An ancient Spirit has arisen to Observe the Ever-Changing World, and finds a new threat with the arrival of the Invaders. It will face many new challenges with new island forms, such as archipelagos of disconnected lands and extra expanses of unoccupied territory. The seventh phase of Jagged Earth content is now available with a new Spirit and two new Play Options.
Spirit: Shifting Memory of Ages

An immensely old Spirit that has ascended to great power countless times over the ages and then destroyed that power each time, severing huge pieces of itself to become small once again. The Invaders arrival has pushed it to grow much more quickly than it usually would, re-learning lessons and powers from its deep past in order to fight more effectively.
Play Option: Archipelagos

Instead of laying the Island Boards out as a single island, you can now create two or more smaller islets. Archipelagos are very good at dividing up what board elements a given player most needs to pay attention to, and can make larger games much easier for players to scan and think about.
Play Option: Extra Island Board

You can now include an extra board to defend, with no Spirit starting on it. This provides a different sort of Difficulty boost from Adversaries or Scenarios. The higher Difficulty the game already is, the more Difficulty another board will add.
No additional purchase is required; you will gain access to the new content and features with your existing purchase of
Jagged Earth. You can learn more about the new features and associated rules in the How to Play screen.
https://store.steampowered.com/app/2419041/Spirit_Island__Jagged_Earth
The Steam Spring Sale starts today! At the end of the sale on
March 20th, the full retail price of Jagged Earth
($24.99 USD) will come into effect. Until then, you can still get it at a
10% discount, so don't delay!
New Multiplayer Feature: Save For Later

As Spirit Island games can get more and more complex, it can be a burden to try to complete an online multiplayer game in a single session. In this update, we have added a new feature to save your multiplayer game and continue it later, as many times as you like.
During gameplay, all players can vote together to agree to
Save For Later from the multiplayer status panel. After doing so, a
Resume Game button will appear on the multiplayer menu screen. From there, you can resume along with the players who were previously in the game.
Other Improvements and Fixes
- Two new Playmat options are now included with Jagged Earth.
- The New Game screen now remembers the last Adversary Level you played on a per-Adversary basis.
- When using Powers that scale based on the number of Elements you have, you can now pretend to have a lower number of Elements (e.g. to deal less damage).
- When a set-aside Power Card in Second Wave has special behavior in that context, its text displayed in-game will reflect that.
- Power Corrodes the Spirit can no longer destroy Presence in a land under Absolute Stasis.
- The France 2 Build effect now works properly in lands joined together by Weave Together the Fabric of Place.
- Blazing Renewal no longer incorrectly applies the Power-using Spirit's Presence restrictions to another Spirit.
- Fixed multiplayer getting stuck if one player uses Call to Guard's second effect and another player pushes a Russia 2+ Explorer into that land.
- If Gradual Corruption causes the Blight Card to flip, using Undo no longer results in adding too much Blight.
- Absolute Stasis no longer causes a Victory in Dahan Insurrection in certain situations when it shouldnt.
- In Powers Long Forgotten, the pillar of sunlight Invader benefit now properly destroys Strife tokens.
- Plagues Bring Fear and Death now ignores Disease in lands under Absolute Stasis.
- Utter a Curse of Dread and Bone no longer gets stuck if there are more than 9 Blight in target land and adjacent lands.
- Vanish Softly Away, Forgotten by All no longer incorrectly removes too many Thieves in certain situations.
- Fixed issue where Powered by the Furnace of the Earth could cause a multiplayer desync when moving Presence on the island.
- Gift of Proliferation can no longer reposition Presence in a land under Absolute Stasis.
- Fixed an issue with using Undo with Exaltation of Tangled Growth after gaining a Major Power.
- Spirits May Yet Dream no longer causes the game to get stuck when all Fear Cards are face-up.
- Flame's Fury no longer increases damage caused by moving Dahan in Dahan Insurrection.
- In multiplayer, when Fractured Days Split the Sky gains a Power Card to Days that Never Were, the card will no longer appear stuck on the screen of other players.
- Draw Towards a Consuming Void now works properly when used early by the Rouse the Spirits event.
- Fixed an issue where Pour Time Sideways could cause too many repeated activations of Beasts Prowl.
[ 2025-03-13 17:09:11 CET ] [ Original post ]