▶
Update v0.2.0.0
You can now directly select a common render resolution. Use the resolution scale setting below to scale down in small increments for better performance if necessary.
Use this setting for the highest rendering fidelity and best overall image quality.
Your last camera choice is now saved, so you no longer need to switch to your favourite view at the start of a new challenge or race.
This solves the issue that the ghost in the hood and cockpit camera was shown much too close obstructing the view. Together with the hide / unhide option, the ghost should now be much more practical. A time-deltabar as an alternative to the ghost will come with a future update.
We renamed the steering saturation setting to steering range (now in degrees). This is the central value to increase / decrease the working range of your steering wheel. The device range above should be set to the maximum that your hardware is capable of.
There used to be a problem where the steering became less linear when the steering range (formerly steering saturation) was increased. This is now fixed.
This enables ffb for wheels which had issues before.
If you have two input devices for example wheels and pedals as two separate USB devices, make sure that there is no overlap between the two devices in the mapping menu. Set functions to either device A or B. It wont work if a function is set for both devices.
The new special event starts on November 17th. No this shortcut won't work in online races or other game modes because a sector checkpoint would be skipped. You can of course try it ;)
[ 2020-11-15 00:01:55 CET ] [ Original post ]
With version 0.2.0.0 we add many new and most requested features
Added resolution setting
You can now directly select a common render resolution. Use the resolution scale setting below to scale down in small increments for better performance if necessary.
Added super sampling setting
Use this setting for the highest rendering fidelity and best overall image quality.
Saving camera choice
Your last camera choice is now saved, so you no longer need to switch to your favourite view at the start of a new challenge or race.
Added ingame option to hide / unhide the ghost
Improved ghost clearance for all camera options
This solves the issue that the ghost in the hood and cockpit camera was shown much too close obstructing the view. Together with the hide / unhide option, the ghost should now be much more practical. A time-deltabar as an alternative to the ghost will come with a future update.
Wheel and force feedback updates:
Added hard stop at the end of the wheel range
Reworked wheel steering range
We renamed the steering saturation setting to steering range (now in degrees). This is the central value to increase / decrease the working range of your steering wheel. The device range above should be set to the maximum that your hardware is capable of.
Fixed steering wheel linearity when range is increased
There used to be a problem where the steering became less linear when the steering range (formerly steering saturation) was increased. This is now fixed.
Reworked software force feedback effect management
This enables ffb for wheels which had issues before.
- set force feedback expo value for fanatec and logitech wheels
- corrected fanatec CSL device range to 1080 degrees
- corrected activation range to 30 degrees for wheels
Tips & tricks:
If you have two input devices for example wheels and pedals as two separate USB devices, make sure that there is no overlap between the two devices in the mapping menu. Set functions to either device A or B. It wont work if a function is set for both devices.
Zone-A improvements:
- smoothed second hairpin transition on track A-04
- added more tyre tracks to indicate the racing line
- added two concrete barriers on the outside of turn five as visual reference point on track A-04
New Special Event 8
The new special event starts on November 17th. No this shortcut won't work in online races or other game modes because a sector checkpoint would be skipped. You can of course try it ;)
Bugfixes & other changes:
- added chat key label "t" to controls menu
- added game icon for windows
- fixed rare issues with the online region detection
- fine tuned steering adapt speed
- updated spanish translation
[ 2020-11-15 00:01:55 CET ] [ Original post ]
DRAG
Orontes Games
Developer
Orontes Games
Publisher
2020-08-11
Release
Game News Posts:
25
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(339 reviews)
Public Linux Depots:
- DRAG Linux [25.92 M]
DRAG is a Sci-fi racing game combining the best of both arcade and simulation. Our physics and soft-body tire model simulate every component of the vehicles in real time, resulting in realistic, dynamic behavior. Driving fast on loose surface without driving aids is challenging and visceral, yet the physics are accessible. The driving feel is raw and unfiltered.
DRAG is designed to be played with a gamepad or keyboard.
DRAG is designed to be played with a gamepad or keyboard.
MINIMAL SETUP
- Processor: Intel Core i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 460Network: Broadband Internet connection
- Storage: 10 GB available space
- Processor: AMD Ryzen 5 or Intel Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: AMD RX 580 or NVIDIA GTX 760Network: Broadband Internet connection
- Storage: 10 GB available space
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