Spirit Island has been out in Early Access for just two days and we are overjoyed with the response! We have received a mountain of great feedback from you already. Rest assured if you sent an email we will get back to you, but it might take a few days! We're quite happy that most of the feedback has been about suggestions, not bugs. We're proud of the work our developers have done and grateful to our excellent squad of beta testers. When sending in feedback, please take a look first at our status Trello board to see if it's already on the list. For gameplay issues, check the official FAQ to make sure it's really a bug, and not a misunderstanding. This quick update has a few improvements and fixes for some notable bugs that affected a few players. Improvements:
- We figured out how to keep the Invader pieces upright without their plastic bases. Thanks to those who suggested trying that!
- Cities and Towns are now easier to distinguish between in the 3D map.
- Added an indicator showing the number of cards left in your Power Progression deck. Click it to view the cards coming up in order.
- The Power Progression toggle in the new game screen (when right clicking a Spirit) has been moved to the top right and made easier to see.
- Improved animation for gaining power cards from power progression or the start of the game.
- Clarified that the "intro game" is not a tutorial. We will be adding a proper interactive tutorial to the game over the course of Early Access.
- Fixed an issue where Quick Play could occasionally cause a freeze.
- Gaining all your cards from Power Progression can no longer lead to gaining duplicate cards.
- Fixed a problem with Bringer of Dreams and Nightmares where damage caused by Dahan Insurrection was not handled correctly.
- Fixed an issue where the number of card plays this turn could display incorrectly in Guard the Isle's Heart.
- Fixed an error in end game score calculation.
What's Next
We're just getting started with the Early Access period for Spirit Island. Lots of improvements are underway, both small and large. Stay tuned for additional big features like an interactive tutorial, card library screen, Steam achievements, and much more. The England adversary will be added as well. See the store page description for the full list of major items. Thanks for playing and keep sending in your feedback!
[ 2020-04-18 15:09:15 CET ] [ Original post ]
- Spirit Island Linux Depot [228.61 M]
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In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.
Spirit Island is a cooperative, settler-destruction strategy game designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players become different spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction. Your spirits work with the native islanders to increase your power and drive the invading colonists from your island in this strategic area-control game.
In Spirit Island, players choose between 1-4 spirits to control. The number of spirits determines the size of the island:
Spirit Island is planned to include the following:
- 8 different Spirits, each with 4 Powers unique to that Spirit
- Over 50 distinct Major and Minor Powers which Spirits can grow into
- A modular island, made up of 4 modular Boards, for a variety of layouts
- 15 Invader cards, driving a distinctive Invader expansion system
- 15 Fear cards, showing what happens as you terrify the Invader
- 3 multi-tier Adversaries (specific Invaders) for play variety and fine-tuned challenge: England, Brandenburg-Prussia, and Sweden
- 4 optional Scenarios for even more play variety
- OS: Ubuntu 16.04. Ubuntu 18.04
- Processor: x64 architecture with SSE2 instruction set support
- Graphics: OpenGL 3.2+ / Vulkan capable
- Storage: 300 MB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system Other configuration and user environment as provided stock with the supported distribution (such as Kernel or Compositor) Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver
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