FPS Infinite has been updated to v1.17 and includes an engine update and fixes. 1) Fixed the endgame timer to display the time correctly, instead of just 0:00 2) Fixed the mouse rotating unexpectedly when clicking different buttons 3) Fixed particles not rendering on Linux (got rid of the noparticles argument) 4) Improved position updates from OpenVR to reduce latency 5) Updated MacOS libraries, although Mac is not well supported (since OSX doesn't support Vulkan and support through MoltenVK is experimental). 6) Updated to Focus Engine v3.18.8 (which has other minor fixes/performance improvements) 7) Includes NET 5 in Mac/Linux builds now as standalone runtime Enjoy!
[ 2021-06-21 21:37:34 CET ] [ Original post ]
- FPS Infinite Linux64 [187.49 M]
FPS Infinite is a "Metroidvania" (similar to Metroid Prime) where the enemies, weapons, levels and item placements are procedurally generated. You'll need to explore each unique world for new abilities, which will unlock new areas. Many abilities can be upgraded, but choose wisely -- do you extend your grappling hook or lengthen the time you can be invisible?
Your goal is to find the Forbidden Phr00t in each world, which will trigger the world to blow up! You must escape safely in the dynamically calculated time to win.
FPS Infinite supports Custom Game Modes and a Speedrunning mode that will automatically calculate time splits.
Vulkan is required, so make sure you have the latest GPU drivers! 64-bit OS also required! Binaries are provided also for Mac and Linux, which have been tested to work, but support is low. Virtual Reality is only supported on 64-bit Windows 10 with SteamVR.
- OS: 64-bit OS Required (Binaries available. low support)
- Processor: 64-bitMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Vulkan support required
- Storage: 500 MB available space
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