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Driving Physics Update v0.2.4.0
We added limited-slip differentials to the front and rear axles as well as a center diff. We balanced the all-wheel drive system for better handling of uneven surfaces, drift and weight transfers.
We focused the damping and sensitivity more on the center. The steering wheel force feedback is also reworked but is still work in progress!
We've added tire walls for time trials and challenges that serve as a visual reference point, but are also fun :)
Selected colors are now used on the body of vehicle 1. The black and white look is still possible by selecting white as primary color. We also adjusted the predetermined vehicle colors in challenges so it's worth taking a look.
[ 2020-12-31 04:07:16 CET ] [ Original post ]
Updated both the full game and demo! Special Event track 1 is now permanently included in the demo, so you can test all the latest changes on a slightly longer track.
Physics adjustments
Limited-slip differentials
We added limited-slip differentials to the front and rear axles as well as a center diff. We balanced the all-wheel drive system for better handling of uneven surfaces, drift and weight transfers.
- removed bumpsteer from the axis geometry
- increased tire tread depth (grab mass)
- reduced contact patch size (grip compensated)
- lowered slide friction ratio
- reduced tire elasticity
- stiffened damper relaxation and compression slightly
- softened anti-roll bars on vehicle 2
- reduced toe angles on vehicle 2
Adjusted steering parameters for gamepad and keyboard
We focused the damping and sensitivity more on the center. The steering wheel force feedback is also reworked but is still work in progress!
Added dynamic tire walls
We've added tire walls for time trials and challenges that serve as a visual reference point, but are also fun :)
Vehicle 1 color customization
Selected colors are now used on the body of vehicle 1. The black and white look is still possible by selecting white as primary color. We also adjusted the predetermined vehicle colors in challenges so it's worth taking a look.
Added new special event 11
Bugfixes & other changes:
- updated SDL2 for PS5 and Xbox Series X controller support
- fixed camera collisions in online qualifications
- fixed respawn orientation in hairpin track A-4
- lowered guardrail friction in Zone-B to make them less deadly
- increased guardrail friction on Demo track to avoid wall riding
- fixed shortcut on Demo track
[ 2020-12-31 04:07:16 CET ] [ Original post ]
DRAG
Orontes Games
Developer
Orontes Games
Publisher
2020-08-11
Release
Game News Posts:
25
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mixed
(339 reviews)
Public Linux Depots:
- DRAG Linux [25.92 M]
DRAG is a Sci-fi racing game combining the best of both arcade and simulation. Our physics and soft-body tire model simulate every component of the vehicles in real time, resulting in realistic, dynamic behavior. Driving fast on loose surface without driving aids is challenging and visceral, yet the physics are accessible. The driving feel is raw and unfiltered.
DRAG is designed to be played with a gamepad or keyboard.
DRAG is designed to be played with a gamepad or keyboard.
MINIMAL SETUP
- Processor: Intel Core i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 460Network: Broadband Internet connection
- Storage: 10 GB available space
- Processor: AMD Ryzen 5 or Intel Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: AMD RX 580 or NVIDIA GTX 760Network: Broadband Internet connection
- Storage: 10 GB available space
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