Combined changelog up to version 0.2.8.1
You can now respawn at any time during an online race. The respawn has a small time delay depending on the current position. The further forward in the field, the longer a respawn takes. Thank you for your help and patience in testing the different respawn mechanics together with us in the community races.
You now get points for qualifications and races, depending on your result. The championship ends when a driver has 125 points. The driver with the most points wins the championship and a new championship begins. [table] [tr] [th]1st[/th] [th]2nd[/th] [th]3rd[/th] [th]4th[/th] [th]5th[/th] [th]6th[/th] [th]7th[/th] [th]8th[/th] [/tr][tr] [td]25 points[/td] [td]18 points[/td] [td]15 points[/td] [td]12 points[/td] [td]10 points[/td] [td]8 points[/td] [td]6 points[/td] [td]4 points[/td] [/tr] [/table]
The race starting grid is now inverted. This leads to more exciting and closer races. It works well together with the points system. Your feedback on this from the community races is very helpful. Thanks again to all who contributed!
[table] [tr] [th] Zone-B reverse layout [/th] [th] Zone-A oval with joker lap [/th] [th] Zone-A reverse short track [/th] [/tr][tr] [td]
[/td] [td]
[/td] [td]
[/td] [/tr] [/table] We've also added 10 past Special Event stages as online qualifications. Together with the previous 20 qualifying challenges, there are now 30 qualifying stages to choose from.
The force feedback now transfers the correct physical forces from the wheels to the steering wheel. You can reduce or increase the force feedback with the rumble intensity setting. For the range setting, 540 with a linearity of 50% has proven to be a good starting point. We're now working on supporting analog handbrakes, which will come with a future update.
The new Special Event has just started and will run until the 9th of February. There is a live updated leaderboard that also captures the input devices used in our Discord community. Videos of record attempts and personal best times are also shared.
[ 2021-01-27 21:39:59 CET ] [ Original post ]
The demo special event track has been updated with movable containers and tyre walls too!
We've completely revised the online multiplayer races
You can now respawn at any time during an online race. The respawn has a small time delay depending on the current position. The further forward in the field, the longer a respawn takes. Thank you for your help and patience in testing the different respawn mechanics together with us in the community races.
Online Championships
You now get points for qualifications and races, depending on your result. The championship ends when a driver has 125 points. The driver with the most points wins the championship and a new championship begins. [table] [tr] [th]1st[/th] [th]2nd[/th] [th]3rd[/th] [th]4th[/th] [th]5th[/th] [th]6th[/th] [th]7th[/th] [th]8th[/th] [/tr][tr] [td]25 points[/td] [td]18 points[/td] [td]15 points[/td] [td]12 points[/td] [td]10 points[/td] [td]8 points[/td] [td]6 points[/td] [td]4 points[/td] [/tr] [/table]
The race starting grid is now inverted. This leads to more exciting and closer races. It works well together with the points system. Your feedback on this from the community races is very helpful. Thanks again to all who contributed!
We've added three new race track variants for online and two of them for time trial
[table] [tr] [th] Zone-B reverse layout [/th] [th] Zone-A oval with joker lap [/th] [th] Zone-A reverse short track [/th] [/tr][tr] [td]
[/td] [td]
[/td] [td]
[/td] [/tr] [/table] We've also added 10 past Special Event stages as online qualifications. Together with the previous 20 qualifying challenges, there are now 30 qualifying stages to choose from.
Full force feedback for steering wheels
The force feedback now transfers the correct physical forces from the wheels to the steering wheel. You can reduce or increase the force feedback with the rumble intensity setting. For the range setting, 540 with a linearity of 50% has proven to be a good starting point. We're now working on supporting analog handbrakes, which will come with a future update.
Added new special event 13
The new Special Event has just started and will run until the 9th of February. There is a live updated leaderboard that also captures the input devices used in our Discord community. Videos of record attempts and personal best times are also shared.
Further changes in version 0.2.8.1
- your vehicle configuration from the garage is now used in special events
- audio volume settings are now more finely graduated
- fixed tyre wall collision bug in online race
- fixed rare crash on first input
- fixed rare crash on online level load
- chat messages are now displayed for longer
Added movable containers and tyre walls throughout tracks and challenges
Further changes in version 0.2.7.0
- made movable tyre walls also available in online multiplayer
- smoothed metal ramp edges on Zone-A
- fixed joker lap sector time on online track A-04
- updates to the Special Event tracks used in online qualifications
Further changes in version 0.2.6.0
- smoothed the grip no-grip transition of the tyre model
- adjusted chassis front and rear anti-roll bar ratio
- fixed shortcut and leaderboard integrity of SE12
- fixed grass bumps behind the underbridge of SE11
- fixed shortcut on the inside banking of SE11
Further changes in version 0.2.5.0
- decreased damping of gamepad steering for more directness and precision
- slightly decreased outer damping of keyboard steering
- input devices used are from now on displayed in discord leaderboards
- default deadzone setting for wheels is now set to 0.0
- increased rotation angle of the ingame cockpit steering wheel to 360 degrees
- added new special event 12
- fixed shortcut and leaderboard integrity of challenge B1
Further changes in version 0.2.4.1
- added vsync option to settings menu
- adjusted front toe angles
- fixed small regression with keyboard steering
DRAG
Orontes Games
Orontes Games
2020-08-11
Indie Simulation Sports Racing Singleplayer Multiplayer EA
Game News Posts 25
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(325 reviews)
https://store.steampowered.com/app/773840 
DRAG Linux [25.92 M]
DRAG is a Sci-fi racing game combining the best of both arcade and simulation. Our physics and soft-body tire model simulate every component of the vehicles in real time, resulting in realistic, dynamic behavior. Driving fast on loose surface without driving aids is challenging and visceral, yet the physics are accessible. The driving feel is raw and unfiltered.
DRAG is designed to be played with a gamepad or keyboard.
DRAG is designed to be played with a gamepad or keyboard.
MINIMAL SETUP
- Processor: Intel Core i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 460Network: Broadband Internet connection
- Storage: 10 GB available space
- Processor: AMD Ryzen 5 or Intel Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: AMD RX 580 or NVIDIA GTX 760Network: Broadband Internet connection
- Storage: 10 GB available space
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