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Blueprint mode and rockets!

Hi everyone. As always thanks for everyone who is taking part in the closed beta and giving us great feedback. If you aren't in the beta but want to join you can sign up here. Today's patch has taken us a while to get done because there is a big change. One thing we keep hearing is how people really like building, which is great because we do as well. With that in mind we've done a bit of a pivot with our design to really bring the building side of things to the foreground. This patch is our first step in that direction.

Blueprint Mode


We want to push your creativity and make it easy to play with the options you're unlocking. So we've implemented a blueprint mode for creating vehicle designs. We've still got the 'on the road' workshop for when you have an idea mid journey, but we think the blueprint mode will really open up possibilities. For example, you can now build walls anywhere you want!

Rockets


This is the first Act 3 panel we've designed, and you'll see why it's something you'll get as an end game option when you use it in the challenge modes...

New Challenge Mode


In the spirit of letting you be more creative we have added a challenge mode which gives you every single panel. All of them. Each month the length of the leg and budget will change. In the future we plan to add 3 permanent leader boards at different budgets.

Music


We have had some initial drafts of some of the soundtrack from Jordan so have put those into the menu and blueprint mode.

General Changes


  • Changed tutorials based on new blueprint mode.
  • Removed scaffolds because you can now edit walls in blueprint mode.
  • Removed dependence of leaderboards on version number, they will reset less often with patches.

Bug Fixes


  • Sail tutorial would sometimes stay permanently, that is fixed.
  • The camera would sometimes glitch when you pause and un-pause the game, that is fixed.
  • The game would un-pause when editing controls while driving, that is now fixed.

Balance Changes


  • Decreased cost and weight of solar panels.
  • Decreased cost and thrust of steam engine.
  • Decreased cost and increased weight of water tanks.


[ 2020-04-26 14:24:51 CET ] [ Original post ]



Making it Home
Pill Bug Interactive
  • Developer

  • Pill Bug Interactive
  • Publisher

  • 2020-08-06
  • Release

  • Indie Singleplayer
  • Tags

  • Game News Posts 82  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Positive

    (17 reviews)


  • Review Score

  • https://www.pillbug.zone/making-it-home/
  • Website

  • https://store.steampowered.com/app/1098220 
  • Steam Store



  • Making it Home Linux [854.4 M]

  • Public Linux depots

  • You’re a ladybug building a marvellous contraption to travel from one side of America to the other. Bounce around your vehicle, hoisting sails, squeezing bellows, and spinning propellers. How will you make it home?



    Design and engineer your vehicle. What you build, and where, matters. Discover new components and your favourite combinations along the way.



    Bounce around a vehicle of your design. Will you collect every coin? Will your catapult get you to the bellows? Or will you master the propeller?



    Pick your route across the USA, getting to know quirky animal friends (and foes) along the way. Explore the interactive narrative written by David Towsey (The Walkin' Trilogy, Widow's Welcome) while the original sound track by Jordan Rees (Composer of trailer music for The Mummy [Universal Pictures], Mother [Paramount Pictures], The Defenders [Marvel Studios]) keeps you in the mood for a road trip.

    Add to your wishlist and follow the game to keep up with development!

    MINIMAL SETUP
    • OS: Ubuntu 16.04+
    • Processor: Quad Core 2.40Ghz+Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel(R) HD Graphics 520Additional Notes: We have tested using Ubuntu 18.02.2 - this game is made with Unity3D
    GAMEBILLET

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