Name | Making it Home | ||
Developer | Pill Bug Interactive | ||
Publisher | Pill Bug Interactive | ||
Tags | |||
Release | 2020-08-06 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Positive | ||
Steam store | |||
Public Linux depots | Making it Home Linux [854.4 M] |
You can now play the demo for our next game Captain Contraption's Chocolate Factory by visiting the store page using the link below. Its an open ended factory, automation style puzzle game. |
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Making it Home will be taking part in this year's Remote Play Together event on Steam. As part of this we will be streaming the game on 4th March at 7PM GMT. You can set a reminder by clicking the button on the side bar to the right of this announcement. |
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Happy February everybody! Making it Home version 1.3.0 is out now.
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Happy Holidays everybody!
[h2]Improvements[/h2]
[h2]Bug Fixes[/h2]
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It is steam award time! |
[h2]Changes[/h2]
[h2]Bug Fix[/h2]
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A small patch to reduce the par speeds for the first two legs. In the last patch the reduction in leg length meant that the speed you can reach in those legs is less. |
This a small patch with a few things which we forgot to add to the Halloween Update. These changes are based on player feedback that the initial pacing of the game was a little slow.
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Happy Halloween everybody! The latest free content update for Making it Home is out now! We started it out as a Halloween focused update but before we knew it we had 10 new vehicle components to add to the game! We are starting to realise that the number of components in the game means we need to start thinking about some UI improvements in blueprint mode - we didn't have time to get that done for this patch but it is something we want to address.
[h2]Changes[/h2]
[h2]Bug Fixes[/h2]
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[h2]Improvements and New Content[/h2]
[h2]Changes[/h2]
[h2]Bug Fixes[/h2]
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Last month in the hustle and bustle of release week I wrote a quick announcement to say "Yes, expect us to keep working on Making it Home and add new stuff" - today Dave and I had a chat about how we wanted to approach that so I've got a few more details to share about our plans moving forward! |
Fixed a bug which would occasionally stop the player progressing from Primm and Kingman truckstops. |
Launch weekend has come and gone. It was rather intense (I released like three patches in two days!) but we have been blown away from the response to Making it Home. Thanks so much to everyone who has left a review and reached out to us to with feedback. Knowing people are playing and enjoying our bizarre little vehicle builder means a lot to us. |
[h3]Bug Fixes[/h3]
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Making it Home launches today!
Balance Changes
Bug Fixes
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Improvements and New Content
Balance Changes
Bug Fixes
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Making it Home is launching 3rd September, after three years of development, and well be celebrating the big day with a live developer stream! |
Launch news! |
Hi everyone - hope you are enjoying the Steam Summer Sale. I can hear my wishlist calling me but I have yet to really dive in. |
Just before Dave and I start our summer of getting the version 1.0 patch ready for release join us for a super chill and fun developer live stream. |
Happy May everybody, |
Our collective minds here at Pill Bug are constantly blown away by the vehicles you are all making. |
Making it Home is going to be part of Valve's Steam Remote Play Together event running from March 25th - 29th! |
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Hi everyone,
Bug Fixes
Improvements and Other Changes
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Balance Changes
Bug Fixes
Improvements and Other Changes
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Happy New Year Everyone!
Bug Fixes
Improvements and Other Changes
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Merry Christmas everybody! |
We've been hard at work on the next big update for Making it Home. Check out what we've been working on in this short developer diary! |
As we start to design and work on the third and final act of the game (which is going to be pretty involved and take longer than any update we've worked on thus far) I wanted to push out a small patch with a few bug fixes and balance changes we've been working on.
[h2]Balance Changes[/h2]
[h2]Bug Fixes[/h2]
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A few weeks ago we were kindly invited onto the Vox Ludio podcast to talk all things indie games. They asked some really interesting questions that made us reflect and think. Be sure to listen below to learn more about our development process! |
For this update we focussed on adding act 3 panels. Our general idea is that act 1 panels are all about player movement, act 2 panels about automation and act 3 panels are wild sci-fi techy stuff! Most of these panels you'll have to check out in the challenge modes since act 3 is not in the game yet.
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Version 0.4.0 is now available to download. It is the first update since we launched in early access and is a chance to explain our approach to updates. We have talked to a lot of you about this and found that most of you would rather we released fewer, more significant, updates during early access. We want to try and balance our development time between adding new content and responding to player feedback. Our approach is going to be releasing patches when we have three new chunks of content ready for you to play with. A chunk of content might be a new panel, or it might be a new objective, or perhaps something else. The patch will also include all of the fixes, balance changes and quality of life improvements we've managed to cross off our list while adding new content. Our aim is to release an update like this around once a month.
We have also played with how panels are randomly selected to try and make things more interesting. Our aim with this structure is to give you an easy way to launch the game and play around designing a vehicle, while still leaving the enjoyment of discovery in the story mode. It will also allow you and us to test Act 3 panels and new hazards as we add them. Please let us know what you think about this structure. [h2]Balance Changes[/h2]
[h2]Other Changes[/h2]
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We have just about recovered from the launch of Making it Home a few weeks ago. Launches are always intense, and as much as you try you always ending up working on things right up to the wire. It has been positive so far. We are already hard at work on the first update which we are aiming to push out in the next few weeks. Our aim with each update is to include enough new content for you to really sink your teeth into along side balance changes and bug fixes. |
Every Tuesday at 8PM BST Dave and I stream over on twitch. We play a mix of games and talk a lot about design and what we can learn from them. This week we will be streaming Making it Home (and will also push the feed to steam). We'll be talking about what is next for our little vehicle building game. |
Hi everyone, |
We're beyond excited to be announcing the launch of Making it Home in Early Access! |
[h2]Balance Changes[/h2]
[h2]Bug Fixes[/h2]
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Its been a long road, getting from there to here.... its been a long time, but my time is finally near...
[h2]New Panels[/h2]
[h2]Challenge Mode Revamp[/h2]
[h2]General Improvements[/h2]
[h2]Bug Fixes[/h2]
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We'll be streaming Making it Home on Tuesday 4th August 8PM UK time, just two days before the game launches in Early Access! |
Hi everyone, |
Here, take Act 1 of our cute vehicle building game out for a spin! |
Sean, Dave, and special guest Jordan get together to play Making it Home, answer your questions, and talk all things development in our cute vehicle building game. |
Sean, Dave, and special guest Jordan get together to play Making it Home, answer your questions, and talk all things development in our cute vehicle building game. |
We'll be chatting all things Making it Home in Discord. We know our way round a good office hour, so expect all kinds of pro tips and excitement! |
[h2]Balance Changes[/h2]
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Made a few small changes to help new players understand the wall editing system.
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Bug Fixes
Other Changes
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We'll be chatting all things Making it Home in Discord. We know our way round a good office hour, so expect all kinds of pro tips and excitement! |
Sean, Dave, and special guest Jordan get together to play Making it Home, answer your questions, and talk all things development in our cute vehicle building game. |
Hi everyone. As always thanks for everyone who is taking part in the closed beta and giving us great feedback. If you aren't in the beta but want to join you can sign up here.
Bug Fixes
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Bug Fixes
Other Changes
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Hi everyone. As always if you aren't in the beta you can sign up here. This patch is a pretty big milestone for us and is the culmination of responding to beta testers feedback over the past few months. Along with the past several big patches this is all about making the game more about building and designing vehicles.
Bug Fixes
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Bug Fixes
Balance Changes
Other Changes
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Hi everyone. As always if you aren't in the beta you can sign up here.
Bug Fixes
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Hi everyone. As always thanks for everyone who is taking part in the closed beta and giving us great feedback. If you aren't in the beta but want to join you can sign up here.
Bug Fixes
Balance Changes
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General Changes
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Balloons, automatic sails, steam engines oh my!
Bug Fixes
Balance Changes
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General Changes
Bug Fixes
Balance Changes
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General Improvements
Bug Fixes
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New Stuff
Gameplay Changes
General Improvements
Bug Fixes
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Balance Changes
Improvements
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Bug Fixes
Balance Changes
Quality of Life
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Hi everyone, |
Dialogue is a going to be a big part of Making it Home. Early in design discussions, we wanted to make sure the player could actively interact with their journey. We liked the idea that the player would make decisions that mattered on a gameplay-level, but also decisions that altered how they viewed those characters around them and, ultimately, their own situation as the "hero" of this story. Not groundbreaking stuff, of course - games have been doing that for quite some time now. But unlike the hidden stories of Intelligent Design and Cycle 28, we wanted narrative to be front-and-centre this time. Dialogue seems an obvious way to achieve that. And why else have a writer on the team? |
Just in case you missed it, here is the archive of the developer stream we did the other night. Be sure to wish list and follow Making it Home on Steam to keep up to date with our latest development! |
Good news everybody! |
Recently, we've been all about the cannons. Big, badboy cannons; the kind you'd normally see firing balls off the side of a tall ship. Except for us, the cannons are firing our player. Why? Well, who doesn't want to be fired out of a cannon...? |
Hi everyone, |
Hi everyone, |
We are super excited to finally share all the details about our next game Making it Home. Its a concept we have been working on for a couple of years now, and having the game built enough that we can make a trailer feels like a big achievement. We are now working towards getting a build complete for a public test. |