This update for the Multiplayer Public Beta includes support for more scenarios, along with bug fixes for problems reported by you, the players. Thanks for sending in your feedback, it's an essential part of getting multiplayer ready for everyone.
If you'd like to join the public beta, visit our website to learn all the details.
Three scenarios from Branch & Claw are now playable in multiplayer:
Ward the Shores and Rituals of the Destroying Flame have been updated to use a new button on your Spirit summary panel. Use this button to play a Power card face-down as a Warding Pattern or to add a Flame Marker at the appropriate times.
Second Wave can be played from the end of game screen if all players in the game agree. As in single-player, it will proceed through additional end-game steps before allowing you to choose new Spirits and proceed to the next game.
We are continuing to work on various areas to streamline multiplayer gameplay by reducing voting and allowing simultaneous choices for different players, where possible. If you see a specific problem, please report it in-game when you see it and we can look into it. That will be more helpful to us than general requests for streamlining.
Keep track of our development progress on the public beta Trello board. Please note that several items are still in development and are not yet available:
- Powers Long Forgotten scenario is not yet playable in multiplayer
- In-game invites via URL/Discord
- While forgetting a Power card during the Spirit Phase, other players are temporarily blocked from taking actions.
- The Finish Using Powers button will only appear in multiplayer if you still have powers to use.
- Voting for the Full Resync option will now show an indicator for the other players to join you.
- When selecting a Spirit for some action, if there's a land associated with the decision, it will be highlighted.
- When selecting multiple Spirits and the order may not matter, a Choose For Me button is now available.
- Fixed some problems with the Branch & Claw toggle options in the New Game screen in multiplayer.
- While pieces are being moved during the Spirit Phase, other players are no longer blocked from taking actions.
- Fixed a problem where the game could get stuck in certain Spirit Phase situations with Keeper of the Forbidden Wilds and Heart of the Wildfire.
- Fixed an issue with Spirit summary panel information disappearing in some cases.
- Fixed various problems with undo getting players out of sync with one another.
- Fixed undo issues related to Events and Blight cards.
- Fixed some edge cases with Second Wave and Sweden.
- Fixed an issue with alternate loss conditions resulting in the game displaying a Sacrifice Victory in some cases.
[ 2022-06-27 20:56:10 CET ] [ Original post ]
- Spirit Island Linux Depot [228.61 M]
Add Spirit Island to your Wishlist today to be notified when the game comes to Early Access!
In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.
Spirit Island is a cooperative, settler-destruction strategy game designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players become different spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction. Your spirits work with the native islanders to increase your power and drive the invading colonists from your island in this strategic area-control game.
In Spirit Island, players choose between 1-4 spirits to control. The number of spirits determines the size of the island:
Spirit Island is planned to include the following:
- 8 different Spirits, each with 4 Powers unique to that Spirit
- Over 50 distinct Major and Minor Powers which Spirits can grow into
- A modular island, made up of 4 modular Boards, for a variety of layouts
- 15 Invader cards, driving a distinctive Invader expansion system
- 15 Fear cards, showing what happens as you terrify the Invader
- 3 multi-tier Adversaries (specific Invaders) for play variety and fine-tuned challenge: England, Brandenburg-Prussia, and Sweden
- 4 optional Scenarios for even more play variety
- OS: Ubuntu 16.04. Ubuntu 18.04
- Processor: x64 architecture with SSE2 instruction set support
- Graphics: OpenGL 3.2+ / Vulkan capable
- Storage: 300 MB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system Other configuration and user environment as provided stock with the supported distribution (such as Kernel or Compositor) Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver
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