Good news, everyone! The open beta weekend for the Mastery Expansion has begun! Right-click Core Defense in your Steam library, go to properties, select the betas tab and then choose the beta branch.
To allow you to test all the content, you immediately have access to 30 mastery points without having to level up and beat all difficulties first. After the beta, your mastery pages will be reset, but you keep all progress.
Please join the Discord server if you haven't already and do share your feedback with me! I can't wait to hear what you guys think about the expansion!
Here's a list of everything that's changing with this update:
Added
MASTERY: a permanent progression system with levels and mastery points
SUPERCHARGE: optional difficulty modifiers on top of the normal difficulty levels
DAILY CHALLENGE: daily run with fixed seed, difficulty and supercharge and an online leaderboard to show off your skill
OVERLOAD 21-25: Added five new difficulty levels
RAINBOW: after beating Overload 25 you can choose any primary color
New tower BERSERKER: Loses health when attacking and deals percentage of maximum health as damage
New mob POWDER KEG: Deals considerable AOE damage upon death
New mob KAMIKAZE: Flying mob which ignores walls and goes straight for towers or the core
New achievement MASTER: Reach the maximum level.
New achievement SUPERCHARGER: Beat each supercharge modifier.
New achievement PAIN TRAIN: Beat the game on difficulty Overload 25.
New achievement ABSTINENCE: Beat Overload 25 without masteries.
New achievement GROUNDHOG: Finish a daily run.
New achievement APEX: Finish a daily run with a score of at least 5000.
Changed
Moved highscores to the compendium
Run infographics now have color coded tower positions and rarities
Removed the reward order from infographics for now
The reset build button has a different icon and is now on the core
Mob damage to the core is now capped at 25% maximum health
Rearranged unlock thresholds for rewards
HEALER now grants all adjacent allies a 20% frenzy buff for 2s on hit
SHIELD GENERATOR now grants all adjacent allies a 20% frenzy buff for 2s on hit
SNIPER DAMAGE upgrade no longer grants bonus damage, instead inceases kill bonus cap
ENDLESS MODULES bonuses 1% 0.5%
Random zones no longer spawn on towers
Reworked the range indicators for better legibility
Fixed
Mobs stuck at 0 health no longer occur when using the Cleaver
The device's visual scaling setting no longer affects the game
The add wall stack icon is now displayed in your chosen color
The ion cannon rotation arrows are now displayed in your chosen color
You no longer get a win streak warning when abandoning an endless game