The endless mode turned out to be too easy and this patch is making it
harder and brings a bunch of balancing changes and bugfixes. Please note that
your highest wave record will be reset so we can set new records!
Changed
Increased the health scaling for the endless mode
The flawless bonus is now only denied if mobs escape
Increased chance of rolling shooting mobs by 15%
Removed Keep it cool module and enabled it by default
Updated Chinese, German and Indonesian translations
Giant Shielder shield percentage 15% 10%
Melter default target preference is now random
Disruptor rarity common rare
Further reduced the maximum amount of explosion particles
Reverted the health scaling nerf from last patch (back up by 5%)
Hardened Core damage reduction 15% 12%
Increased base health for all colossal mobs by 10%
Added background for the reset build button
Fixed
You can no longer gain the Unblocked achievement after gaining walls through core modules
The game will no longer sometimes crash when the Sniper is destroyed
Upgrades gained through Salvage are now discovered in the compendium
Mob kills can no longer be negative and break the pacifist bonus and achievement
The Registrar achievement no longer unlocks too early
The amount of runs played is now properly counted again
Tower deaths are now properly counted for the highscore graphic
You can no longer drag walls which have a tower on it
Fixed GSOD for mac users
There now is a boss wave with the Colossal Penetrator