Ready to mix things up a bit? A Spirit with a knack for stirring up trouble arrives on the scene, and Adversary nations join with one another to challenge you in unpredictable ways. Let's see what happens! The eighth phase of Jagged Earth content is now available with a new Spirit and Play Option.
Grinning Trickster Stirs Up Trouble

There are many trickster Spirits, but this one is the most infamous. It wears any form it pleases, but can always be distinguished by its multitude of eyes, though they may be subtle or concealed. It has a driving curiosity to see what will happen when it messes around with things. Of course, this may involve putting Spirits, people, and animals alike into suddenly precarious situations, so the Dahan appreciate its shenanigans best at a healthy distance.
Combining Two Adversaries

Through conquest or marriage, one Adversary nation joins with another, shifting their society and how they approch colonization. You can combine two Adversaries for a hybrid challenge, incorporating aspects of both.
No additional purchase is required; you will gain access to the new content and features with your existing purchase of
Jagged Earth. You can learn more about the new features and associated rules in the How to Play screen.
https://store.steampowered.com/app/2419041/Spirit_Island__Jagged_Earth
Other Improvements and Fixes
- Innate Powers are now usable in Elemental Invocation if they could only be reached by using Element Markers on the island.
- When Shifting Memory of Ages spends Element Markers for a threshold that repeats a Power, you will no longer be prompted to spend them again.
- When Sweden's Escalation and Call to Guard both affect an Explored land, you now get to choose the order in which they occur.
- If Bringer of Dreams and Nightmares uses a Power that would destroy Explorers, it now gets to choose whether to get the bonus Fear from Russia 2+.
- In multiplayer, Words of Warning will no longer cause some players to experience a soft-lock either through an unmoving, floating card or undetectable power options.
- While Powerstorm is in effect, the power Trees Radiate Celestial Brilliance will no longer disappear.
- The Ignore Their Contact With The Dahan option on Missionaries Arrive now works properly with Isolate.
- Fixed issue where undoing Powerstorm could cause a power to be playable from the hand.
- Forsake Society to Chase Dreams now correctly interacts with a land affected by Melt Earth Into Quicksand.
- Fixed an issue in which Russia's Escalation effect would not resolve correctly when a board has no Beasts tokens, but a Many Minds Move as One sacred site.
- The Casualties of Fang and Sting event now allows you to select a board that becomes applicable against Russia 2+ and its protected explorers.
- Fixed a problem that could occur with power targeting after the effect of Weave Together the Fabric of Place expired.
- Bureaucrats Adjust Funding now fully resolves during the turn it is flipped.
- Irresistible Call now allows you to consider adjacent Isolated lands non-adjacent and avoid gathering those Invaders.
[ 2025-04-17 17:16:01 CET ] [ Original post ]