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What's New in Version 2.6.1

This update has a number of improvements and bug fixes, including:

  • Reaching an Elemental Threshold via spending Element Markers or Elemental Invocation now counts for the related achievements.
  • Innate Powers now work properly in Second Wave games.
  • Lands conjoined via Weave Together the Fabric of Place now successfully trigger the effects of Observe the Ever-Changing World.
  • Dream of the Untouched Land will no longer get stuck in multiplayer if Shifting Memory of Ages uses Element Markers to reach the threshold.
  • Observe the Ever-Changing World now always triggers when a disease token is removed.
  • Adding a Town from France's Level 4 effect now properly triggers Observe the Ever-Changing World.
  • Fixed a problem where Population Rises and other events did not trigger Observe the Ever-Changing World more than once when they should.
  • When focused on a Spirit using a Power to cause Shifting Memory of Ages to gain a Power Card, if you gain a Major Power Card and forget it, the focus no longer shifts away before you can decide whether to discard or forget it.
  • If Shifting Memory of Ages begins to Reclaim 1 but does not select a card, then gains a Major Power and discards a card from hand instead of forgetting, you are now able to Reclaim that card.
  • Fixed issues where long range (3 or 4) Presence moving/adding did not reach the proper full range in Archipelago setups.
  • Fixed an issue where if you had a Spirit-targeting Power Card from Aid From Lesser Spirits in an archipelago game, you could get stuck and unable to finish the Spirit Phase.
  • Fixed an issue when starting a solo game with Sweden 4+ and an Extra Island Board, if you used Undo at the start of the game, the Invaders could Explore the extra board.
  • Grant Hatred a Ravenous Form no longer incorrectly adds Beasts when Invaders are pushed from the land instead of being destroyed.
  • If Serpent Wakes in Power uncovers an Element by placing Presence with the second threshold that now allows the third threshold, you will now be able to use the third threshold.
  • Sweden Level 5 can no longer add a Town if the Ravaged land is Isolated.
  • It is no longer possible to start a game with no Spirits on the Island.
  • Fixed Power tooltips incorrectly showing "This power has already been used" during the Spirit Phase.


[ 2025-03-18 18:56:11 CET ] [ Original post ]

Spirit Island
Handelabra Games Inc. Developer
Handelabra Games Inc. Publisher
2020-04-16 Release
Game News Posts: 72
🎹🖱️Keyboard + Mouse
Very Positive (1069 reviews)
Public Linux Depots:
  • Spirit Island Linux Depot [228.61 M]

Add Spirit Island to your Wishlist today to be notified when the game comes to Early Access!


In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.



Spirit Island is a cooperative, settler-destruction strategy game designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players become different spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction. Your spirits work with the native islanders to increase your power and drive the invading colonists from your island in this strategic area-control game.

In Spirit Island, players choose between 1-4 spirits to control. The number of spirits determines the size of the island:

Spirit Island is planned to include the following:

  • 8 different Spirits, each with 4 Powers unique to that Spirit
  • Over 50 distinct Major and Minor Powers which Spirits can grow into
  • A modular island, made up of 4 modular Boards, for a variety of layouts
  • 15 Invader cards, driving a distinctive Invader expansion system
  • 15 Fear cards, showing what happens as you terrify the Invader
  • 3 multi-tier Adversaries (specific Invaders) for play variety and fine-tuned challenge: England, Brandenburg-Prussia, and Sweden
  • 4 optional Scenarios for even more play variety

MINIMAL SETUP
  • OS: Ubuntu 16.04. Ubuntu 18.04
  • Processor: x64 architecture with SSE2 instruction set support
  • Graphics: OpenGL 3.2+ / Vulkan capable
  • Storage: 300 MB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system Other configuration and user environment as provided stock with the supported distribution (such as Kernel or Compositor) Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver
GAMEBILLET

[ 5974 ]

11.04$ (15%)
10.19$ (15%)
20.65$ (17%)
16.79$ (16%)
2.92$ (81%)
11.04$ (15%)
60.89$ (13%)
21.49$ (14%)
21.24$ (15%)
20.49$ (18%)
2.25$ (85%)
8.69$ (13%)
25.19$ (16%)
4.39$ (12%)
12.44$ (17%)
11.85$ (15%)
7.11$ (11%)
6.79$ (15%)
4.21$ (16%)
16.57$ (17%)
11.56$ (11%)
50.99$ (15%)
5.57$ (15%)
12.59$ (16%)
33.81$ (15%)
12.59$ (16%)
17.59$ (12%)
16.79$ (16%)
33.57$ (16%)
52.74$ (12%)
GAMERSGATE

[ 1565 ]

3.75$ (62%)
1.2$ (90%)
2.5$ (75%)
11.24$ (55%)
6.8$ (66%)
10.49$ (48%)
7.5$ (50%)
13.59$ (20%)
1.5$ (85%)
3.28$ (78%)
21.99$ (45%)
0.56$ (81%)
1.5$ (85%)
9.0$ (70%)
1.0$ (90%)
7.5$ (75%)
2.5$ (75%)
0.61$ (80%)
3.0$ (85%)
5.63$ (62%)
5.24$ (48%)
0.58$ (92%)
1.0$ (80%)
0.75$ (85%)
3.33$ (52%)
2.5$ (75%)
2.5$ (50%)
2.5$ (75%)
9.9$ (67%)
0.75$ (85%)
MacGamestore

[ 1799 ]

88.49$ (20%)
15.74$ (17%)
49.49$ (18%)
35.69$ (11%)
65.99$ (12%)
45.49$ (9%)
9.49$ (76%)
26.99$ (10%)
7.60$ (24%)
1.19$ (80%)
16.99$ (15%)
16.98$ (15%)
4.89$ (30%)
58.99$ (26%)
24.49$ (30%)
4.24$ (79%)
1.09$ (95%)
34.89$ (13%)
13.99$ (22%)
17.49$ (13%)
1.19$ (88%)
42.39$ (15%)
30.99$ (11%)
7.99$ (82%)
62.30$ (11%)
12.89$ (8%)
27.29$ (45%)
1.49$ (75%)
1.09$ (89%)
7.99$ (20%)

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