The second phase of Jagged Earth content is now available with a Beasts-centric Spirit and Adversary.
Many Minds Move as One: A Spirit of flocks, swarms, schools, and packs, where the whole moves together in concert to accomplish what the individuals in it could not do alone.
The Tsardom of Russia: The newest colonial power in Europe is focused on the rapid exploitation of natural resources that require minimal infrastructure to extract, notably furs and ivory.
No additional purchase is required; you will gain access to the new content with your existing purchase of Jagged Earth.
https://store.steampowered.com/app/2419041/Spirit_Island__Jagged_Earth
Plus, this update includes various improvements and bug fixes, including:
- Explorers now carry the flag of their Adversary on the board.
- Added several more sound effects associated with Beasts.
- If you play a Power Card that you may not be able to resolve (e.g. requires a Sacred Site and you don't have one), a warning will be shown.
- The end game screen now allows you to access more information on the details panel, along with all cards belonging to a Spirit (in hand, play, and discard) at the end of the game.
- While playing a solo Spirit game, powers that target "another Spirit" will display they can target "any Spirit" (as they behave per the rules).
- When moving Dahan multiple times during the same Action, Dahan that have already moved will show an indicator.
- Sun-Bright Whirlwind and Heart of the Wildfire now work together properly in multiplayer.
- Settle Into Hunting-Grounds no longer blocks repositioning Presence (and thus no longer causes a visual glitch with the Presence appearing to be in a land it was not in).
- Fixed a problem where multiple Invader cards in the same slot could resolve in the incorrect order.
- Weave Together the Fabric of Place no longer causes a mis-counting of Coastal Cities for Smaller Ports Spring Up.
- The threshold on Trees Radiate Celestial Brilliance now works properly with damage boosts such as Flame's Fury.
- Reverting the island from 5 boards for Second Wave when playing with the thematic map no longer causes a freeze.
- Fixed a problem where Weave Together the Fabric of Place could cause powers that gather a certain number of pieces to get stuck (e.g. Irresistible Call).
- Weave Together the Fabric of Place no longer causes the game to get stuck when A Spread of Rampant Green could prevent a build or ravage.
- Words of Warning now interacts properly with "does not participate in Ravage."
- Fixed a problem where Birds Cry Warning would only save 1 Dahan from Widespread Clearcutting instead of 2.
- Hard-Working Settlers no longer allows you to push the same Dahan twice on one board.
- Draw Towards a Consuming Void can perform its effects again once if used as a set-aside power in Second Wave.
- Fixed a problem where Second Wave would not properly perform the "after the game" sequence in certain cases.
- Desiccating Winds now interacts properly with Settle Into Hunting-Grounds when used by Devouring Teeth Lurk Underfoot.
- Fixed various issues with powers dealing too much damage when used by Bringer of Dreams and Nightmares in a land with Badlands.
- Settle Into Hunting-Grounds now works properly with Gift of Searing Heat's damage option.
[ 2024-05-07 14:49:07 CET ] [ Original post ]
- Spirit Island Linux Depot [228.61 M]
Add Spirit Island to your Wishlist today to be notified when the game comes to Early Access!
In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.
Spirit Island is a cooperative, settler-destruction strategy game designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players become different spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction. Your spirits work with the native islanders to increase your power and drive the invading colonists from your island in this strategic area-control game.
In Spirit Island, players choose between 1-4 spirits to control. The number of spirits determines the size of the island:
Spirit Island is planned to include the following:
- 8 different Spirits, each with 4 Powers unique to that Spirit
- Over 50 distinct Major and Minor Powers which Spirits can grow into
- A modular island, made up of 4 modular Boards, for a variety of layouts
- 15 Invader cards, driving a distinctive Invader expansion system
- 15 Fear cards, showing what happens as you terrify the Invader
- 3 multi-tier Adversaries (specific Invaders) for play variety and fine-tuned challenge: England, Brandenburg-Prussia, and Sweden
- 4 optional Scenarios for even more play variety
- OS: Ubuntu 16.04. Ubuntu 18.04
- Processor: x64 architecture with SSE2 instruction set support
- Graphics: OpenGL 3.2+ / Vulkan capable
- Storage: 300 MB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system Other configuration and user environment as provided stock with the supported distribution (such as Kernel or Compositor) Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver
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