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Good news, everyone: my third game Blacken Slash is now available! [previewyoutube=hRDuwvwoQnU;full][/previewyoutube] Go get it, you won't regret it! Also: a big thank you to all of you! This whole solo gamedev adventure only works because of you so thank you, from the bottom of my heart! https://store.steampowered.com/app/1746560/Blacken_Slash/ Have fun! Best, ehmprah
- Fixed caching for iOS and Android purchases for offline play - The restart button is now disabled for daily challenge games - Restarting a game will now keep the selected supercharge - The score bonus for unused mastery points is now tied to the amount of waves played so creating and immediately abandoning games can no longer be exploited to gain infinite XP - You can no longer abandon an already abandoned game for infinite XP
I fixed a little error in the score calculation bonus I introduced in the last patch.
Sorry for the long silence friends, I was busy working on the spiritual successor of Core Defense Blacken Slash might be something you like, so check it out and wishlist it: https://store.steampowered.com/app/1746560/
- Daily challenge submissions no longer fail when using the *Rocket Pod* - Daily challenge highscore cache is now purged upon submitting your run
I've been a bit busy working on my next game, which will be announced today but of course I've also worked on Core Defense. Here's the new patch I hope you like it. Do share your opinion on it and let me know what you think!
A proper patch is coming soon, but meanwhile this little update fixes a few annoying bugs introduced with the expansion update.
The Mastery Expansion is live! Go get it and become a true Core Defense master! https://store.steampowered.com/app/1563040/Core_Defense__Mastery_Expansion/
Good news, everyone! The open beta weekend for the Mastery Expansion has begun! Right-click Core Defense in your Steam library, go to properties, select the betas tab and then choose the beta branch.
To allow you to test all the content, you immediately have access to 30 mastery points without having to level up and beat all difficulties first. After the beta, your mastery pages will be reset, but you keep all progress.
Please join the Discord server if you haven't already and do share your feedback with me! I can't wait to hear what you guys think about the expansion!
Here's a list of everything that's changing with this update:
Good news everyone! I'm happy to announce the MASTERY EXPANSION for Core Defense is just around the corner, with an open beta weekend starting on March 5th. On March 19th the DLC will be released at a $4.99 price point with a 10% launch discount.
This patch fixes issues with the telemetry and fixes the missing option to turn it off in the settings.
This patch finetunes the new game speed and fixes bugs like attacks skipping frames on higher game speeds. If you notice any other differences, please report them!
I'm very grateful to be emerging from a mild Covid-infection and to be able to finally publish the changes I've been working on these past few weeks. As we're coming closer to the mobile release I've massively overhauled the game and added countless performance improvements! And as always there are other little improvements as well, so do check out the full patch notes below:
While Im working on the mobile versions mostly I still found a little time to address a few nasty bugs and deliver some balancing updates to everyones favorite new tower, the Cleaver. Stay tuned for the mobile versions though, testing will begin soon, so make sure youre on the Discord server if you want to be among the first to try those out!
As usual after a big update like the last, some things need finetuning. This quick bugfix patch takes care of those!
It took a while, but finally it's there: the big content update with wall stacking, random status zones, void zones, a new tower, several tower and ability reworks and a few fixes here and there! I sure hope you like this update, but as always: do send feedback my way!
A few bugfixes for the win streaks. If you've contributed to the Core Defense translations in the past or if you'd like to do so, please head to Localizor, a lot of the translations are missing translations for recently added and upcoming content!
This is just a tiny bugfix patch while I'm working on the mobile versions and the big content patch coming in November.
Over a month without a patch not the schedule I am aiming for but somewhat justified due to health issues. Also I've done a lot of work for the mobile versions, which are coming along nicely. But here's a long overdue patch for you with some balancing and bugfixes!
The endless mode turned out to be too easy and this patch is making it harder and brings a bunch of balancing changes and bugfixes. Please note that your highest wave record will be reset so we can set new records!
The first patch since the Steam release is finally done and I can't wait for you guys to get your hands on it! It's packed full of cool things, many of which have been suggested in the past two weeks so first of all: thank you very much for your invaluable feedback! With your help, this game is going to be amazing!
There now is an Endless Mode, where you can see how far you can push it after defeating the final boss. There's a host of new buttons that help you do what you want to do and a host of new little gizmos giving you the information you need. I'm very happy with this update and I'm confident, you'll like it, too. Do tell if you don't or if something isn't working as it should I'll fix it as soon as I can. But without further ado, here are the full patch notes for version 1.8.0:
Good news, everyone!
After months of polishing and finetuning, Core Defense is now finally available on Steam! So what are you waiting for? Go grab your copy and blissfully despair at the game's difficulty!
If you like the game, there are many things you can do to help:
Core Defense is part of the Steam Game Festival and I'm very happy about that and will celebrate the occasion with an AMA / developer chat via Discord.
Join me and ask me anything about Core Defense, the project's history as a spin-off from the multiplayer tower defense game Coregrounds, or about making an indie game as a solo developer.
Core Defense is part of the Steam Game Festival and I'm very happy about that and will celebrate the occasion with an AMA / developer chat via Discord.
Join me and ask me anything about Core Defense, the project's history as a spin-off from the multiplayer tower defense game Coregrounds, or about making an indie game as a solo developer.
Good news everyone! After six fruitful months in Early Access on itch.io, Core Defense will finally be coming to Steam on July 31, 2020. Thank you for being interested in the game, playing the demo, giving me invaluable feedback and ideas and for helping make this game what it is now! The launch date announcement comes with a new trailer: [previewyoutube=47SFM1lvpq4;full][/previewyoutube] Please help me make this launch a success by:
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