have keys
- Fixed a bug with randomness due to which not all points could appear items
- Improved the code for rotating the player's camera when hit by an enemy
Miscellaneous
- Now the icon of a new item is not pumped from the steam, but taken from the game files
- Improved FOV settings
- New rendering logic for image sharpness
- various fixes of the interface and interaction with it
- Added support for virtual textures
- Added titles
- 2 new achievements
- Updated the main material shader
- Updated localization files
[ 2021-04-19 13:27:26 CET ] [ Original post ]
Exit From
concole_
Developer
White Box
Publisher
2019-12-29
Release
Game News Posts:
52
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(468 reviews)
Public Linux Depots:
- Exit From Linux [2.13 G]
Exit From - is a first-person hardcore horror-stealth game with quest and rogue-lite elements where you have to get out of the old Soviet house, which changes every new game.
I do not know if you will like this game, but I just wanted to do something new and unusual. Its something like a hardcore backtracking simulator.
The main character wakes up from a thunderstorm and does not understand where he is. All apartments are empty and no one. You decide to get out, and, over time, you realize that the house is not so empty. Can you find a way out and not give up?
I do not know if you will like this game, but I just wanted to do something new and unusual. Its something like a hardcore backtracking simulator.
The main character wakes up from a thunderstorm and does not understand where he is. All apartments are empty and no one. You decide to get out, and, over time, you realize that the house is not so empty. Can you find a way out and not give up?
Features:
- Steam exclusive
- No microtransactions
- Free expansions
- Location is an old Soviet house
- House Changing and location of objects with each new game
- Depressing atmosphere
- System of hiding in the shadows.
- Matchstick system
- Icons of letters in achevements!
- Almost realistic sound system
- Non-standard behavior of AI
- Trade Cards (soon)
- Steam Inventory items (soon)
- Macro "puzzles"
- Achievements will give you special items in your begin room
MINIMAL SETUP
- OS: Linux (32 or 64-bit versions)
- Processor: Intel Core i5-2400/AMD FX-8320 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 750 2GB / AMD Radeon HD 7870 2GB or better
- Storage: 5 GB available space
- OS: Linux (32 or 64-bit versions)
- Processor: Intel Core i7-3770/AMD Ryzen 2700 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1060 3GB / AMD Radeon RX 480 4GB or better
- Storage: 5 GB available space
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