Spirit Island
Handelabra Games Inc. Developer
Handelabra Games Inc. Publisher
2020-04-16 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1069 reviews)
Public Linux Depots:- Spirit Island Linux Depot [228.61 M]
What's New in Version 1.0.3Spirit Island has officially launched, and we're continuing to work on improving it! This update brings new visuals along with plenty of small features and fixes.
Alternate Thematic Map Style
The Thematic Map has great artwork, but it can be hard to tell the lands apart during a heated game. A new option allows you to use the visual style of the Balanced Map on the Thematic Map.

This update includes several more improvements and fixes:
- Encompassing Ward is changed to read: "Target Spirit provides Defend 2 in each of its lands." This means that the Defend effect is updated if Presence is moved or removed.
- Difficulty levels are shown on Adversary panels.
- Adversary level can be changed in the New Game screen by clicking the full card directly.
- The Gain a Power interface allows interacting with the game behind it, and can be moved around on the screen by dragging it.
- Added an option to disable all animations in the game.
- Spirit artwork is shown on the map in their "home land" on their starting board.
- Fixed: The game can get stuck when losing due to Sweden's Heavy Mining effect.
- Fixed: The game can progress in the background while menus and other panels are visible.
- Fixed: The Thematic Map is missing some adjacencies between boards (at the center of the island, and between oceans and lands on other boards).
- Fixed: Using Winds of Rust and Atrophy can cause the game to lag while targeting.
- Fixed: The Ritual of Terror cannot be performed twice in the same phase.
What's Next
We're breaking ground on the two promo Spirits unlocked by campaign stretch goals:
Heart of the Wildfire and
Serpent Slumbering Beneath the Island. If you want to be the first to see them in action,
follow our Twitch channel and tune in on Tuesday evenings for Handelabra Live!
[ 2020-08-19 20:18:57 CET ] [ Original post ] Add Spirit Island to your Wishlist today to be notified when the game comes to Early Access!
In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.
Spirit Island is a cooperative, settler-destruction strategy game designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players become different spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction. Your spirits work with the native islanders to increase your power and drive the invading colonists from your island in this strategic area-control game.
In Spirit Island, players choose between 1-4 spirits to control. The number of spirits determines the size of the island:

Spirit Island is planned to include the following:
- 8 different Spirits, each with 4 Powers unique to that Spirit
- Over 50 distinct Major and Minor Powers which Spirits can grow into
- A modular island, made up of 4 modular Boards, for a variety of layouts
- 15 Invader cards, driving a distinctive Invader expansion system
- 15 Fear cards, showing what happens as you terrify the Invader
- 3 multi-tier Adversaries (specific Invaders) for play variety and fine-tuned challenge: England, Brandenburg-Prussia, and Sweden
- 4 optional Scenarios for even more play variety
MINIMAL SETUP- OS: Ubuntu 16.04. Ubuntu 18.04
- Processor: x64 architecture with SSE2 instruction set support
- Graphics: OpenGL 3.2+ / Vulkan capable
- Storage: 300 MB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system Other configuration and user environment as provided stock with the supported distribution (such as Kernel or Compositor) Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver
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