
In Core Defense you will ...
- Enjoy hundreds of hours of challenging gameplay
- Play in short sessions of under an hour or binge for hours on end
- Discover different rewards with every run
- Explore many different playstyles and strategies
- Loose yourself in the addictive loop of reward, build, battle, repeat
- Blissfully despair at the many challenging difficulty levels
- Unlock dozens of quirky and elusive achievements
- Share exportable infographics about your runs
"Content Update" Patch Notes 1.9.0
It took a while, but finally it's there: the big content update with wall stacking, random status zones, void zones, a new tower, several tower and ability reworks and a few fixes here and there! I sure hope you like this update, but as always: do send feedback my way!
Added
- All overload levels now have an increasing amount of randomized void zones which restrict building and enemy movement[/*]
- There now are temporary buff and debuff zones appearing randomly every ten waves[/*]
- New mob [u]Agitator[/u] creates frenzy zones on the path[/*]
- You can now stack walls up to 10 times, granting 1% bonus range per stack to the tower on them[/*]
- You now have an option in the settings to always show tower ranges[/*]
Changed
- All healing units and abilities now heal a percentage of the target's max health[/*]
- Healing against the core is now only 50% as effective[/*]
- [u]Speed[/u] status effect has been removed, [u]Frenzy[/u] now affects both movement and attack speed[/*]
- [u]Slow[/u] status effect now affects both movement and attack speed[/*]
- [u]Defiant[/u] no longer is immune to statuses, instead it can only have one status effect at a time[/*]
- [u]Healray[/u] was reworked and can now overheal targets up to 100% additional health[/*]
- [u]Radiate[/u] ability was reworked and now drops radiation zones[/*]
- [u]Sniper[/u] was reworked, no longer gets a damage bonus for far away targets but now has a minimum range and gets bonus damage per kill[/*]
- The [u]Core[/u] now has a normal health bar[/*]
- [u]Ion Cannon Damage[/u] upgrade stacks 15 20[/*]
- When adjusting music and effect volume in the settings, you now get an instant preview while sliding[/*]
Fixed
- Profiles with names containing non-latin characters are now saved properly[/*]
- The game no longer softlocks when building your maze before picking your first tower[/*]
- On window sizes between 1280p and 1920p all UI elements should be properly sized again[/*]
- Changing the language while on the map while choosing a reward now shows the right button[/*]
[ 2020-11-27 10:07:50 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04. Fedora 21. Debian 8 or later
- Processor: Dual Core 2 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Dedicated graphics card
- Storage: 300 MB available space
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