A siren song fills your ears, and you feel a distant beckoning. Can you resist the lure toward the Home of the Island's Heart? The fourth phase of Jagged Earth content is now available with a new Spirit and Scenario.
Lure of the Deep Wilderness: A few wanderers have spoken, in voices of wonder mingled with fear, of finding the Spirit that called them ever-further inland. But most never even saw it, only felt its distant beckoning.
The Great River: The island is vast, and the Invaders are firmly entrenched in its western lands. They now seek to push east across a mighty river and open up a new frontier. Can the Spirits hold them back?
No additional purchase is required; you will gain access to the new content with your existing purchase of Jagged Earth.
https://store.steampowered.com/app/2419041/Spirit_Island__Jagged_Earth
Plus, this update includes various improvements and bug fixes, including:
- Spirit Foresight now includes a toggle to show an overlay indicating the range of each land to its nearest Ocean (very helpful for The Great River scenario).
- By popular request, the end game screen Details panel now shows the Spirits in the game.
- Demoralized and Plan for Departure can no longer grant too much Defend in lands affected by Weave Together the Fabric of Place.
- Fixed a problem where Gift of Twinned Days did not work properly in solo mode.
- An extra copy of Command Beasts will no longer appear when playing Fractured Days Split the Sky without events.
- Fixed Lure of the Unknown incorrectly using up Reach when used at range 0.
- Choosing Spurn the Invaders on Farmers Seek the Dahan for Aid does now properly destroys multiple Dahan if they have reduced health from All Things Weaken.
- Fixed Infestation of Venomous Spiders (thresholded) not getting the damage boost from Gift of Furious Might.
- The "Add 1 Wilds" part of the Sprawl Contained by the Wilds event is now affected properly by Pour Time Sideways.
- Fixed undoing Unrelenting Growth allowing an extra Presence placement with Stone's Unyielding Defiance.
- Bringer of Dreams and Nightmares can no longer incorrectly "destroy" an Invader more than once with Utter A Curse of Dread and Bone.
- Fixed an issue where in some cases, you could undo after revealing a new Event Card.
- Fixed a problem where Coastal Towns Multiply did not work properly with Isolate in some situations.
- The Ravage damage increases from Habsburg Level 6 and Courage of the Crowd now add up properly.
- Fixed a problem interaction with multiple copies of Powerstorm when Power Progression is enabled.
- When Heart of the Wildfire adds Blight with All Things Weaken in effect, you can now choose Wildfire's adjacent Presence so that no Presence is destroyed.
- Fixed a prompt issue with Pour Time Sideways and Prey On The Unwary.
- Fixed an issue that allowed choosing a different land for the second presence after undoing a Minor Power gain from Stone's Unyielding Defiance's presence track.
- Gift of Constancy, when given by Aid From Lesser Spirits, can no longer reclaim itself.
- Thundering Destruction at high thresholds no longer interacts incorrectly with Durable Towns, causing too much damage/destruction.
- Fixed an issue with Russian Explorers ignoring Isolate in some cases.
- Added missing audio cues for multiplayer game setup.
[ 2024-09-04 17:20:15 CET ] [ Original post ]
- Spirit Island Linux Depot [228.61 M]
Add Spirit Island to your Wishlist today to be notified when the game comes to Early Access!
In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.
Spirit Island is a cooperative, settler-destruction strategy game designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players become different spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction. Your spirits work with the native islanders to increase your power and drive the invading colonists from your island in this strategic area-control game.
In Spirit Island, players choose between 1-4 spirits to control. The number of spirits determines the size of the island:
Spirit Island is planned to include the following:
- 8 different Spirits, each with 4 Powers unique to that Spirit
- Over 50 distinct Major and Minor Powers which Spirits can grow into
- A modular island, made up of 4 modular Boards, for a variety of layouts
- 15 Invader cards, driving a distinctive Invader expansion system
- 15 Fear cards, showing what happens as you terrify the Invader
- 3 multi-tier Adversaries (specific Invaders) for play variety and fine-tuned challenge: England, Brandenburg-Prussia, and Sweden
- 4 optional Scenarios for even more play variety
- OS: Ubuntu 16.04. Ubuntu 18.04
- Processor: x64 architecture with SSE2 instruction set support
- Graphics: OpenGL 3.2+ / Vulkan capable
- Storage: 300 MB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system Other configuration and user environment as provided stock with the supported distribution (such as Kernel or Compositor) Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver
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