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What's New in Version 2.4.2

This update has several improvements and bug fixes, including:

  • You can now check exactly what Element Markers are affecting a land in Elemental Invocation by using Spirit Foresight.
  • If you reach more than one threshold of an innate power, and one of them has an Energy cost, you can now choose to not pay the Energy cost without having to manually disable the threshold.
  • Fixed the behavior of disabling elemental thresholds with Powered by the Furnace of the Earth.
  • The game no longer gets stuck when using Explosive Eruption in a land under the effect of Weave Together the Fabric of Place.
  • Fixed an issue where Explosive Eruption causes a Blight card with an immediate effect to flip, and using undo during the Blight card resolution may incorrectly destroy Presence again.
  • Entwined Power now interacts correctly with Volcanic Peaks Tower Over the Landscape.
  • Fixed an issue with Volcano Looming High's Peaks Tower Over the Landscape incorrectly interacting with other range increase effects, enabling powers to be used where they should not be able to be used.
  • When Memory Fades to Dust destroys Volcano Looming High's Presence, the special rule now properly triggers.
  • Fixed an issue with Explosive Eruption not interacting correctly with Isolate and Russia 2+.
  • Fixed exploit where undoing Gain Energy Growth options after placing an Element in Elemental Invocation could result in keeping the element without having paid for it.
  • Fixed a visual glitch affecting the text legibility in multiplayer chat.
  • Utter a Curse of Dread and Bone no longer causes the game to get out of sync in multiplayer.
  • Fixed Lure of the Deep Wilderness's gain Element growth option causing a desync in multiplayer.
  • Call to Guard no longer causes a multiplayer desync when used by Eyes Watch From the Trees.
  • Second Wave no longer gets stuck in multiplayer when setting up the next game.
  • Dissolution Threatens no longer makes unused Fast Powers become Slow on the same turn it comes into effect.
  • Fixed Dream of the Untouched Land not allowing you to skip a board for Habsburg's Escalation effect.
  • Untended Land Crumbles will no longer allow a Spirit to pay 1 or 2 Energy instead of 3.
  • Fixed an issue in which the Russia 2 effect could interfere with Badlands increasing damage when Dahan are moved in Dahan Insurrection.
  • Flame's Fury now interacts properly with Violent Windstorms in all situations.
  • Prey on the Unwary now adds Beasts when Many Mind Move As One's sacred site is chosen to not be treated as Beasts in a land with no other beasts.
  • Defending for the exact amount of base Invader Damage in a land with Badlands will no longer incorrectly result in Damage being dealt to the Dahan.
  • Storm-Swath now gains extra damage from Badlands correctly.


[ 2024-11-09 01:36:35 CET ] [ Original post ]

Spirit Island
Handelabra Games Inc. Developer
Handelabra Games Inc. Publisher
2020-04-16 Release
Game News Posts: 67
🎹🖱️Keyboard + Mouse
Very Positive (1004 reviews)
Public Linux Depots:
  • Spirit Island Linux Depot [228.61 M]

Add Spirit Island to your Wishlist today to be notified when the game comes to Early Access!


In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.



Spirit Island is a cooperative, settler-destruction strategy game designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players become different spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction. Your spirits work with the native islanders to increase your power and drive the invading colonists from your island in this strategic area-control game.

In Spirit Island, players choose between 1-4 spirits to control. The number of spirits determines the size of the island:

Spirit Island is planned to include the following:

  • 8 different Spirits, each with 4 Powers unique to that Spirit
  • Over 50 distinct Major and Minor Powers which Spirits can grow into
  • A modular island, made up of 4 modular Boards, for a variety of layouts
  • 15 Invader cards, driving a distinctive Invader expansion system
  • 15 Fear cards, showing what happens as you terrify the Invader
  • 3 multi-tier Adversaries (specific Invaders) for play variety and fine-tuned challenge: England, Brandenburg-Prussia, and Sweden
  • 4 optional Scenarios for even more play variety

MINIMAL SETUP
  • OS: Ubuntu 16.04. Ubuntu 18.04
  • Processor: x64 architecture with SSE2 instruction set support
  • Graphics: OpenGL 3.2+ / Vulkan capable
  • Storage: 300 MB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system Other configuration and user environment as provided stock with the supported distribution (such as Kernel or Compositor) Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver
GAMEBILLET

[ 6089 ]

16.89$ (16%)
16.79$ (16%)
16.52$ (17%)
1.72$ (78%)
1.35$ (91%)
8.39$ (16%)
16.79$ (16%)
12.59$ (16%)
13.99$ (30%)
3.29$ (18%)
25.95$ (13%)
13.79$ (8%)
0.32$ (92%)
1.53$ (92%)
4.00$ (80%)
37.35$ (47%)
4.45$ (82%)
8.17$ (73%)
8.47$ (15%)
0.45$ (85%)
11.04$ (15%)
6.37$ (75%)
3.29$ (18%)
5.78$ (17%)
8.39$ (16%)
40.95$ (18%)
4.37$ (76%)
13.16$ (34%)
0.84$ (83%)
4.15$ (79%)
GAMERSGATE

[ 3241 ]

0.89$ (87%)
4.5$ (77%)
2.0$ (80%)
12.99$ (35%)
4.5$ (77%)
8.8$ (65%)
6.96$ (83%)
1.76$ (91%)
4.95$ (67%)
7.49$ (63%)
0.87$ (71%)
1.5$ (85%)
7.2$ (64%)
0.88$ (91%)
0.75$ (85%)
7.19$ (28%)
1.19$ (92%)
0.68$ (83%)
12.79$ (20%)
5.0$ (80%)
10.2$ (66%)
19.99$ (20%)
3.19$ (79%)
0.86$ (57%)
0.68$ (83%)
20.0$ (50%)
39.99$ (20%)
2.7$ (82%)
2.64$ (78%)
3.19$ (79%)

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