Exit From
concole_ Developer
White Box Publisher
2019-12-29 Release
🎹🖱️Keyboard + Mouse 🕹️ Partial Controller Support
Very Positive
(472 reviews)
Update 1.0.0
Game
Leaving Early Access
Switching to unreal engine 4.26
Added DLSS 2.0 support !!
Enemy
New enemy model
New animations of enemy movement
Added animations of death for the enemy
Added IK for enemy animations
Correction of enemy navigation on the 9th floor
Added voice acting for the enemy
Now the enemy can hear the opening gate on the floors
Now the enemy can hear scary objects
Added lodes for the enemy
The enemy is now turning slower
Now the enemy does not appear immediately after death
Now the enemy after death turns into ragdoll and disappears
Added the effects of the disappearance of the enemy
The enemy now carries a bottle of beer
The enemy throws the bottle at death and it can be picked up
code fix when bot kicks chairs
Added all missing steam inventory items for the enemy
Added Valakas voice acting, to enable it you need to use the Valakas head in the inventory, you can find it in the suitcase
Now the enemy can die and not appear for a while
Fixed a bug with randomness due to which the bot never went to certain apartments
The time for the enemy to search for the last supposed location of the player has been reduced
Added a new usable item, if it is in the inventory, then if the enemy hits the player, the enemy will temporarily die
Gameplay
Added 2 new endings
Added basement
removed the collision at the doors of the lockers with the character
Changed places where several seats are in one place
Changed collision of chairs and beds, for the convenience of walking on them
Reduced the chance of missing matches in the box
Changed door collision to make them less likely to get stuck
Slightly changed the logic of drawing floors when the player moves to another floor
Rebalancing the number of matches in boxes
Reduced the chance of an empty box falling out
Increased the minimum number of matches in boxes
Fixed spawn of the Bag, which did not remove the spawn point of items
physical objects get stuck less
Fixed lack of noise when walking on tiles
Changed the arrangement of objects in some generated interiors
Scrapbooks spawn a little higher so they don't get stuck in things
Moved spawn items on shelves and tables further from the wall
Added new cube maps so that reflective objects are not black when you look at them
Added sounds of interaction with the box
Fixed a bug with randomness due to which certain types of rooms did not appear
Fixed a bug with randomness due to which not all doors could have keys
Fixed a bug with randomness due to which not all points could appear items
Improved the code for rotating the player's camera when hit by an enemy
Miscellaneous
Now the icon of a new item is not pumped from the steam, but taken from the game files
Improved FOV settings
New rendering logic for image sharpness
various fixes of the interface and interaction with it
Added support for virtual textures
Added titles
2 new achievements
Updated the main material shader
Updated localization files
[ 2021-04-19 13:27:26 CET ] [ Original post ] Exit From - is a first-person hardcore horror-stealth game with quest and rogue-lite elements where you have to get out of the old Soviet house, which changes every new game.
I do not know if you will like this game, but I just wanted to do something new and unusual. Its something like a hardcore backtracking simulator.
The main character wakes up from a thunderstorm and does not understand where he is. All apartments are empty and no one. You decide to get out, and, over time, you realize that the house is not so empty. Can you find a way out and not give up?
Features: Steam exclusive No microtransactions Free expansions Location is an old Soviet house House Changing and location of objects with each new game Depressing atmosphere System of hiding in the shadows. Matchstick system Icons of letters in achevements! Almost realistic sound system Non-standard behavior of AI Trade Cards (soon) Steam Inventory items (soon) Macro "puzzles" Achievements will give you special items in your begin room MINIMAL SETUP OS: Linux (32 or 64-bit versions) Processor: Intel Core i5-2400/AMD FX-8320 or betterMemory: 4 GB RAM Memory: 4 GB RAM Graphics: NVIDIA GTX 750 2GB / AMD Radeon HD 7870 2GB or better Storage: 5 GB available space Memory: 8 GB RAM RECOMMENDED SETUP OS: Linux (32 or 64-bit versions) Processor: Intel Core i7-3770/AMD Ryzen 2700 or betterMemory: 8 GB RAM Graphics: NVIDIA GTX 1060 3GB / AMD Radeon RX 480 4GB or better Storage: 5 GB available space
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