Exit From
concole_ Developer
White Box Publisher
2019-12-29 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(477 reviews)
Update 1.1.0Event
If you play Valakas Story for 15 minutes, you can get a special item and use it in Exit From. It replaces the enemy with Valakas and new sound effects.
https://store.steampowered.com/app/1171310/Valakas_Story/
Interesting
- Added new item - map, can be found on every floor. shows closed doors and keys. If you collect everything in one game, then all of them can be taken in the starting room.

- Added easy mode, in which there is no enemy and the player's mark is displayed on the map

- Added a new achievement

- Added full gamepad support!

- New professional Japanese localization. (Thanks, Rie N. Liotta <3)
- Hints about closed doors moved from pause to map interface
- Added camera shake effects while walking, running, standing and jumping
- Gigantic optimization of shaders by replacing dynamic instances with a custom date
- Now if the player cannot find the keys for a long time, then a hint about matches is displayed
- Now physical objects can be thrown on the right mouse button
- Now you can take all physical items, even your phone!
- Added sounds for interaction with the radio
- Added sounds for interaction with the phone
- Added sounds for interacting with the alarm
- Now if a player is playing on a gamepad, he sees icons of control buttons
- New dirt texture for floors and walls
- New handwritten fonts in scrapbook
- Collected items no longer spawn on top shelves in cabinets
- Added the ability to close open interfaces on esc where it could not be done
- Bot sees worse in the dark, but better in the light
- Removed the table of records for the number of deaths for the passage due to meaninglessness
- Added speedrun leaderboard in easy mode
Other
- Now, if the box is in your hands, you can light a match by pressing the interaction button
- Fixed the absence of pop-up text
- Improved the particle effect of the enemy disappearing on death
- Fixed display of fonts and symbols in some languages
- Now, when entering the main menu, garbage is cleared from memory
- Fixed the material of the watch on the hand
- Fixed the position of the clock on the player's hand
- Slightly changed the cube map of reflections
- Optimization of raytracing reflections
- Slightly changed general lighting in the world
- Fixed errors in displaying the settings interface
- Reduced the brightness of switches and bags when using matches
- Added colored paint to door locks that did not have it
- Now keys and locks have a common shader
- Fixed a bug when some buttons were not displayed in the keyboard settings
- Rewritten the logic of the control tips from the bottom left during the game
- Hint about the possibility of throwing an unnecessary item
- Changed the spawn point of objects on the mattress
- Fixed a bunch of various bugs
- Optimizing the light of table lamps
- Table lamps now disappear if the player is not on their floor
- it is now impossible to climb on the desk
- Removed one sound when picking up paper items
- Added specular light from room lamps
- Fixed a collision on the bed, which did not allow picking up items
- Spawn bags moved one floor below
- Fixed animations on locks
- Added Specular for wall, ceiling and floor materials in apartments
- Added separate tips if the player interacts with the door
- Changed the position of some items in the starting room
- The ability to open a pause has been fixed if any interface is open (notes, etc.)
- Reduced the radius of the character capsule
- Reduced the height of the enemy capsule
- Removed spawn points of items from the bottom of the refrigerator
- Correction of errors of synchronization of achievements at the first start
Mew
[ 2021-06-17 18:32:46 CET ] [ Original post ] Exit From - is a first-person hardcore horror-stealth game with quest and rogue-lite elements where you have to get out of the old Soviet house, which changes every new game.
I do not know if you will like this game, but I just wanted to do something new and unusual. Its something like a hardcore backtracking simulator.
The main character wakes up from a thunderstorm and does not understand where he is. All apartments are empty and no one. You decide to get out, and, over time, you realize that the house is not so empty. Can you find a way out and not give up?
Features:
- Steam exclusive
- No microtransactions
- Free expansions
- Location is an old Soviet house
- House Changing and location of objects with each new game
- Depressing atmosphere
- System of hiding in the shadows.
- Matchstick system
- Icons of letters in achevements!
- Almost realistic sound system
- Non-standard behavior of AI
- Trade Cards (soon)
- Steam Inventory items (soon)
- Macro "puzzles"
- Achievements will give you special items in your begin room
MINIMAL SETUP- OS: Linux (32 or 64-bit versions)
- Processor: Intel Core i5-2400/AMD FX-8320 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 750 2GB / AMD Radeon HD 7870 2GB or better
- Storage: 5 GB available space
RECOMMENDED SETUP- OS: Linux (32 or 64-bit versions)
- Processor: Intel Core i7-3770/AMD Ryzen 2700 or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1060 3GB / AMD Radeon RX 480 4GB or better
- Storage: 5 GB available space
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FANATICAL BUNDLES

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HUMBLE BUNDLES

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