New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
LINUX STREAMERS (2)
Play ExoCross during the eNASCAR Coca-Cola iRacing Series finale |
DRAG Outer Zones players! If youre in the Charlotte area, head to the NASCAR Hall of Fame on Tuesday night (9/26) to try out an in-development version of ExoCross during the eNASCAR Coca-Cola iRacing Series finale.
More info on what weve been up to:
https://www.iracing.com/exocross-development-update-september-2023/
More info on the event itself and how to attend:
https://www.iracing.com/enascar-coca-cola-iracing-series-championship-returns-to-nascar-hall-of-fame/
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[ 2023-09-25 20:05:54 CET ] [ Original post ] |
DRAG Update 0.4.2.0 |
[h3]Changes from version 0.4.1.0[/h3]
- Fixed a freeze when exiting the game
- Improved the error messaging for matchmaking
- Updated the time server to fix the Special Event menu
- Add replayable Special Events with new leaderboards
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[ 2023-07-26 13:56:45 CET ] [ Original post ] |
Multiplayer Update |
Due to a recent business model change for our current server hosting provider, we have unfortunately been forced to temporarily disable online multiplayer racing support in DRAG.
We are actively working on a suitable multi-platform replacement solution, and we will restore online functionality once this new multiplayer implementation is complete. We do not yet have a specific time frame to announce, but we are committed to completing this work during the early access period prior to the game's upcoming official release.
We sincerely apologize for the inconvenience, and appreciate your patience during this transition.
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[ 2023-03-27 20:01:11 CET ] [ Original post ] |
Update v0.1.9.0 |
[h2]Completely reworked wheel force feedback with a new software effect renderer[/h2]
We've completely revised the way the force feedback for steering wheels works by making a new software effect renderer. We also adjusted the steering parameters for wheels accordingly.
[h2]New mapping UI with range and saturation settings and visualization[/h2]
In the mapping menu you can now not only set the deadzone for gamepads and wheels, but also the steering range and saturation for all axis. You no longer need to make adjustments in your wheels configuration software.
[h2]Added default mappings for the following racing wheels:[/h2]
- Fanatec CSL Elite
- Logitech G29
- Thrustmaster TX Racing
- Fanatec ClubSport Wheel
- Logitech Driving Force GT
[h2]Added ingame discord link to the main menu[/h2]
If you are already in the discord and want to hide the link, you can do so by adding the launch parameter -nodiscord
[h2]Special Event 7[/h2]
The new special event is now available and starts today.
[h2]Bugfixes & other changes[/h2]
- fixed key rollover between WASD and arrow keys
- fixed shortcut in challenge A-5
- precautionary fixed shortcut in challenge A-Final
- adjusted the concrete barriers at the end of the tunnel on track A-04
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[ 2020-11-03 17:13:50 CET ] [ Original post ] |
Update v0.1.8.1 |
[h2]Added initial force feedback for wheels[/h2]
We added initial force feedback support for racing wheels. You can change the FFB intensity in the settings by adjusting the rumble intensity. More detailed settings for the FFB will follow. At the same time we fixed support for wheels with separate USB devices for pedals.
[h2]Added remapping support for all controllers[/h2]
You can now define your own key assignments for all controllers and wheels. We also added a setting to adjust the dead zone.
[h2]Fixed controller selection / recognition bug[/h2]
If you had problems with the recognition of your controller, this should now be fixed.
[h2]Bugfixes & other changes[/h2]
- added new special event 6
- close chat window on enter
- keep chat messages during load
- added error logs for missing gl extensions
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[ 2020-10-13 23:07:52 CET ] [ Original post ] |
Update v0.1.8.0 |
[h2]Changes and fixes[/h2]
- added new special event 5
- switched to steam web api for better client authentication
- added server disconnect message reasons
- added log messages for connection problems
- fixed rare issue of the game not starting under linux
- removed shortcut on online track A-4
- fixed rare race condition during online connect
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[ 2020-09-15 02:20:52 CET ] [ Original post ] |
Update v0.1.7.0 |
[h2]Online gaming stability update and server lag fixes[/h2]
- implemented data archive caching on server to prevent IO lags
- added new network data compression for initial packet
- reworked network connection keep alive
- fixed statistics ping deviation calculation overflow
- reworked match making api logging and error handling
- fixed players online notification crashes in case service unavailable
- start in acknowledge mode after connect
- set client network thread to highest priority to prevent starvation
- fixed missing network thread communication cache flushes
- removed unused US server regions from settings menu
- fixed network reconnect loop in case of high ping
[h2]Other changes[/h2]
- updated steamworks sdk to version 1.50
- fixed windowed mode launch setting with only height value
- fixed loading stall on flag image in spectator mode
- fixed in-game menu close with Esc-key
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[ 2020-09-06 03:03:16 CET ] [ Original post ] |
Update v0.1.6.0 |
[h2]New https backend[/h2]
we switched to a new http library for our REST API calls to fix matchmaking stability issues.
[h2]New special event 4[/h2]
new special event was added to the list. There should be no shortcuts, but if you find one anyway, let us know in our discord and we will make a hotfix.
[h2]Players online notification[/h2]
we have added a notification that lets you know when players in your server region are playing online.
[h2]in-game chat[/h2]
we have added a chat for online races. Open with the "t" key to read previous messages and chat with other players. You can also use it during the qualification or in the result overview / voting screen.
[h2]2 player respawn in time trial and online races[/h2]
we fixed the respawn mechanism with two remaining players in online race or split screen. The race now no longer ends when one of the two remaining players crashes, instead he is immediately respawned. This is especially useful for split-screen races.
[h2]Bugfixes & other changes[/h2]
- preventive shortcut on special event 2 removed
- deactivated deletion of local leaderboard times, if the time was deleted in the Steam leaderboard before
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[ 2020-08-29 01:16:08 CET ] [ Original post ] |
Update v0.1.5.0 |
[h2]Added new online race track[/h2]
We added the race track from the first special event to the selection of online and time trial tracks. The starting point is now on the back straight so that the hairpin is not the first corner of the track to avoid accidents in the first corner. We've also removed the big shortcut over the grass slope, because we think it's not desirable in online and time trial races.
[h2]Adjusted online respawn mechanic[/h2]
We changed the respawn mechanism so that in online races players are no longer respawned on the first or last place. It should no longer be possible to win a race by pure luck respawn.
[h2]Added stability control[/h2]
We have added a stability control option that works like in a real car in case of skidding, with very fast, short interventions by braking the front wheels individually to stabilize the car. This is indicated by a flickering brake light.
Its activated by default, but you can turn it off in the settings, then it will behave exactly as before. It's built so that you can leave it on permanently without any disadvantage.
[h2]Bugfixes & other changes[/h2]
- lowered gamepad dead zone
- fixed server backfill
- fixed multiple crossing of the finish line bug
- fixed respawn on starting grid
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[ 2020-08-24 17:45:52 CET ] [ Original post ] |
Demo and Roadmap for Early Access! |
Hello,
many have asked for the demo. We are happy to let you know that the DRAG demo is back. Go check it out if you haven't played it already during the Steam summer festival!
We are also publishing the official roadmap for early access today.
If you have any suggestions or feedback, please let us know!
Cheers,
Christian & Thorsten
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[ 2020-08-14 22:41:17 CET ] [ Original post ] |
DRAG is out now! |
steamhappy
We've worked many years getting DRAG to where it is today. And lots of great things are coming up in early access as well. We hope you will have a fun time and we would love seeing you and racing with you guys online.
If you are into racing games and up for a challenge, we think that you are going to like DRAG a lot! It's not an easy game by any means, but very rewarding. The game is in a well tested and even polished state where you can have a lot of fun and enjoy tons of hours of gameplay, single or multiplayer.
[h2]Why Early Access?[/h2]
We are in the process of adding to the game step by step, and you can help us to focus on the right things ahead. We'll be working on this game for years to come and we want to make something truly special.
Thank you for your support and feedback!
Folkers (both) steammocking
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[ 2020-08-12 04:13:46 CET ] [ Original post ] |
DRAG Demo Challenge |
DRAG is a multiplayer Sci-Fi racing game with innovative offroad vehicle physics in which dynamic wheel loads cause true physical weight shifts, just in case fast racing on loose ground isn't enough of a challenge for you. steamhappy
We have selected one of the 24 singleplayer challenges for this Demo.
[h3]Win a free copy of the full game at launch by competing in the DRAG Demo Challenge during the Steam Game Festival.[/h3]
To win, you must achieve one of the ten fastest times according to the DRAG Demo leaderboard by the end of the event on June 22nd. The end result counts! Make sure to wishlist the game if you haven't already.
In short, Places 1 to 10 from the official leaderboard will each get a free copy of the game at launch!
[h3]Who are we?[/h3]
We are two brothers working on DRAG and the engine behind it. Development of the engine began as a side project over a decade ago. DRAG is the first title featuring our proprietary engine and innovative physics concept. We are happy to announce that the game is finally nearing its Early Access release this summer.
[h3]We would like to hear your thoughts![/h3]
Follow us on Twitter or join our Discord to find out more or just to hang out with us.
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[ 2020-06-16 19:01:19 CET ] [ Original post ] |
Demo and Developer QA |
Let's talk about the future of DRAG. Join us on Discord to discuss the roadmap for early access. We would like to hear your thoughts and suggestions.
Or just hang out with us and other players on Discord.
Set a reminder with the button up top so you don't miss it!
Follow us on Twitter to find out more about the game!
https://store.steampowered.com/app/773840/DRAG/
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[ 2020-06-07 02:41:58 CET ] [ Original post ] |
Developer QA |
Hang out with us on Discord.
Set a reminder with the button up top if you don't want to miss it!
https://store.steampowered.com/app/773840/DRAG/
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[ 2020-05-29 02:57:23 CET ] [ Original post ] |