Early Access Major Update #1
Spirit Island is a complex game, and Rae is here to help you get started. Even if you already know how to play, we'd appreciate it if you try the tutorial and let us know what you think! You can play the tutorial at any time from the How to Play screen.
Special thanks to game designer Eric Reuss, graphic designers Rae Henderson & Darrell Louder, artist Moro Rogers, and our squad of beta testers for helping make the tutorial the best it can be!
Did they explore in the Jungle this stage or am I misremembering? You can now be sure by clicking on any of the Invader cards to bring up the Invader deck status. All of the cards in the discard pile and slots are shown, along with the upcoming deck card backs.
Jean-Marc has been hard at work enhancing the music to create a dynamic musical landscape. River Surges in Sunlight, Vital Strength of the Earth, and LIghtning's Swift Strike now have dynamic musical elements that will come and go if they are in the game. More Spirits will be joining them in future updates!
This update includes various other bug fixes and improvements. Here's a list of a few notable ones: Interactions:
We're working on more content such as the England adversary and thematic maps. Plus, stay tuned for additional big features like a card library screen, Steam achievements, and much more. See the store page description for the full list of major items. When sending in feedback, please take a look first at our status Trello board to see if it's already on the list. For gameplay issues, check the official FAQ to make sure it's really a bug, and not a misunderstanding. Thanks for playing and keep sending in your feedback!
[ 2020-06-08 22:14:23 CET ] [ Original post ]
The first major update of the Early Access period brings an interactive tutorial and many other improvements. Read on for all the details!
Interactive Tutorial
Spirit Island is a complex game, and Rae is here to help you get started. Even if you already know how to play, we'd appreciate it if you try the tutorial and let us know what you think! You can play the tutorial at any time from the How to Play screen.
Special thanks to game designer Eric Reuss, graphic designers Rae Henderson & Darrell Louder, artist Moro Rogers, and our squad of beta testers for helping make the tutorial the best it can be!
Invader Deck Status
Did they explore in the Jungle this stage or am I misremembering? You can now be sure by clicking on any of the Invader cards to bring up the Invader deck status. All of the cards in the discard pile and slots are shown, along with the upcoming deck card backs.
Nexus of Sound Progress
Jean-Marc has been hard at work enhancing the music to create a dynamic musical landscape. River Surges in Sunlight, Vital Strength of the Earth, and LIghtning's Swift Strike now have dynamic musical elements that will come and go if they are in the game. More Spirits will be joining them in future updates!
Other Improvements
This update includes various other bug fixes and improvements. Here's a list of a few notable ones: Interactions:
- Confirmation of finish playing cards and finish using powers when you could do more
- Expert Quick Play will always choose at least one Adversary (minimum level 2) and/or Scenario
- Improved display of Energy in the Spirit summary panel
- Breakdown of score calculation on the end of game screen
- Panning/zooming the 3D map should now work for all players
- Explorers could be difficult to click on the 3D map
- Rituals of Terror can now be used more than once per phase
- Fixed a crash when gaining a Power Card and both decks are empty
- Fixed the interaction between Entwined Power and River's special rule
- Fixed various issues relating to Ocean interactions with other Spirits
- The Jungle Hungers no longer incorrect destroy Dahan in some cases
What's Next
We're working on more content such as the England adversary and thematic maps. Plus, stay tuned for additional big features like a card library screen, Steam achievements, and much more. See the store page description for the full list of major items. When sending in feedback, please take a look first at our status Trello board to see if it's already on the list. For gameplay issues, check the official FAQ to make sure it's really a bug, and not a misunderstanding. Thanks for playing and keep sending in your feedback!
Spirit Island
Handelabra Games Inc.
Handelabra Games Inc.
2020-04-16
Strategy Singleplayer Multiplayer Coop
Game News Posts 66
🎹🖱️Keyboard + Mouse
Very Positive
(980 reviews)
http://spiritislanddigital.com
https://store.steampowered.com/app/1236720 
Spirit Island Linux Depot [228.61 M]
Add Spirit Island to your Wishlist today to be notified when the game comes to Early Access!
In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.
Spirit Island is a cooperative, settler-destruction strategy game designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players become different spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction. Your spirits work with the native islanders to increase your power and drive the invading colonists from your island in this strategic area-control game.
In Spirit Island, players choose between 1-4 spirits to control. The number of spirits determines the size of the island:
Spirit Island is planned to include the following:
- 8 different Spirits, each with 4 Powers unique to that Spirit
- Over 50 distinct Major and Minor Powers which Spirits can grow into
- A modular island, made up of 4 modular Boards, for a variety of layouts
- 15 Invader cards, driving a distinctive Invader expansion system
- 15 Fear cards, showing what happens as you terrify the Invader
- 3 multi-tier Adversaries (specific Invaders) for play variety and fine-tuned challenge: England, Brandenburg-Prussia, and Sweden
- 4 optional Scenarios for even more play variety
MINIMAL SETUP
- OS: Ubuntu 16.04. Ubuntu 18.04
- Processor: x64 architecture with SSE2 instruction set support
- Graphics: OpenGL 3.2+ / Vulkan capable
- Storage: 300 MB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system Other configuration and user environment as provided stock with the supported distribution (such as Kernel or Compositor) Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver
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