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In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.
Spirit Island is a cooperative, settler-destruction strategy game designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players become different spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction. Your spirits work with the native islanders to increase your power and drive the invading colonists from your island in this strategic area-control game.
In Spirit Island, players choose between 1-4 spirits to control. The number of spirits determines the size of the island:

Spirit Island is planned to include the following:
- 8 different Spirits, each with 4 Powers unique to that Spirit
- Over 50 distinct Major and Minor Powers which Spirits can grow into
- A modular island, made up of 4 modular Boards, for a variety of layouts
- 15 Invader cards, driving a distinctive Invader expansion system
- 15 Fear cards, showing what happens as you terrify the Invader
- 3 multi-tier Adversaries (specific Invaders) for play variety and fine-tuned challenge: England, Brandenburg-Prussia, and Sweden
- 4 optional Scenarios for even more play variety
This update has several improvements and bug fixes, including:
If you own Nature Incarnate, 7 new multiplayer icons are now available to use. Show off your favorite Incarna!
[/*]Lightning\'s Swift Strike (Immense) now shows the actual Energy amount on its Presence track.
[/*]Shroud of Silent Mist now shows the number of lands affected by Slow and Silent Death on its spirit panel.
[/*]Hover over achievement indicators in the Card Library to see more information.
[/*]If Russia\'s Entrench in the Face of Fear occurs during the Build step, the new Invader card now resolves as soon as the current Build Card is finished.
[/*]Fixed an issue where Shadows Flicker Like Flame (Madness) could incorrectly generate fear if another Spirit\'s Presence is destroyed in a different land at the same time as Shadows\'s Presence.
[/*]An Ominous Dawn now recognizes Indomitable Claim and Terror Turns to Madness as Power Cards that generate Fear.
[/*]Civil Unrest now considers Russia 3+ lands with 3+ Explorers as matching the Ravage Card.
[/*]In multiplayer, Territorial Strife now correctly prompts other Spirits for Strife selection.
[/*]Ally of the Beasts no longer ignores the effects of Settle into Hunting-Grounds.
[/*]Fixed an issue where Lingering Pestilence could not activate correctly after using Undo.
[/*]Fixed issue in which Sea Monsters could cause the game to get stuck when used by another Power (e.g. Slip the Flow of Time).
[/*]If you use Cast Down into the Briny Deep to create an illegal thematic board layout, Second Wave now requires you to reset the island before the next game.
[/*]Fixed a multiplayer issue where Second Wave could not properly remove tokens in the cleanup stage after the game.
[/*]
3.0.6 Hotfix: Fixes a problem where unreleased Aspects could appear in multiplayer and prevent you from using the normal version of the Spirit.
Minimum Setup
- OS: Ubuntu 16.04. Ubuntu 18.04
- Processor: x64 architecture with SSE2 instruction set support
- Graphics: OpenGL 3.2+ / Vulkan capable
- Storage: 300 MB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system Other configuration and user environment as provided stock with the supported distribution (such as Kernel or Compositor) Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver
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