Early Access Major Update #2
The final Adversary of the core game is now available!
Here is what the Kingdom of England is all about:
With multiple Spirits in one game, there can be a lot going on. So much so that it can be hard to even see the Island!
Now with Spirit Focus mode, you can zoom in on what a single Spirit is doing at a time, with the other Spirits still just a click away.
Spirit Focus mode is the default when you are playing a single Spirit, and is always available with any number of Spirits by clicking the +/- buttons in the corners of the screen.
Our in-house maestro Jean-Marc has now created dynamic musical elements for all of the remaining Spirits in the core game: Bringer of Dreams and Nightmares, Ocean's Hungry Grasp, A Spread of Rampant Green, Shadows Flicker Like Flame, and Thunderspeaker. These musical elements will come and go as Spirits take actions in the game. The music will continue to evolve as we improve the game, but we hope you enjoy the complete musical landscape thus far!
This update includes a host of other bug fixes and improvements. Here's a list of a few notable ones: Interactions:
The last content item we're working on for the Early Access period is the thematic map. Plus, stay tuned for additional big features like a card library screen, Steam achievements, and statistics. See the store page description for the full list of major items. When sending in feedback, please take a look first at our status Trello board to see if it's already on the list. For gameplay issues, check the official FAQ to make sure it's really a bug, and not a misunderstanding. Thanks for playing and keep sending in your feedback!
[ 2020-07-16 18:16:55 CET ] [ Original post ]
The English invasion is at hand in the second major update of the Early Access period. Read on for all the details!
The Kingdom of England
The final Adversary of the core game is now available!
Here is what the Kingdom of England is all about:
- Buildings, buildings, and more buildings - England sends so many immigrants that the colonies spill over into unexplored lands. It doesnt start out fast, but constantly pushes its borders forward. They will push hard to found a capital during Stage II.
- England is notably easier for Spirits good at wrecking Towns (e.g. Lightnings Swift Strike).
- This Adversary is notably harder for Spirits which rely on moving/killing Explorers to prevent Invader Builds (e.g. Shadows Flicker Like Flame).
Spirit Focus
With multiple Spirits in one game, there can be a lot going on. So much so that it can be hard to even see the Island!
Now with Spirit Focus mode, you can zoom in on what a single Spirit is doing at a time, with the other Spirits still just a click away.
Spirit Focus mode is the default when you are playing a single Spirit, and is always available with any number of Spirits by clicking the +/- buttons in the corners of the screen.
Nexus of Sound Complete
Our in-house maestro Jean-Marc has now created dynamic musical elements for all of the remaining Spirits in the core game: Bringer of Dreams and Nightmares, Ocean's Hungry Grasp, A Spread of Rampant Green, Shadows Flicker Like Flame, and Thunderspeaker. These musical elements will come and go as Spirits take actions in the game. The music will continue to evolve as we improve the game, but we hope you enjoy the complete musical landscape thus far!
Other Improvements
This update includes a host of other bug fixes and improvements. Here's a list of a few notable ones: Interactions:
- If you click to hide hints, they will stay hidden until you unhide them.
- Highlights on power cards are hidden when dragging a power.
- When new elements become available during a power resolution, they can be used for the power's threshold.
- You can choose the order of destroying Presence from the Blight card (since it may matter with Ocean).
- Display of increased health on pieces from effects such as Infinite Vitality or England.
- The Adversary level number (if any) is shown in the corner of its icon during the game.
- Downward Spiral's effect does not let you select more than one Spirit's presence in the same land.
- Repeating Land Thrashes in Furious Pain does not respect the land targeting restrictions of the card.
- Current energy displayed can be incorrect when playing/unplaying cards quickly.
- Infinite Vitality and Call of the Dahan Ways do not interact correctly.
- Undoing a ravage could cause incorrect ravage behavior with Sweden level 5.
- Undoing blight cascade could cause incorrect cascading behavior.
- Coordinated Assault (Dahan Insurrection) does not trigger Vengeance of the Dead.
- Sweden can show an incorrect message about adding extra blight when Infinite Vitality is in effect.
- Seek Safety (Terror Level 3) can incorrectly destroy damaged Invaders in certain cases.
- Using Undo during the reduced difficulty extra Growth can cause incorrect behavior.
- Scapegoats (Terror Level 3) could miss destroying towns incorrectly.
- Using Bringer of Dreams and Nightmare's innate power on a Spirit with no elements can cause the game to get stuck.
- A town being destroyed by being replaced from a damaged Dahan piece does not correctly trigger Vengeance of the Dead.
- Blazing Renewal cannot add presence to an ocean when it should be allowed to.
- Dahan pushed into and out of an ocean with Infinite Vitality effect could be incorrectly drowned.
- Vengeance of the Dead does not trigger correctly when Dahan are drowned.
- Try Again does not use Power Progression for a Spirit if you gained all the cards from their Progression Deck.
What's Next
The last content item we're working on for the Early Access period is the thematic map. Plus, stay tuned for additional big features like a card library screen, Steam achievements, and statistics. See the store page description for the full list of major items. When sending in feedback, please take a look first at our status Trello board to see if it's already on the list. For gameplay issues, check the official FAQ to make sure it's really a bug, and not a misunderstanding. Thanks for playing and keep sending in your feedback!
Spirit Island
Handelabra Games Inc.
Handelabra Games Inc.
2020-04-16
Strategy Singleplayer Multiplayer Coop
Game News Posts 66
🎹🖱️Keyboard + Mouse
Very Positive
(980 reviews)
http://spiritislanddigital.com
https://store.steampowered.com/app/1236720 
Spirit Island Linux Depot [228.61 M]
Add Spirit Island to your Wishlist today to be notified when the game comes to Early Access!
In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.
Spirit Island is a cooperative, settler-destruction strategy game designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players become different spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction. Your spirits work with the native islanders to increase your power and drive the invading colonists from your island in this strategic area-control game.
In Spirit Island, players choose between 1-4 spirits to control. The number of spirits determines the size of the island:
Spirit Island is planned to include the following:
- 8 different Spirits, each with 4 Powers unique to that Spirit
- Over 50 distinct Major and Minor Powers which Spirits can grow into
- A modular island, made up of 4 modular Boards, for a variety of layouts
- 15 Invader cards, driving a distinctive Invader expansion system
- 15 Fear cards, showing what happens as you terrify the Invader
- 3 multi-tier Adversaries (specific Invaders) for play variety and fine-tuned challenge: England, Brandenburg-Prussia, and Sweden
- 4 optional Scenarios for even more play variety
MINIMAL SETUP
- OS: Ubuntu 16.04. Ubuntu 18.04
- Processor: x64 architecture with SSE2 instruction set support
- Graphics: OpenGL 3.2+ / Vulkan capable
- Storage: 300 MB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system Other configuration and user environment as provided stock with the supported distribution (such as Kernel or Compositor) Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver
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