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What's New in Version 2.0.5
[ 2024-03-18 01:11:40 CET ] [ Original post ]
This update has a number of bug fixes and improvements, including:
- Updated the wording of Draw Towards a Consuming Void to match the latest version.
- Spirit Foresight may be used during Ravage to assign Damage.
- Dahan Insurrection now shows the number of lands where Town/City outnumber Dahan, along with the number required to win. Also, improved the user experience around the end-game when you reveal the Victory card.
- Fixed problems with using the main undo button after Stone's Unyielding Defiance's third growth group.
- Draw Towards a Consuming Void no longer causes the game to get stuck if played by the threshold of Unlock the Gates of Deepest Power, or if Settle Into Hunting-Grounds was in effect.
- Fixed a problem where joined lands could be considered adjacent to themselves in some cases (e.g. with Bloodwrack Plague).
- Isolate now works properly with Resourceful Populace.
- The game no longer gets stuck when Quit the Farmed Lands occurs with Settle Into Hunting-Grounds in effect.
- Settle Into Hunting-Grounds no longer prevents other Spirits' Presence from being moved.
- Fixed a problem where Gradual Corruption would not let you pay Energy properly in some situations.
- Search For New Lands will no longer push an Explorer into an Isolated land.
- Fixed a visual glitch that could occur when moving Presence in the same land where it already was.
- The "Unlock the Gates" achievement now requires 52 thresholds, since Growth Through Sacrifice has been removed from the card pool.
- Improved how Settle Into Hunting-Grounds works with various Beast Events and Command Beasts.
- If A Thousand Small Struggles causes the Blight card to flip, then you undo, it no longer causes the event to occur again.
- Fixed a problem where Smaller Ports Spring Up could incorrectly add a town when there are multiple Coastal Cities on a board.
- The damage from Discord no longer incorrectly triggers Let Them Break Themselves Against the Stone.
- Flipping the Blight card during Gradual Corruption, then using undo, no longer causes the Event Blight to be added twice.
- Weave Together the Fabric of Place no longer allows Ocean's Hungry Grasp to move Presence to an Inland land when it expires.
- Using undo after flipping Erosion of Will no longer generates too much Fear.
- Using Skies Herald the Season of Return in multiplayer can no longer cause the game to get stuck.
- Fixed a problem where the third growth option of Vengeance as a Burning Plague could lead to the game being stuck after undo in certain situations.
- Weave Together the Fabric of Place no longer allows you to target a land with the Leather Sack Invader Benefit.
- Undoing no longer causes Manifest Incarnation to incorrectly Ravage twice in some situations.
- Fixed a multiplayer issue where Dahan movement during growth would not trigger Dahan Insurrection damage properly for all players, leading to desynchronization.
- After using Dream of the Untouched Land, starting Second Wave no longer shows an incorrect message.
- When a Ravage would cause exactly enough Blight to flip the Blight Card, the order is now choosable by the player.
- Fixed a multiplayer issue where using a set-aside Talons of Lightning in Second Wave could get the game stuck in an unnecessary vote.
- Dahan Insurrection now properly counts joined lands as a single land for the victory condition.
- Dream of the Untouched Land now properly allows you to move Presence to any land on the new board if you cannot add Presence from your tracks.
- Lands joined by Weave Together the Fabric of Place now correctly skip Invader actions when they are supposed to.
- Fixed a problem where Sweden Escalation could incorrectly apply to a Stage III card when multiple Invader Cards were Explored.
[ 2024-03-18 01:11:40 CET ] [ Original post ]
Spirit Island
Handelabra Games Inc.
Developer
Handelabra Games Inc.
Publisher
2020-04-16
Release
Game News Posts:
67
🎹🖱️Keyboard + Mouse
Very Positive
(1004 reviews)
Public Linux Depots:
- Spirit Island Linux Depot [228.61 M]
Add Spirit Island to your Wishlist today to be notified when the game comes to Early Access!
In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.
Spirit Island is a cooperative, settler-destruction strategy game designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players become different spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction. Your spirits work with the native islanders to increase your power and drive the invading colonists from your island in this strategic area-control game.
In Spirit Island, players choose between 1-4 spirits to control. The number of spirits determines the size of the island:
Spirit Island is planned to include the following:
- 8 different Spirits, each with 4 Powers unique to that Spirit
- Over 50 distinct Major and Minor Powers which Spirits can grow into
- A modular island, made up of 4 modular Boards, for a variety of layouts
- 15 Invader cards, driving a distinctive Invader expansion system
- 15 Fear cards, showing what happens as you terrify the Invader
- 3 multi-tier Adversaries (specific Invaders) for play variety and fine-tuned challenge: England, Brandenburg-Prussia, and Sweden
- 4 optional Scenarios for even more play variety
MINIMAL SETUP
- OS: Ubuntu 16.04. Ubuntu 18.04
- Processor: x64 architecture with SSE2 instruction set support
- Graphics: OpenGL 3.2+ / Vulkan capable
- Storage: 300 MB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system Other configuration and user environment as provided stock with the supported distribution (such as Kernel or Compositor) Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver
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